Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Dangerous Inmate

Dangerous Inmate

Dangerous Inmate

Type: Character Faction: Hastur
Cost: 2 Skill: 2 Icons: (C)(A)
Game Text:
Cultist. Lunatic.
Action: Drive Dangerous Inmate insane to choose a character with printed skill 2 or lower. That character goes insane.
Flavor Text: The other inmates steered clear of him. Even the staff avoided him as much as possible.
Set: SfW
Number: 86
Illustrator: Tiziano Baracchi


Dangerous Inmate reads "That character goes insane." There is no ",if able" as there is on eg Charles Dexter Ward. Does this mean Dangerous Inmate and eg. Victoria Glasser can drive characters insance irrespective of (T) icons and Willpower, or is "if able" assumed?

This question is answered at ffg forum/topic/27366-victoria-glasser/ .

Dangerous Inmate or Victoria Glasser can Choose characters with (T) or Willpower, but they do not go insane. So Victoria Glasser can Choose herself to (not) go insane, making it a rather weak Forced Response.

    • RichardPlunkett likes this

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.