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Brood of Yig

Brood of Yig

Brood of Yig

Type: Character Faction: Cthulhu
Cost: 2 Skill: 2 Icons: (T)(T)
Game Text:
Serpent. Cultist.
Action: Pay 1 to change one of Brood of Yig's (T) icons into (C) until the end of the phase.
Set: WitD
Number: 4
Illustrator: Hector Ortiz


Has anyone ever noticed how the green Serpents seem to be split into two different strategies?  The old Serpents (Yuggoth Contract and Rituals of the Order blocks) are all built around the "Yig strategy."  That is, flood the board with Serpents, boost up all their icons, and steamroll to victory.  Meanwhile, the new Serpents (Revelations block) are all built around a self-destruction strategy, which screams Khopesh.


In the past, when I've tried to build a Serpent deck, I've basically just thrown a bunch of Serpents together.  That deck never worked, and now maybe I'm seeing why.  Descendant of Yig, Uroborus, and Padma Amrita have almost zero synergy with Yig; and Brood of Yig, Feathered Serpent, etc. have almost zero synergy with Khopesh.


I know Serpents are a pretty mediocre bunch (one notch above Gugs, I'd say), but I have a soft spot for them and want to see them work.

    • RichardPlunkett likes this

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