Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * - -

Brood of Yig



Brood of Yig

Brood of Yig



Type: Character Faction: Cthulhu
Cost: 2 Skill: 2 Icons: (T)(T)
Game Text:
Serpent. Cultist.
Action: Pay 1 to change one of Brood of Yig's (T) icons into (C) until the end of the phase.
Set: WitD
Number: 4
Illustrator: Hector Ortiz


1 Comments

Has anyone ever noticed how the green Serpents seem to be split into two different strategies?  The old Serpents (Yuggoth Contract and Rituals of the Order blocks) are all built around the "Yig strategy."  That is, flood the board with Serpents, boost up all their icons, and steamroll to victory.  Meanwhile, the new Serpents (Revelations block) are all built around a self-destruction strategy, which screams Khopesh.

 

In the past, when I've tried to build a Serpent deck, I've basically just thrown a bunch of Serpents together.  That deck never worked, and now maybe I'm seeing why.  Descendant of Yig, Uroborus, and Padma Amrita have almost zero synergy with Yig; and Brood of Yig, Feathered Serpent, etc. have almost zero synergy with Khopesh.

 

I know Serpents are a pretty mediocre bunch (one notch above Gugs, I'd say), but I have a soft spot for them and want to see them work.

    • RichardPlunkett likes this

Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.