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Flanking Maneuver
Submitted
Darksbane
, Aug 30 2010 06:28 PM | Last updated Sep 08 2010 09:35 PM
![]() Flanking ManeuverType: Event Faction: The Agency Cost: 2 Game Text: Tactic. Action: Exhaust two characters, each with at least (C), to choose and destroy a non-Ancient One character. Set: WitD Number: 2 Illustrator: Jeff Himmelman |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
3 Comments
I play a deck with Miskatonic characters and Agency events, and this card is always on the fringe of my consideration (I have 9 agency cards in the deck that I like, and need ~3 more for balance). I have played with one a few times and used it a few times but I am almost never happy I draw it, except as a second Agency card in my opening hand when I resource it without a second thought.
Also, I like my killing events to kill things in the story phase after the opponents commit, that way I can use the death to get a second kill via © icons. But this card doesn't work with that timing, since it means you have less © icons to commit.
I often found I myself using it just before refresh, just to get rid of a so-so opponent character. My verdict: It shows a bit of promise, but just doesn't deliver.