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Bara Knight Renown

Baratheon
Submitted by: WeeMad
Submitted: May 04 2014 01:43 AM
Views: 3832
Last updated: May 04 2014 08:28 AM
Category: Baratheon
Deck Name: Bara Knight Renown
Deck Contents: Total Cards (60)

House (1)
House Baratheon (Core) x1

Agenda (1)
Knights of the Realm (KotStorm) x1

Plot (7)
An Empty Throne (KotS) x1
Fury of the Stag (AE) x1
Tourney for the Hand (Core) x1
Stay of Execution (KotS) x1
Lineage and Legacy (KotStorm) x1
Take Them by Surprise (LoW) x1
Summoning Season (Core) x1

Character (34)
Former Champion (PotS) x3
Arena Knight (RoW) x3
Brienne of Tarth (Core) x1
House Florent Scouts (TWot5K) x3
Knights of the Storm (KotStorm) x3
Renly Baratheon (TRS) x3
Robert Baratheon (Core) x2
Stannis Baratheon (Core) x2
Edric Storm (Core) x2
Knight of the Rainwood (Core) x2
Ser Axel Florent (Core) x1
Ser Cortnay Penrose (KotStorm) x1
Ser Davos Seaworth (Core) x1
Vanguard Lancer (KotStorm) x3
Hedge Knight (KotStorm) x3
Selyse Baratheon (Core) x1

Location (17)
Claw Isle (EB) x1
Smuggler's Cove (KotStorm) x3
The Stormlands (KotStorm) x3
King Robert's Chambers (KotStorm) x1
Narrow Sea (LoW) x3
Stormlands Fiefdoms (Core) x3
Great Hall (KotStorm) x3

Attachment (3)
Martial Law (BoRF) x3

Event (6)
See who is Stronger (KotStorm) x3
Narrow Escape (KotStorm) x3

Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 5, 3, 4, 4, 5, 4
Average Plot Income: 4.000
Number of deck cards providing income: 1
Average deck cards income: 1.000
Number of cards providing influence: 10


2 Comments

I'd suggest swapping Stay of Execution for Power of Blood. It will protect more characters and keep their renown power safe. Also, setups might be a bit difficult. Have you tried using the 0-cost streets or Aegon's Garden instead of the Fiefdoms? I don't see anything in there that needs influence.
Replace Great Hall with Seat of Power. Both have the limited keyword anyway; so, you might as well use the 3-gold reducer that costs 0 to play instead of the 2-gold reducer that costs 2 to play.

You have only 7 influence-providing cards in the whole deck; See Who Is Stronger will probably be a dead card in your hand. Add 3x Kingsroad Fiefdoms for some sweet influence and added initiative. To make room, I suggest removing Martial Law altogether.