Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Baratheon Recurssion Melee

Baratheon
Submitted by: Alaka
Submitted: May 15 2014 10:27 PM
Views: 3633
Last updated: May 16 2014 03:33 AM
Category: Baratheon
Deck Name: Baratheon Recurssion Melee
Deck Contents: Total Cards (62)

House (1)
House Baratheon (Core) x1

Agenda (1)
Knights of the Hollow Hill (MotM) x1

Plot (7)
The First Snow of Winter (ODG) x1
Fleeing to the Wall (Core) x1
Loyalty Money Can Buy (QoD) x1
Melisandre's Scheme (RotK) x1
Valar Morghulis (Core) x1
Wildfire Assault (Core) x1
Take Them by Surprise (LoW) x1

Character (34)
Alester Florent (TBG) x1
Asshai Initiate (KotStorm) x2
Brienne of Tarth (PotS) x1
Brightwater Man-at-Arms (FF) x3
Dale Seaworth (AToTT) x2
King Robert's Host (TWot5K) x1
Knights of the Storm (KotStorm) x1
Maester Cressen (AHA) x1
Marya Seaworth (KotStorm) x1
Melisandre (RotO) x2
Robert Baratheon (KotS) x2
Royal Entourage (TTotH) x3
Selyse Baratheon (Core) x1
Ser Cortnay Penrose (KotStorm) x1
Ser Davos Seaworth (WLL) x1
Shadow Killer (TK) x1
Shireen Baratheon (FtC) x1
Stannis Baratheon (Core) x1
The Fox's Teeth (TWot5K) x1
The Red Queen's Faithful (CD) x1
Willas Tyrell (VM) x1
Ashemark Knight (FF) x2
King Joffrey's Guard (TWot5K) x1
Margaery Tyrell (ASitD) x1
Coldhands (THtW) x1

Location (11)
Brightwater Keep (TBG) x1
Narrow Sea (Core) x3
Seat of Power (WotN) x3
Stormlands Fiefdoms (Core) x3
Fury (AJE) x1

Attachment (2)
Melisandre's Favor (THtW) x2

Event (15)
Distinct Mastery (Core) x1
Desperate Measures (TCC) x3
See who is Stronger (KotStorm) x3
Fiery Kiss (ODG) x3
Supported by the Smith (AJE) x2
Storm the Gate (TBG) x2
Judged by the Father (TCC) x1

Meant for Melee.
My plan is to make my opponents run out of steam (valar, wildfire assault, storm the gate) while I abbuse of recursion (See who is stronger, Robert, Mel's Scheme, Asshai Initiate, Fiery Kiss...) to sustain my card advantage.
Any suggestions? Thanks in advance.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 3, 4, 4, 2, 3, 5
Average Plot Income: 3.429
Number of deck cards providing income: 0
Average deck cards income: 0
Number of cards providing influence: 6


5 Comments

How about adding Blackwater Bay? It allows me to return fiery kiss back to shadows. You can use them on Maester Cressen.

And I would recommend removing Shadow Killer. There is an errata on Knights of the Hollow Hill that the agenda is considered to be 5 cards at command. There would be very few situations that an enemy would have a bigger command than you.

Also have you considered the new Edmure Tully? He's a lord and could trigger Royal Entourage. And a knight, so you can use See who is stronger on him. His ability is another option you can use to return cards from the dead pile. Granted it returns them back into the library. Still a valid option to use.

How about using The Bastard Boy's instead of the The Fox's Teeth? There are very few decks that sports alot of House Bolton characters. You can easily trigger his ability to increase claim, just by declaring him as a attacker. You can turn 1 claim plot into 2, possibly 3 if you have Marya. And turning valar morghulis turn into a 1 claim
    • Alaka likes this
I'm not sure about Blackwater Bay. Do you think I have enough shadows cards to make it actually useful?

Yeah, totally forgot about the KotHH errata. Gonna remove the Shadow Killer. I'll probably replace it with 1 x Edmure (that is, when I have access to that card, and assuming the Stark player in my group won't go 3 x Edmure).

I see your point about The Bastard Boy's, but I'm really a big fan of Fox's Teeth in melee. I will give it a thought. Maybe replace some other card.

Thanks a lot! Any other suggestions are welcome.

I'm not sure about Blackwater Bay. Do you think I have enough shadows cards to make it actually useful?


Blackwater Bay + Fiery Kiss = 1 guy back from your dead pile every turn as long as you can win a power challenge. Definitely worth it.
    • Alaka likes this
I think Blackwater Bay is worth it, for allowing you to keep on returning your fiery kisses back once you've used them on someone. Remember the theme is recursion, you simply want to consistently do recursion if needed.

It also gives you the option to use your fiery kiss on the discard mechanics of fury & ashemark knight early in the game when very few characters are in the dead pile. Then return them back late or mid game when characters are starting to pile up on the dead pile. And also don't have to worry being discarded by the use of desperate measure or asshai initiate
    • Alaka likes this
Also if you have access to Shivering Seas from the GJ expansion. It's a zero cost non limited influence location. Though you can only use discard ability on coldhands.

Then if you feel that you don't have enough armies with intrigue icon. You can use Fleet from the Arbor. At 7 str, it would take 2-3 characters to defend against it. Opponent will think twice on defending against since it has a deadly trait. It's either they lose a character or goes unopposed. Which works well with Melisandre ability.