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Iron Throne Decoy Robert

Baratheon
Submitted by: laerfan
Submitted: Apr 25 2014 11:16 AM
Views: 2569
Last updated: Apr 26 2014 05:30 AM
Category: Baratheon
Deck Name: Iron Throne Decoy Robert
Deck Contents: Total Cards (65)

House (1)
House Baratheon (Core) x1

Agenda (1)
House of Dreams (ARotD) x1

Plot (7)
Breaking and Entering (LotR) x1
Winter Festival (WotN) x1
Blockade (Core) x1
Calm Over Westeros (Core) x1
Attack from the Sea (PotS) x1
Rains of Autumn (Core) x1
Loyalty Money Can Buy (QoD) x1

Character (43)
Robert Baratheon (Core) x3
Melisandre (RotO) x3
Knight of Flowers (TftH) x3
Salladhor's Crew (ASitD) x3
Salladhor Saan (KotStorm) x1
Dragonstone Bannerman (VD) x3
Dragonstone Convert (APS) x3
The Bastard of Nightsong (VM) x3
Watcher of the Nightfire (AHM) x3
Brienne of Tarth (Core) x2
Ser Guyard Morrigen (KotStorm) x1
The Laughing Storm (GotC) x1
Ser Preston Greenfield (KotStorm) x1
Davos's Confidant (TBC) x3
Ser Emmon Cuy (KotStorm) x1
Shyra Errol (ODG) x1
Vanguard Lancer (KotStorm) x2
Devan Seaworth (Core) x1
Shireen Baratheon (FtC) x1
Old Red Priest (Core) x2
Herald of Storm's End (KotStorm) x2

Location (11)
The Iron Throne (ASitD) x1
Great Hall (Core) x3
Stormlands Fiefdoms (KotStorm) x2
Brightwater Keep (TBG) x1
King Robert's Chambers (KotStorm) x1
Seat of Power (WotN) x1
Aegon's Garden (Core) x2

Attachment (5)
Condemned (TBC) x1
Lightbringer (Core) x2
Accepted Destiny (KotStorm) x2

Event (6)
Superior Claim (KotStorm) x3
Obey the King (KotStorm) x1
Support of the Kingdom (Core) x1
Whispers from the Hill (ASoSilence) x1

Use House of Dreams to play the Iron Throne.

You'll want to try get lives onto Robert Baratheon, Knight of Flowers and Melisandre to protect from Valar Morghulis if possible.

Shyra Errol is essential for keeping whichever character has the most power on them safe. I would suggest choosing her if you are offered a Summoning Season by the other player while you have any of the three characters mentioned above on the table. I don't include that plot because I don't like it in Joust, just too risky.

Other key things about this deck are to ensure that you use your Salladhor's Crew carefully. Chaining them together is good if you want chump blockers. They will be your cannon fodder then though. If you have more than one, I would recommend playing them seperately, with a good but unimposing character like Dragonstone Bannerman, The Laughing Storm or Watcher of the Nightfire. These guys all have their purpose and you can effectively use them and have Salladhor's Crew as your Red claim chump once they're out. Salladhor's Crew can be the making of this deck if you time it well.

As for plots, I almost always default with Loyalty Money Can Buy in the first round, especially if I have a hand of cheap characters I can get out on the table. This serves two purposes. It makes up for the 3 Gold setup with House of Dreams almost immediately and if you get a bunch of decent characters (but not your headliners like Knight of FLowers) out, you may tempt the opponent (s) to use Vallar Morghulis early, letting you focus on your Salladhor's Crew and Great Hall cards to build up a mighty army in no time.

Use Blockade only if you have a definite advantage on the table, and if you're playing Lannister with lots of Gold Locations, try to time it the round after you use Support of the Kingdom if you have that, as the double effect of crippling their economy almost guarantees you victory, especially if you have more than 4 characters out on the table.

Robert Baratheon is your decoy. He looks imposing and he can be a serious Rush to 15 Power aide, but if you spook somebody with him, keep your Melisandre and Knight of Flowers off the table in case of Valar Morghulis. Those two are the real keys to victory.

One last point: Condemned attachment. I would include 3 of these if I had them, but I only have 1 at the moment. I highly recommend utilising this if you have the cards.

Sit back and turtle of rush to 15 power, the choice is yours! Adapt to what your opponent finds a threat and you have the options. Good luck!
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 4, 0, 4, 4, 4, 4
Average Plot Income: 3.286
Number of deck cards providing income: 3
Average deck cards income: 1.000
Number of cards providing influence: 5


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