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The Wall

Baratheon
  • notmysecondopinion likes this
Submitted by: HowwwwL
Submitted: Sep 15 2013 05:09 PM
Views: 2096
Last updated: Sep 16 2013 01:50 AM
Category: Baratheon
Deck Name: The Wall
Deck Contents: Total Cards (60)

House (1)
House Baratheon (Core) x1

Agenda (1)
House of Dreams (ARotD) x1

Plot (7)
A Time for Ravens (ACoS) x1
Melisandre's Scheme (RotK) x1
Valar Morghulis (Core) x1
Winter Festival (WotN) x1
Rally Cry (TBG) x1
King's Landing Coup (AToTT) x1
Building Season (Core) x1

Character (30)
Old Red Priest (Core) x3
Zealous Collector (CtB) x3
Dale Seaworth (AToTT) x2
Robert Baratheon (Core) x3
Watcher of the Nightfire (AHM) x3
Ghost of Winterfell (AHM) x3
Stannis Baratheon (AKitN) x3
Melisandre (RotO) x3
Renly Baratheon (Core) x2
Highgarden Refugee (RoW) x3
Marya Seaworth (KotStorm) x2

Location (19)
King Robert's Chambers (Core) x1
The Wall (TWoW) x2
Narrow Sea (Core) x3
Stormlands Fiefdoms (Core) x3
The Iron Throne (ASitD) x1
Shadowblack Lane (Core) x1
Street of Steel (Core) x1
Seat of Power (WotN) x3
King's Pavillion (KotStorm) x3
The Inn of the Kneeling Man (FtC) x1

Attachment (2)
White Raven (TWoW) x2

Event (9)
Into the Breach (TBG) x3
Obey the King (KotStorm) x3
To Be a Stag (SB) x3

Unorthodox Night's Watch Deck. This has gone through many games of testing and tweaking.

Get your King's Pavilions out as soon as possible and watch them stare at your wall of characters trying to figure out how to get through. Perfect initial setup draw would have the White Raven or King's Pavilion in your hand to save you a turn of setting up your defense.

Lots of combos in this deck, including the constantly standing Renly to maximize effect of King's Pavilion on attack, unlimited ambushes and discard pile recursion with 'Into the Breach' and 'Dale Seaworth' (literally unlimited), To be a Stag, Melisandre's Scheme. Rally Cry ruining Tunnels, Casterly Rock, and other troublesome House of Dreams decks, or problem characters or lands like Brothels.

Standing cards like Inn of the Kneeling Man to stand your weenies for maximum offensive capabilities, Obey the King, Renly, To Be a Stag, Marya Seaworth to get the maximum benefit of the King's Pavilions. Tons of renown. Card draw from Ghost of Winterfell, and Watcher of the Nightfire, King's Landing Coup (love using Into the Breach to get cards and stop a challenge).
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 4, 4, 2, 4, 3, 4, 4
Average Plot Income: 3.571
Number of deck cards providing income: 1
Average deck cards income: 1.000
Number of cards providing influence: 7


4 Comments

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notmysecondopinion
Sep 22 2013 02:23 AM
Love this deck idea!

Seems ready for the "Forced March" event to come.

One thing though... you seem to impky that there is "unlimited" Dale abuse with Into theBreach. However, Events are neutral cards and do not have house affiliations -- so while "Into the Breach" seems like a valid target for discard recursion by Dale Seaworth, he only lets you pick up cards with the House Bara affiliation.
Photo
notmysecondopinion
Sep 23 2013 02:02 AM
I've been pondering about building a similar deck and theres a few other new cards to consider.

What is the win condition?
The opponent will get frustrated and not initiate any challenges, but the only wins come from the stand and buffs. Defending against control decks only buy them more time to tighten the screws. I think that substituting for Stannis VM and Banner Bearer could accelerate the deck, giving it vigilant, stealth and renown keywords to boot. Oakenshield Port can add power on wins with defense. Snowed In or Little or Less are two events to consider that simplify the marshaling and challenge phases since the deck is all about standing around.

Betrayal at the Wall is an auto include as a Plot#8 to roll into Ravens, Rally Cry or Scheme's for the higher 11 initiative.

Ygritte could steal Mel or Fat Bob... I don't think there are any answers for her.
Song of Summer agenda (likely in a Targ or Martell matchup) is almost an auto concede... Unless you swap out your HoD location.

The Kingsroad (Winter) x3 could replace the Fiefdoms x3 and add to initiative as well as intrigue-like discard.

Love this deck idea!

Seems ready for the "Forced March" event to come.

One thing though... you seem to impky that there is "unlimited" Dale abuse with Into theBreach. However, Events are neutral cards and do not have house affiliations -- so while "Into the Breach" seems like a valid target for discard recursion by Dale Seaworth, he only lets you pick up cards with the House Bara affiliation.


I made a few changes to this deck though I haven't posted it yet. I included Robert Baratheon to kneel and recycle the event cards (as well as play them twice each before putting them back into the deck), to keep pulling dupes of Dale out of the discard pile as well as other characters indefinitely.

I've been pondering about building a similar deck and theres a few other new cards to consider.

What is the win condition?
The opponent will get frustrated and not initiate any challenges, but the only wins come from the stand and buffs. Defending against control decks only buy them more time to tighten the screws. I think that substituting for Stannis VM and Banner Bearer could accelerate the deck, giving it vigilant, stealth and renown keywords to boot. Oakenshield Port can add power on wins with defense. Snowed In or Little or Less are two events to consider that simplify the marshaling and challenge phases since the deck is all about standing around.

Betrayal at the Wall is an auto include as a Plot#8 to roll into Ravens, Rally Cry or Scheme's for the higher 11 initiative.

Ygritte could steal Mel or Fat Bob... I don't think there are any answers for her.
Song of Summer agenda (likely in a Targ or Martell matchup) is almost an auto concede... Unless you swap out your HoD location.

The Kingsroad (Winter) x3 could replace the Fiefdoms x3 and add to initiative as well as intrigue-like discard.


I made some changes to the deck to create more offense, and it is working even better. But the win condition form this old version was to stall, gain renown from your opponent's failed attacks, using surprise events, or causing them to kneel their characters and standing yours to attack with them multiple times with renown, as well as create a ticking clock by using The Iron Throne.

This deck seems to work well in both Melee and Joust settings. I have been testing the changes to V2.0 of this deck, and so far it is performing better. You are right, if you are playing against a summer deck, it is more difficult to win, but this deck beat a tweaked Targ Burn deck quite handily, who was playing Summer, so it isn't necessarily an auto win. There needs to be some Carrion birds in there to counter that.

I am definitely going to consider your suggestions to see if they make a difference. This deck took on a Dothraki deck as well, and even though he had 10 different characters out at once, for multiple turns, I still managed to beat the deck. The wall gets stupidly strong very quickly when you get those pavilions out.