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This Wall will not fall! (Melee build) v2

Baratheon Melee
Submitted by: Kennit
Submitted: Jan 16 2013 12:39 PM
Views: 2584
Last updated: Feb 06 2013 02:34 PM
Category: Baratheon
Deck Name: This Wall will not fall! (Melee build) v2
Deck Contents: Total Cards (60)

House (1)
House Baratheon (Core) x1

Agenda (1)
House of Dreams (ARotD) x1

Plot (7)
Manning the City Walls (CD) x1
A Time for Ravens (ACoS) x1
Many Powers Long Asleep (RoR) x1
The Power of Faith (KotStorm) x2
Retaliation! (ASoSilence) x1
Summoning Season (Core) x1

Character (31)
Acolyte of the Flame (TWH) x2
Dragonstone Convert (APS) x2
The Red Queen's Faithful (CD) x3
King Robert's Host (TWot5K) x2
Stannis Baratheon (AKitN) x2
Ghost (Core) x2
Carrion Bird (ASoS) x2
Maester Aemon (Core) x1
The Laughing Storm (GotC) x3
Val (RotO) x2
Stannis's Cavalry (KotStorm) x2
Highgarden Refugee (RoW) x3
Brienne of Tarth (PotS) x1
Robert Baratheon (TTotH) x2
Melisandre (RoR) x2

Location (17)
King Robert's Chambers (Core) x1
Narrow Sea (Core) x3
Aegon's Garden (Core) x3
Street of Silk (LotR) x1
Great Hall (Core) x2
The Wall (TWoW) x1
Seat of Power (WotN) x1
Flea Bottom (TGM) x1
The Iron Throne (ASitD) x1
King's Pavillion (KotStorm) x3

Attachment (7)
Fanatic (RoR) x2
White Raven (TWoW) x2
First Ranger (TBC) x2
Lordship (Core) x1

Event (5)
Seductive Promise (Core) x2
Winter Reserves (SA) x1
Battle of Ruby Ford (BoRF) x1
The Battle at the Wall (EB) x1

This is build for melee. The main idea is a strong defense with non kneeling Baratheon Night’s Watch Characters. For this reason it’s crucial to make it winter.

Key cards are:
- The Laughing Storm is Deadly and should be combined with Val for draw and shuts down Intrigue challenges against you.
- King Robert’s Host will lockdown Power challenges against you. In the best case it´s a not kneeling STR 8 to 18 STR (3xPavillion+Stannis) beast.
- King’s Pavillion: Your NW chars don’t kneel while defending and you are not kneeling eith PotF Plot. And: it stacks!
- Combinde The Red Queen’s Faithful with
(a) Seductive Promise --> power grab or
(B) Melisandre --> target kill
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 1, 4, 3, 3, 3, 4, 4
Average Plot Income: 3.143
Number of deck cards providing income: 4
Average deck cards income: 1.000
Number of cards providing influence: 4


3 Comments

I've created a similiar deck, but I found a big problem in it. Because of the white raven and most of the plots have 3 gold a search and detain in the second or third round hits my wall very hard. In most cases I'm not able to bring the card back into the game. Have you found a solution for that?
In turn 3/4 you should have some ressource locations. If you are the first player choosen by Search and Detain (HtS) you can also choose the Master of Coin title for additional +2 gold. Of course it hurts but I never had the problem to bring The Wall back into the game.
Another way to protect The Wall (TWoW) is to place an attachment on it: The King's Ground (IG) (there is no other use than the protection) or Increased Levy (LotR) which is expensive due to the ooh penalty. Edit: Sorry, attachments are not legit for the Wall.
Ups, the Agenda is not part of the decklist:
House of Dreams (ARotD)