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fast mill
Submitted
Boboosh
, Sep 10 2012 08:41 AM | Last updated Sep 10 2012 04:58 PM
Submitted by: | Boboosh |
Submitted: | Sep 10 2012 08:41 AM |
Views: | 2018 |
Last updated: | Sep 10 2012 04:58 PM |
Category: | Greyjoy |
Deck Name: | fast mill |
Deck Contents: | Total Cards (61) House (1) House Greyjoy (Core) x1 Agenda (1) The Maester's Path (GotC) x1 Plot (7) At the Gates (GotC) x1 A Time for Ravens (ACoS) x1 Rains of Autumn (Core) x1 Retaliation! (ASoSilence) x1 Take Them by Surprise (LoW) x1 Rise of the Kraken (KotS) x1 Threat from the East (QoD) x1 Character (28) Wintertime Marauders (ACoS) x2 Maester Kerwin (VM) x1 Maester Murenmure (CbtC) x1 Maester Wendamyr (KotS) x1 Seaside Urchin (TTotH) x3 Vale Refugee (RoW) x3 Carrion Bird (ASoS) x1 Desperate Looters (SA) x3 Distinguished Boatswain (TftRK) x1 Island Refugee (RoW) x3 Motley Crewman (IG) x3 Wex Pyke (KotS) x1 Asha Greyjoy (WLL) x1 Drowned Fanatic (WotN) x3 The Sparr (APS) x1 Location (16) Frostfang Peaks (TWH) x3 Frozen Sea (TWoW) x1 Captured Cog (AHM) x2 Corpse Lake (TBC) x1 Sunset Sea (Core) x3 The Iron Mines (KotS) x3 The Iron Cliffs (HtS) x3 Attachment (14) White Raven (TWoW) x2 Apprentice Collar (GotC) x1 Black Iron Link (MotA) x1 Brass Link (HtS) x1 Bronze Link (FtC) x1 Copper Link (GotC) x1 Gold Link (TIoR) x1 Iron Link (MotA) x1 Lead Link (CbtC) x1 Pale Steel Link (FtC) x1 Steel Link (TIoR) x1 Tin Link (CbtC) x1 Valyrian Steel Link (HtS) x1 Event (3) Ahead of the Tide (WotN) x1 Risen from the Sea (KotS) x2 My approach to utilise mill options. Maester Path to shorten the deck to maximize drawing chances. In generall we discard opponent's deck in 4 first rounds and defend. Top priority cards are Frostfang Peaks, Drowned Fanatic and Motley Crewman. |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 4, 4, 4, 5, 1, 4 Average Plot Income: 3.571 Number of deck cards providing income: 0 Average deck cards income: 0 Number of cards providing influence: 3 |
8 Comments
also , with such a strong discard why not run fishmongers square?
But I see the dangers of having only 3 maesters so there is my question - what option is better - to add 1 additional copy of maesters i have or to add 1 gold neutral maester in 3 copies?
Regarding ties - i was informed that if i didn't remove all chains from path, in case of tie i automaticaly loose - is that correct?
As to dangers, there may not be a huge number of cards, but they're all commonly played (and several more are coming out in the next couple of chapter packs). Stark and Targ will be your biggest threats for direct kill. Against Targaryen burn your saves won't mean anything, it'll pretty much be an impossible matchup. Against Dothraki, well they can put out 2, claim 3 military challenges a turn. Stark meanwhile has enough direct kill to walk through your saves and can put out as much as 3 or even 4 claim 2 military challenges a turn. It'll be claim 3 military challenges a turn if the targaryen free cities / pike phalanx combo catches on. And with stark, it is possible not all the challenges will happen during the challenges phase, so your Frozen Sea can't be counted on to protect you. (Martell can bring enough direct kill against you to at least rival your saves as well, but as a general rule, they don't.)
I notice that you're wanting to defend for the first 4 or so turns, be wary of that, many games only go 3 - 4 turns, and power grab decks (especially Baratheon) can win even 2nd turn.
As a general rule of thumb, I try and have as many (or more) Maesters as I do chains. I would definitely run Maester Aemon (Core) in every Maester's Path deck I ran unless I had a VERY good reason not to.
A. in place of 2x Risen from the sea, 1x Asha greyjoy/seaside urchin add 3x Ice Fisherman - my best chance with fast decks is to choke them.
B. in the same slots + 1x ahead of the tide (or maybe in place of other cards - any suggerstions?) add 3x Naval Escort and 1x Captured Cog for better challenge offense/defence?
Island Refugee (RoW) instead of
Vale Refugee (RoW)
and Finger Dance. Who doesn't love
Finger Dance (WLL).
And yeah, I just can't see a Stark deck not walking over this. Frozen Solid your locations, Bear Island/No Quarter/etc your Maesters. Your saves go away....and they're quick enough to have 15 on turn 2/3.