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gj - song of fire v2
Submitted
icarus911
, Oct 08 2013 04:47 PM | Last updated Oct 11 2013 03:20 AM
Greyjoy
Submitted by: | icarus911 |
Submitted: | Oct 08 2013 04:47 PM |
Views: | 1749 |
Last updated: | Oct 11 2013 03:20 AM |
Category: | Greyjoy |
Deck Name: | gj - song of fire v2 |
Deck Contents: | Total Cards (60) House (1) House Greyjoy (Core) x1 Agenda (1) A Song of Fire (FaI) x1 Plot (7) A Time for Ravens (ACoS) x1 Breaking and Entering (LotR) x1 Forgotten Plans (KotStorm) x1 Rise of the Kraken (KotS) x1 The King's Law (KotStorm) x1 Valar Morghulis (Core) x1 Victarion's Scheme (TPoL) x1 Character (30) Alannys Greyjoy (ODG) x2 Asha Greyjoy (WLL) x2 Baelor Blacktyde (TIoR) x2 Carrion Bird (ASoS) x3 Damphair's Drowned (FaI) x3 Distinguished Boatswain (TftRK) x2 Gilly (RoW) x1 Maester Murenmure (CbtC) x1 Maester Wendamyr (KotS) x2 Moqorro (VD) x1 Newly Made Lord (TftH) x2 Qarl the Maid (AJE) x1 Samwell Tarly (TRS) x2 The Reader (TGF) x2 Theon Greyjoy (ACoS) x2 Victarion Greyjoy (RotK) x2 Location (20) Bay of Ice (KotS) x3 Gatehouse (KotS) x2 Longship Iron Victory (KotS) x2 River Blockade (RoR) x1 Street of Silk (LotR) x1 Street of Sisters (Core) x1 Street of Steel (Core) x1 Sunset Sea (KotS) x3 The Iron Mines (KotS) x3 The Kingsroad 29 (FaI) x3 Attachment (2) Black Raven (ASoS) x2 Event (8) Green Dream (FaI) x2 Nightmares (LoW) x2 Risen from the Sea (KotS) x2 Seasick (KotS) x2 |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 4, 3, 3, 1, 3, 2, 3 Average Plot Income: 2.714 Number of deck cards providing income: 5 Average deck cards income: 1.000 Number of cards providing influence: 3 |
10 Comments
-kerwin +damphair's drowned,
-captured cog,the iron cliffs + bay of ice,the kingsroad
also not so fond of at the gates here,any suggestions?i was thinking rule by decree,the kings law or a song of summer...
One last thing. Draw is important as hell with SOF. Sam and his birds provide a ton of that draw. I would consider running a couple copies of Ill tidings if you keep At the Gates. The reason I say this is because it would help with draw since its a Raven card (Many people often forget that) and help remove annoying attachments. Enslaved is the first one to come to mind, your Maesters, or Sam would be my first target with that particular attachment. Your increased draw is the only thing your agenda gives you, if someone were able to steal Sam then they are suddenly using your agenda against you, since they also receive the increased cap. There are several other Attachments that are a pain to deal with as well. Your only at 60 cards, I don't know how much of a stickler you are about that but I would have no reservations running 62 cards in order to fit in a couple copies of Ill Tidings.
Overall I really like the concept behind the deck. I have been considering something similar to it. Not sure my sub theme would be Cancels, but they are on my short list of possible sub themes.
Luckily Samwell Tarly (TRS) is no attachments, so Enslaved (THoBaW) isn't that big of a threat as most of the relevant dudes the deck plays are at 3+ gold.
Touche Maester Zeiler. I overlooked that detail on Sam. *blush*
That being said I still stand behind Ill Tidings as a useful card in a deck such as this, if and only if he keeps At the Gates.
Question for you though.
Sam is in play. Wendy has enslaved or some other annoying attachment on him. I play Ill tidings but have no Learned crest or Maester to kneel. Do I still get to draw 2 for Sam's ability since it is a raven card? Or do I have to remove an attachment in order to even play this card?
The Reason I ask is say you get Ill tidings in your hand after setup. you get sam into play in setup or turn 1 marshall. Turn 1 challenge phase before first challenge having 0 power on your house, you play Ill tidings would that then allow you to draw 3?
Don't feel too bad, I've tried to hit Samwell Tarly (TRS) with Flame-Kissed (Core) more times than I'd like to admit...
You wouldn't be able to play Ill Tidings (IG) for two reasons. Firstly, if you don't control a Maester or Learned crest character then you wouldn't be able to play Ill Tidings (IG) since you wouldn't be able to pay the cost. Secondly, if you don't have a target for an event then you also wouldn't be able to play it. So unless you have a Maester or Learned crest character able to kneel for the effect as well as am attachment that can be targetted in play your Ill Tidings (IG) is suck in your hand.
but this isnt a choke deck and i think you dont need a muremure t1 or t2.
you want to to go aggro as soon as possible and with 6 cards per turn i think i can find wendy if i need him.
finally,enslaved is quite bad nowdays,not many cheap+good characters around with so many aggro decks and so many armies.