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Holy Brotherhood of Greyjoy v2
Submitted
Damphair
, Jun 30 2013 10:55 PM | Last updated Jul 03 2013 04:38 AM
Greyjoy
Submitted by: | Damphair |
Submitted: | Jun 30 2013 10:55 PM |
Views: | 1218 |
Last updated: | Jul 03 2013 04:38 AM |
Category: | Greyjoy |
Deck Name: | Holy Brotherhood of Greyjoy v2 |
Deck Contents: | Total Cards (63) House (1) House Greyjoy (Core) x1 Agenda (1) The Brotherhood Without Banners (RoR) x1 Plot (7) Summoning Season (Core) x1 Before the Black Walls (VD) x1 Crossing the Ruby Ford (RotK) x1 Valar Morghulis (Core) x1 Under the Bridge of Dream (VD) x1 The Power of Faith (KotStorm) x1 Take Them by Surprise (LoW) x1 Character (21) Victarion Greyjoy (VD) x3 Tom Sevenstrings (RoR) x1 Theon Greyjoy (WLL) x1 Moqorro (VD) x3 Maester Wendamyr (KotS) x3 Ghost of High Heart (WLL) x2 Drowned Disciple (KotS) x3 Beric Dondarrion (IG) x1 Apostle of The Drowned God (RotK) x2 Aeron Damphair (KotS) x2 Location (16) Scouting Vessel (KotS) x3 River Blockade (RoR) x1 Refurbished Hulk (OSaS) x2 Longship Iron Victory (KotS) x2 Visenya's Hill (SaS) x1 The Iron Mines (KotS) x3 Gatehouse (KotS) x2 Aeron's Chambers (KotS) x1 Flea Bottom (TGM) x1 Attachment (8) Milk of the Poppy (Core) x1 Veteran Marauder (KotS) x1 Taste for Blood (PotS) x3 Outfitted for War (ARotD) x3 Event (18) Sacrificed to Two Gods (ARotD) x3 Risen from the Sea (KotS) x3 Nighttime Raid (TBC) x2 Ours for the Taking (IG) x3 Flood Waters (ARotD) x2 Finger Dance (WLL) x1 Dissension (QoD) x1 Confession (KotS) x3 This deck is a Nedly fan-fiction themed deck in the vein of Marvel's 'What If...' comics. In this case the what if is based around the idea of Beric Dondarrion having joined the Greyjoys and their subsequent aiding his battles/raids in the Riverlands. The deck itself has focuses on saving, keeping Beric flush with power (winning or losing with Taste for Blood), and discarding things from an opponents hand. The plots are arranged to yield even more saving by triggering Before the Black Walls many times in order to make opponents really question whether they want to do military challenges. On the whole the deck is quite useable & fun in both joust and melee as navigating saves, river shenanigans & Beric is quite enjoyable. As for counters, the easiest/most effective one i've seen is any Baratheon deck that can consistently keep alive/out the core Melissandre which negates all of Beric's power. The deck doesn't have targeted kill/way to really keep her out of the picture aside from just discarding her again & again from an opponent's hand. CC-BY-3.0 |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 4, 4, 5, 2, 1, 3, 5 Average Plot Income: 3.429 Number of deck cards providing income: 3 Average deck cards income: 1.000 Number of cards providing influence: 1 |
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