Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Maiden's Bane Dreams
Submitted
CasusBelli
, May 05 2014 08:10 PM | Last updated May 06 2014 04:30 AM
Greyjoy
Submitted by: | CasusBelli |
Submitted: | May 05 2014 08:10 PM |
Views: | 3370 |
Last updated: | May 06 2014 04:30 AM |
Category: | Greyjoy |
Deck Name: | Maiden's Bane Dreams |
Deck Contents: | Total Cards (60) House (1) House Greyjoy (Core) x1 Agenda (1) House of Dreams (ARotD) x1 Plot (7) Before the Black Walls (VD) x1 Crossing the Ruby Ford (RotK) x1 Shores of Ny Sar (VM) x1 Crossing the Mummer's Ford (SoW) x1 At the Palace of Sorrows (VM) x1 Under the Bridge of Dream (VD) x1 Valar Morghulis (Core) x1 Character (25) Victarion Greyjoy (VD) x1 Dagmer Cleftjaw (KotS) x1 First Mate (SB) x3 The Reader (TGF) x1 Moqorro (VD) x1 Theon Greyjoy (SoW) x1 Maester Wendamyr (KotS) x1 Maester Aemon (Core) x1 Maester Murenmure (CbtC) x1 Qarl the Maid (AJE) x1 Gran Goodbrother (AHA) x1 Gormond Goodbrother (THtW) x1 Fishwhiskers (CtB) x1 Distinguished Boatswain (TftRK) x3 Damphair's Drowned (FaI) x3 Island Refugee (RoW) x3 Greydon Goodbrother (TK) x1 Location (34) Longship Maiden's Bane (AHA) x1 Longship Iron Victory (KotS) x1 Longship Black Wind (CbtC) x1 Scouting Vessel (KotS) x3 Naval Escort (ASitD) x3 Captured Cog (AHM) x3 River Blockade (RoR) x1 Refurbished Hulk (OSaS) x3 The Iron Cliffs (HtS) x3 The Iron Mines (KotS) x3 Bay of Ice (KotS) x3 Gatehouse (KotS) x3 Sunset Sea (Core) x3 Street of Steel (Core) x1 Street of Sisters (Core) x1 River Row (QoD) x1 Attachment (1) Captain of the Iron Fleet (TGM) x1 Event (0) There's only one restricted location that can be chosen as a House of Dreams. A build for a small tourney because the fewer the rounds, the less chance of a bad match-up when it auto-loses (Fleeing the Wall, Favourable Ground) or should lose (Attack from the Sea, Dry Season, burn). Otherwise it feels like a pretty strong build (untested). Defend 1 challenge per round with the protected Maiden's Bane (16 warships, 3 First Mates to help deploy/return them) Plenty of card draw from Rivers (+ Iron Victory, Black Wind, Reader) Make attacks whenever excess to defence (with Scouting Vessels and threat of Black Wind) until 1 of your 3 Naval Escorts appear, then go to town A variant would be to go down Escort-boosted Intimidate with Bloodthirsty Crew, Cotter Pike, the other Victarion (to add to Qarl and Moqorro) but the economy/resilience of First Mate, threats like Murenmure and this more defensive Victarion was preferred. So was this a mistake? Plenty of saves to win through with its resilience. It ain't pretty but it does the job effectively. A more rounded build would be 3 Finger Dances instead of 3 Iron Cliffs but this prefers bolstering strengths instead of mitigating bad match-ups. Influence-based builds took a pounding losing Red Keep so maybe Seasick instead? It's a meta call. Greyjoy is the House I'm least familiar with so any feedback is more than welcome. |
Graphs: | |
Sample Hand ![]() |
|
Other Information | Income on Plot Cards: 4, 5, 3, 3, 3, 1, 2 Average Plot Income: 3.000 Number of deck cards providing income: 3 Average deck cards income: 1.000 Number of cards providing influence: 3 |
4 Comments
I agree, the build needs cancel protection but I'm too much of an all-or-nothing over-focused strategist.
With so many cheap Ironborn (refugees, drowned, boatswain) I was tempted by 3 Finger Dance more
I think I'll jettison 3 Bay of Ice for them (despite 3 Cogs, rivers sufficient draw and plots have quite low initiative)
The minor added synergy is that a First Mate can collect any warship discarded to Finger Dance.
I played something along these lines at my Regional and won. I didn't use Rivers, instead running a good number of two-claim plots and plots with more utility. Balon Greyjoy (KotS) is great for this deck, especially as it can be slow.