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Clansman Go To Ashemark (1st Place, Rayleigh UK SC)
Submitted
JCWamma
, Mar 19 2014 07:04 PM | Last updated Mar 20 2014 03:32 AM
Lannister
Submitted by: | JCWamma |
Submitted: | Mar 19 2014 07:04 PM |
Views: | 4165 |
Last updated: | Mar 20 2014 03:32 AM |
Category: | Lannister |
Deck Name: | Clansman Go To Ashemark (1st Place, Rayleigh UK SC) |
Deck Contents: | Total Cards (64) House (1) House Lannister (Core) x1 Agenda (0) Plot (7) Summoned by the Conclave (AHA) x1 Wildfire Assault (Core) x1 A Song of Summer (ASoS) x1 Cersei's Scheme (TPoL) x1 Marched to the Wall (LoW) x1 Men of Pride (THoBaW) x1 Attack from the Sea (PotS) x1 Character (36) Ashemark Knight (FF) x3 Greedy Councilor (ASitD) x3 Alleras (AHA) x1 Tywin Lannister (TK) x1 Tyrion Lannister (LotR) x1 Chella, Daughter of Cheyk (Core) x1 Painted Dogs (IG) x3 Shagga Son of Dolf (DB) x1 The Burned Men (MotM) x1 Timett Son of Timett (MotM) x1 Crawn Son of Calor (LotR) x1 Doubting Septa (LotR) x3 Ghost of High Heart (WLL) x1 Janos Slynt (THtW) x1 Ser Jaime Lannister (TK) x1 Tommen Baratheon (SA) x1 Ser Preston Greenfield (TK) x1 House Clegane Brigands (AToTT) x2 Ser Gregor's Dog (FF) x3 Campfire Mime (RoR) x3 Coldhands (THtW) x1 Ser Arys Oakheart (PotS) x1 Ser Lancel Lannister (TPoL) x1 Location (19) Ashemark (TBG) x2 Golden Tooth Mines (Core) x3 Pentoshi Manor (AHM) x3 Sunset Sea (Core) x3 The Goldroad (Core) x3 Street of Silk (LotR) x1 Street of Sisters (Core) x1 Street of Steel (Core) x1 Shadowblack Lane (Core) x1 The Iron Throne (LotR) x1 Attachment (4) Dragonbone Dagger (THoBaW) x2 Vat of Wildfire (LotR) x2 Event (5) A House Divided (WLL) x2 Narrow Escape (KotStorm) x3 Keep up a strong board presence with Narrow Escape in my back-pocket to hurt mass reset decks. Plot choices like Attack from the Sea and Marched to the Wall do a grand job of slowing down the current 'favourites' like GJ Maiden's Bane and Bloodthirst. Vat of Wildfire was a hilarious play I made lots of times during the day, combining with Attack from the Sea to shut down any location that isn't no attachments. The discard-based effects of the Clansman and Ashemark (Knight) synergise fantastically well together. Driving these effects at their core is Dragonbone Dagger, a card that was amazing for me all day long. A very, very common play for me was discarding Dragonbone Dagger with Ashemark once my opponent and I were knelt out in order to win dominance, then paying the gold I won dominance with to get it back again. Another hilarious combo I would highlight - with a Ser Gregor's Dog and Ashemark out, and a Dragonbone Dagger in hand, I could trigger Ashemark by discarding the Dagger (triggering the Dog), then pay the gold I just gained to return the Dagger and repeat twice more to cap Ashemark without losing a card and giving Ser Gregor's Dog a +3 boost before any other challenges - ignoring the prospects of Ghost of High Heart and intrigue claim beyond that. It's also worth pointing out that Greedy Councilor helped these effects work well too, with a common play by me being ditching her on turn one and bringing her back to win an important power challenge on round five. One problem I had was with the deck being quite slow. Jaime, Timmett, Tywin and Arys were my only Renown characters in the entire deck. Thankfully Tywin often didn't kneel (as you can imagine) and Timmett could participate twice through Tyrion's effect, but it was still rare for me to amass power on characters, it was mostly a slog of winning dominance and getting unopposed challenges. I will link my tourney report once it is finished. |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 4, 3, 5, 3, 3, 4, 4 Average Plot Income: 3.714 Number of deck cards providing income: 3 Average deck cards income: 1.000 Number of cards providing influence: 3 |
8 Comments
It's a Clansman most of the time is the big one. Other slightly sketchier uses are being a Kingsguard for Jaime draw, going amazingly well with A House Divided, giving itself +1 STR off the Ghost of High Heart in early game, and, um, stopping Tommen from working. Clansman is definitely the main one though. If someone else wanted to make the deck I'd recommend going down to 1 or 2 copies of them, but the times when you get to trigger Chella off one, or kneel one to save Tyrion from being killed or whatever else (or play Ghost of High Heart with one in play in order to bounce Beric with AHD, for that matter) are just glorious.
March to the wal is it really good? Opponent can always discard an ally or any cheap guy, but it's right you can target your greedy councellor, so it's -1 /-1 for both players but you can pay any phase to bring it into play.
Ser lancel is it very efficient? no keyword like stealth or killer like kevan, charagenda.
edit : i just see you have 3 septa ^^
Newbie questions if you don't mind
I note you include Song of Summer. Is it just because its 5/5/1? I normally use Hear Me Roar or All the Gold of Casterly Rock, but I can see how SoS having +2 initiative might be better.
I haven't been seeing as much Paper Shield recently. Obviously in a meta where you're expecting to see a lot of it I wouldn't necessarily recommend Narrow Escape. I was (correctly) expecting to see lots of Martell resets though, and if they don't have a Paper Shield in hand then a well-timed Narrow Escape can screw them up.
Marched to the Wall, likewise, is for those decks that rely on The Red Viper. Marched is by far his biggest weakness. As you noted I can target a Greedy Councilor (or something I'm not bothered about like Ser Gregor's Dog), but if I have Crawnn out I also have the facility to recur Clansman.
Ser Lancel as you noted has synergy with the Septas. He's also a remnant of an older build I was running that had Fleeing to the Wall instead of Attack from the Sea and Supported by the Smith instead of Vat of Wildfire. But I was never sad to see him, efficient cheap guys are always welcome!
Thanks! I included Song of Summer initially because this deck had roots in Song of Fire. When I changed it, my first change was very lazy, basically taking out the birds, Sam and the search plot for Brigands, Alleras and Summoned by the Conclave. Song of Summer had obviously been in the previous version, and I just never got round to taking it out because as you surmised I found a 5-5-1 was never a bad plot to have. I did think about changing to Hear Me Roar (not to All the Gold - I do think that plot is underplayed, but I was expecting Favorable Ground which neuters that plot pretty badly), but I have 11 characters in the deck without intrigue icons which seemed a tiny bit too many to justify it.
btw i'm glad to see a new clan deck: no agenda mechanics is very strong now and give us lot of thematics decks
now i play with iron throne x2: so strong
Thanks for the share ^^
I agree that Wildfire is poor against Nobles. I ran it instead of Valar or nothing because I feel that the deck isn't aggro enough to be able to avoid running any reset, but that against char-lite decks Valar was too detrimental - frequently I dropped Wildfire as my second or third plot against those decks, just to get it out of the way while it doesn't damage me. Also if I happen to have Timmett on the board he can protect any Clansman I manage to kneel pre-plot, although to be fair the times that comes up aren't exactly plentiful.
And I agree, cards like Summoned by the Conclave make decks like these a lot easier to build and play with