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Clansman take two
Submitted
Reinholdt
, Feb 11 2013 03:23 AM | Last updated Feb 11 2013 05:02 AM
Lannister
Submitted by: | Reinholdt |
Submitted: | Feb 11 2013 03:23 AM |
Views: | 1148 |
Last updated: | Feb 11 2013 05:02 AM |
Category: | Lannister |
Deck Name: | Clansman take two |
Deck Contents: | Total Cards (66) House (1) House Lannister (Core) x1 Agenda (1) Knights of the Hollow Hill (MotM) x1 Plot (8) Above the Sorrows (VM) x1 At the Palace of Sorrows (VM) x1 Before the Black Walls (VD) x1 Crossing the Ruby Ford (RotK) x1 On Dagger Lake (VD) x1 Pulled from the Rhoyne (VD) x1 Shores of Ny Sar (VM) x1 Under the Bridge of Dream (VD) x1 Character (34) Crawn Son of Calor (LotR) x3 Shagga Son of Dolf (DB) x3 Son of the Mist (ASoSilence) x3 Timett Son of Timett (MotM) x3 Tyrion Lannister (LotR) x3 Black Ears (FtC) x3 Feuding Clanswoman (LotR) x3 The Burned Men (MotM) x3 Tribeless Vagabond (OSaS) x3 Tribes of the Vale (LotR) x3 Tyrion's Enforcers (MotM) x3 Benjen Stark (Core) x1 Location (14) Hidden Vale Pass (MotM) x3 Mountain Camp (DB) x3 The Inn at the Crossroads (LotR) x3 The Neck (EB) x2 Golden Tooth Mines (Core) x3 Attachment (9) Tyrion's Thug (OSaS) x3 Vale Scavenger (MotM) x3 Ill-Begotten Spoils (ASoSilence) x3 Event (9) Mountain Tactics (RoR) x3 Rise of the Mountain Clans (MotM) x3 The Dragon's Tail (PotS) x3 |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 2, 3, 4, 5, 1, 2, 3, 1 Average Plot Income: 2.625 Number of deck cards providing income: 0 Average deck cards income: 0 Number of cards providing influence: 0 |
3 Comments
Also, I would try and trim the deck down to 60 cards, as the reward for extra cards with a deck that wants to have less cards in hand than the opponent with little extra draw to get what you need is risky.
How come no Painted Dogs? They are amazing, due to being an army, bicon and able to buff other characters.
With the average gold from plots being less than 3, and 22 cards being 3 or more gold, you may not be able to afford many cards in your deck. Whilst you have five copies of two different reducers and Inn at the Crossroads, your economy could stall.
How do you plan to afford Mountain Tactics? As you have no influence producing locations, so the card can only work in melee, if you get the Hand title. As you haven't stated it is a melee deck, and in general decks are for joust, I have to question why take the card?
What is your goal with the deck? What made you pick the cards you have? I ask because I can offer suggestions and ways to improve, but without knowing the intent and drive of the deck, it is limiting.
That alters my comments about the gold curve of the deck. However, by lacking a setup to thin the deck, being 66 cards in size is even more noticeable!