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Lanister Shadows kill the weak

Lannister
Submitted by: clarky101
Submitted: Jan 06 2013 08:50 PM
Views: 1572
Last updated: Jan 06 2013 09:15 PM
Category: Lannister
Deck Name: Lanister Shadows kill the weak
Deck Contents: Total Cards (67)

House (1)
House Lannister (Core) x1

Agenda (1)
City of Shadows (CoS) x1

Plot (7)
A City Besieged (CD) x1
City of Lies (CoS) x1
City of Secrets (TTotH) x1
City of Soldiers (TBoBB) x1
City of Spiders (TftRK) x1
City of Spies (SaS) x1
Edict of the Rock (LotR) x1

Character (35)
Shadow Seer (FtC) x2
Shadowcat (KotS) x3
Varys (SaS) x1
Jaqen H'ghar (FtC) x1
Ser Mandon Moore (TBoBB) x1
Ser Barristan Selmy (CoS) x1
Young Griff (VD) x1
The Queen of Thorns (TftRK) x3
Littlefinger (SaS) x3
Blackwater Raiders (TftRK) x2
King's Landing Assassin (SaS) x2
Silent Sisters (KotS) x1
Sister of Truth (KotStorm) x3
Pyromancer's Apprentice (TBoBB) x2
Lannisport Councilor (RotO) x3
Lannisport Weaponsmith (Core) x3
Syrio Forel (TftRK) x1
Tyrion Lannister (CoS) x1
Qyburn (SaS) x1

Location (16)
Queen Cersei's Chambers (Core) x1
Coin Mint (LotR) x3
The Goldroad (Core) x3
Myr (AHM) x1
Braavos (VD) x1
Tyrosh (AHM) x1
Heart of the Kingdom (TRS) x1
King's Landing (SaS) x1
Tunnels of the Red Keep (CoS) x1
Alchemist's Guild Hall (TBoBB) x3

Attachment (5)
Turncloak (VM) x2
Venomous Blade (TBoBB) x1
Enslaved (THoBaW) x2

Event (11)
Parting Blow (PotS) x2
Double Bluff (LotR) x2
Shadow Politics (CoS) x1
The Shadow of the East (AToT) x1
Beguiled Bodyguard (SA) x1
Missing Recruit (SA) x1
Execution (THoBaW) x3

this deck was made with a bit of a limited card pool so might be weaker than i would like but ive played a couple of games and seems ok....

the deck has a lot of effects that remove strength or cost 2 characters from the opponent then with the effects from the plots and cards coming out of shadows to mess with their plans

also edict of the rock in a shadows deck seems fun, bringing people out of shadows at the end of the challenges phase.

what you think?
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 4, 3, 4, 3, 1, 4, 4
Average Plot Income: 3.286
Number of deck cards providing income: 10
Average deck cards income: 1.000
Number of cards providing influence: 4


4 Comments

Photo
ShadowcatX2000
Jan 06 2013 09:22 PM
You're running too many shadows cards, not only is it going to over tax your economy and ruin your setups, you're going to get clogged up, you can only bring one out of shadows each round (for the most part). I'd suggest dropping the current agenda and running it out of house of dreams with the tunnels of the red keep as your location. That's my current pet deck and it does well.
I can second what Shadow suggested. Me and him tend to build pretty close to the same decks without ever telling each other what we normally build. It was kinda funny....We both came to a local tournament and asked each other what we were playing. Both said Lannister HOD Tunnels deck and the decks turned out to being fairly similar in a lot of are card choices. So, i can say for sure that HOD Tunnels a pretty solid deck, especially if you have the pyromancer's cache for the deck. I think both of us have gotten first and second with this deck a couple of times over the past few weeks.
you can bring a card out of shadows at the start of each phase. so potentially up to 7 per round. not one per round

if i drop the agenda i cannot get most of the shadow cards as they are ''house x only'' in the deck and it will no longer be a shadows deck....

my economy is fine, with reasonably high gold plots, 10 gold producing cards and 3 coin mints which are extra gold as well..... ive not had any issue being clogged up with it.
It will happen and yes, you can still play a shadows deck without taking out of house. Shadow plays 19 shadows cards and all of them are in house or neutral, i play 15 in mine. You will still get clogged up even with playing 7 a turn, its just a different type of clogged. Look, you can only play 1 per phase, what happens first time when you play first turn, 1 card before challenges while your opponent has 3 characters on the board? Your opponent takes control of the game right there and now your struggling to even get back into the game from the start of the first turn. Your opponent swings military, kills your character due to claim, then he gets a intrigue and a power unopposed. Sure, you can play maybe another 4 characters after challenges, which, i doubt you will because that means that you probably spent close to 6 gold on turn 1 just to put 3 characters into shadows. Though, lets say you do manage to get 4 characters into play before the next plot phase. Your opponent flips a valor and now your even more behind. By turn 2, your probably sitting at 2 cards in hand and struggling to even keep up with your opponent.

You may not have had a issue yet, but its going to happen. Instead of just shooting down people's advice, just give it a shot. We are only trying to help but when you shoot down everything that someone suggest, then why even post a deck list online?