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LannisterClans
Submitted
Allen
, Feb 01 2011 07:20 PM | Last updated Feb 02 2011 04:56 AM
Submitted by: | Allen |
Submitted: | Feb 01 2011 07:20 PM |
Views: | 2790 |
Last updated: | Feb 02 2011 04:56 AM |
Category: | Lannister |
Deck Name: | LannisterClans |
Deck Contents: | Total Cards (60) House (1) House Lannister (Core) x1 Agenda (1) Knights of the Hollow Hill (MotM) x1 Plot (7) Building Season (Core) x1 Let My Porridge Fly (PotS) x1 Valar Morghulis (Core) x1 Lineage and Legacy (KotStorm) x1 Condemned by the Realm (Core) x1 Rains of Autumn (Core) x1 Retaliation! (ASoSilence) x1 Character (30) Campfire Mime (RoR) x3 Chella, Daughter of Cheyk (Core) x1 Grand Maester Pycelle (Core) x1 Lion Herald (SB) x3 Mountain Refugee (RoW) x3 Painted Dogs (IG) x3 Qyburn's Informers (Core) x1 Shagga Son of Dolf (DB) x1 Son of the Mist (ASoSilence) x3 The Burned Men (MotM) x3 Timett Son of Timett (MotM) x1 Tribeless Vagabond (OSaS) x3 Tyrion's Enforcers (MotM) x3 Tywin Lannister (Core) x1 Location (11) Golden Tooth Mines (Core) x1 Hall of Heroes (Core) x1 Hidden Vale Pass (MotM) x1 Lannisport Brothel (Core) x1 Mountain Camp (DB) x1 Sunset Sea (Core) x3 Western Fiefdoms (Core) x3 Attachment (7) Ill-Begotten Spoils (ASoSilence) x2 Tyrion's Thug (OSaS) x3 Vale Scavenger (MotM) x2 Event (12) Fog of War (IG) x3 Rise of the Mountain Clans (MotM) x3 You've Killed the Wrong Dwarf! (Core) x3 The Battle of the Blackwater (EB) x1 The Lion's Will (Core) x2 More or less get Clansmen out, uniques to buff them for defending, attacking and cannot be killed while knelt. Mimes for additional cheap clansmen with Intrigue. Pycelle for card draw if needed, Heralds to bring out named cards. Tywin for fun, love the additional 2 gold a turn. Locations were pretty interesting here, Mountain Camp to lower clansman cost and bring out knelt(Great for Timmett and anyone following him), though I'm unsure how many to include at this point, 1-2 should suffice. Hidden Vale for sacrificial ambush if needed. Included Sunset and western Fiefdom for cost reduction, but i'm considering dropping Sunset and maybe throwing in a couple more events due to the number of locations i already have. Events I chose like Fog of War will benefit my unique guys I do not want standing(Timmett) and negative impact on others. I am not sure about the Epic phase, looks like a great way for an additional intrigue and potentially get in a free card. Thoughts? |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 4, 3, 2, 4, 5, 4, 4 Average Plot Income: 3.714 Number of deck cards providing income: 0 Average deck cards income: 0 Number of cards providing influence: 6 |
11 Comments
Yeah I like that agenda, that constant 2income with Tywin if i'm lucky allows me to allocate spots for locations such as brothel, hidden vale an hall of heroes.
Edit: wanted to add that i intended to use condemned by the realm to weaken others setup phase, I'd usually save Valar for when i'm overwhelmed or just want to ticket someone off
I did add some intrigue specific characters because i was a bit slack there, but it looks pretty even currently. 22mil, 12intrig, 16power in this build.
I will find out how this plays this weekend and may have to start from scratch
Thanks for the comment!
Allen
Are you playing mostly melee? Condemned won't help in joust, as your opponent has to choose a character he doesn't control.
I don't quite understand the Lineage and Legacy Plot either, with Clansman being so dominant in military challenges -- why possibly gate yourself out of a military challenge. Sure, you can probably win one a fair amount of the time by committing a lot and then still have your Clansman characters be able to do military challenges, but I'm not sure what you're gaining with this plot?
Generally I play defensive with military attacks in lannister decks so i guess that was just force of habit. I'm gonna change that out, maybe throw in a claim 2 plot
Thanks all!
We allow proxies at our games, so I fill up the slots I need with print-outs (great archive of card scans on this very site ^^). Works quite nicely. I have every chapter pack at least once, but I just can't afford to get like 3 or 4 copies of a chapter pack just to be able to fill my different decks.
Anyway, played the Clans deck again and it held out really well, but still not enough to win out. It is fun though, even vs a grey deck causing me to ditch all my cards