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Lion's Gate v2

Lannister
Submitted by: CasusBelli
Submitted: May 05 2014 08:07 PM
Views: 2510
Last updated: May 06 2014 04:29 AM
Category: Lannister
Deck Name: Lion's Gate v2
Deck Contents: Total Cards (60)

House (1)
House Lannister (Core) x1

Agenda (1)
Kings of Summer (ASoS) x1

Plot (8)
A Time for Ravens (ACoS) x1
A Song of Summer (ASoS) x1
Cersei's Scheme (TPoL) x1
Retaliation! (ASoSilence) x1
Betrayal at the Wall (THTW) x1
Forgotten Plans (KotStorm) x1
The Power of Blood (Core) x1
Wildfire Assault (Core) x1

Character (30)
Tywin Lannister (TTotH) x1
Ser Jaime Lannister (LotR) x1
Cersei Lannister (LotR) x1
Paxter Redwyne (TGF) x1
Qyburn (SaS) x1
Varys (SaS) x1
Ser Arys Oakheart (PotS) x1
Ygritte (THtW) x1
Qhorin Halfhand (LoW) x1
Jon Snow (Core) x1
Ghost (Core) x1
Janos Slynt (THtW) x1
Janos's Conspirator (THtW) x3
Campfire Mime (RoR) x3
Ser Kevan Lannister (LotR) x1
Joffrey Baratheon (PotS) x1
Coldhands (THtW) x1
Maester Aemon (Core) x1
Samwell Tarly (TRS) x1
Old Bear's Crow (TGM) x1
Carrion Bird (ASoS) x3
Tommen Baratheon (FaI) x1
Penny (VD) x1
Gilly (RoW) x1

Location (18)
The Iron Throne (LotR) x1
Lannisport Brothel (Core) x1
The Kingsroad 29 (FaI) x3
Pentoshi Manor (AHM) x3
Lion's Gate (ASoS) x3
The Goldroad (LotR) x3
Street of Steel (Core) x1
Shadowblack Lane (Core) x1
Street of Sisters (Core) x1
River Row (QoD) x1

Attachment (6)
First Ranger (TBC) x1
Longclaw (ASitD) x1
Widow's Wail (LotR) x1
Black Raven (ASoS) x3

Event (6)
Dissension (QoD) x3
You've Killed the Wrong Dwarf! (Core) x3

So about 2 weeks ago, I submitted a fun build called Lion's Gate with them, Dissension, Tarly, Mimes, Night's Watch synergies etc. It was just for casual play to pull off unlikely card interactions. To emphasise its fun build status, I chose Song of Fire and the last iteration often draw capped +4! But it lacked any win condition, it just showed off and lost with a lot of cards in hand!

Then I heard the same cards being mentioned in 2C1C in the latest Shagga episode and I started to treat the idea a bit more seriously. Maybe this silly build had some legs...

So this is my latest iteration. The first change was Kings of Summer of course. As its tertiary theme, I chose nobles due to interactions with existing cards. Below are some of them...

Pentoshi / Wrong Dwarf + Lion's Gate + Dissension / Aerys / Ygritte
Joffrey + Wrong Dwarf + 5 nobles (Jaime or Kevan best)
Sam + 7 Ravens (+ 3 Mimes)
Betrayal + 3 Conspirators + 4 other Watch + 2 Wildlings + 3 Mimes
First Ranger / Longclaw / Aemon / Ghost + 7 Watch + 3 Mimes
Tywin + Qyburn / Varys / enemy shadow
Paxter + 3 Kingsroad + high initiative plots
Betrayal + Forgotten Plans / Power of Blood
Power of Blood + 5 Nobles

With draw from Summer, Kingsroad, Tarly, Gilly and Janos, it sometimes draw caps when Janos doesn't stand...
But instead of focusing on draw, it is Marshalling phase targeted removal (hence best second with Conspirators, Retaliation) using trait manipulation which gives the build its board presence. It also plays cards no longer seen (like an old Jaime and Tywin).

This is definitely more playable than the Song of Fire nonsense I posted a few weeks ago but it is some way from being truly competitive. Which is shame as I suspect every competitive build always has the same optimal version cards...

A bit of double-think on new Viserys is the meta reason behind the 3 unique attachments. Once Viserys is restricted (make Tin Link mistake again, just even worse?), the uniques will survive better at least. Hey, the deck dies to burn anyway with Aegon around too, let alone a DragonPit that will board clear it on a Threat turn. Just take your bad match-up beats like a man..

With Seas unable to reduce 16 characters, the economy is just 3 Gold Roads, 3 Kingsroad and 4 Streets. While the cost curve is quite low, many cards have coming into play effects which mean flops can be quite clunky 3-4 card affairs sadly by saving the tempo cards until later. Perhaps this is trying to do too much...

Significant power can accumulate on 4 Renown, Cersei and especially Jon Snow with Longclaw or Ghost. As a result, I chose Wildfire as a reset (it also has a good initiative). I don't know if this was mistake?

Any help improving it (or combo opportunity I've missed) is more than welcome...
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 4, 5, 3, 4, 1, 3, 4, 3
Average Plot Income: 3.375
Number of deck cards providing income: 3
Average deck cards income: 1.000
Number of cards providing influence: 0


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