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No-kneeling Control Lannister Army

Lannister
Submitted by: quenivel
Submitted: Feb 14 2014 08:57 PM
Views: 2831
Last updated: Feb 15 2014 07:23 AM
Category: Lannister
Deck Name: No-kneeling Control Lannister Army
Deck Contents: Total Cards (62)

House (1)
House Lannister (Core) x1

Agenda (0)

Plot (7)
Shadows and Spiders (LotR) x1
Muster the Realm! (QoD) x1
Wildfire Assault (Core) x1
Loyalty Money Can Buy (QoD) x1
The Power of Arms (Core) x1
Breaking and Entering (LotR) x1
Blockade (Core) x1

Character (30)
Cersei Lannister (LotR) x1
Ser Jaime Lannister (Core) x1
Ser Amory's Poachers (LotR) x3
Lannisport Moneylender (LotR) x3
Lannisport Weaponsmith (Core) x1
Lannisport Steward (Core) x1
Ser Arys Oakheart (PotS) x1
Lord Tyrion's Host (LotR) x3
Ser Gregor's Band (LotR) x2
Ser Addam Marbrand (LotR) x3
Enemy Informer (Core) x1
Hugor Hill (VM) x1
Castellan of the Rock (BoRF) x3
Margaery Tyrell (AToTT) x1
House Clegane Brigands (AToTT) x3
Ser Kevan Lannister (VM) x2

Location (21)
Lannisport Treasury (LotR) x3
Queen Cersei's Chambers (Core) x1
The Goldroad (Core) x3
Golden Tooth Mines (Core) x3
The Roseroad (KotStorm) x1
The Iron Throne (LotR) x1
High Ground (QoD) x2
Training Grounds (LoW) x2
King's Pavillion (KotStorm) x2
Lannisport Tourney Grounds (ODG) x1
Volantis Inn (AHM) x1
Lannisport Brothel (Core) x1

Attachment (3)
Increased Levy (LotR) x3

Event (8)
Terminal Schemes (LotR) x2
The Wealth of the Rock (LotR) x3
Make an Example (PotS) x1
The Lion's Will (Core) x1
You've Killed the Wrong Dwarf! (Core) x1

The main idea is to combine no-kneel Lannisters Armies (Marbrand, High Ground, Training Grounds) and kneeling Lannisters skills (Castellan, Lannisport Brothel and Tourney Grounds, Volantis Inn). Also i added other things like King's Pavillion, since my character doesn't kneel, and it works well against Targ Burn.

Please comment :D i want to make it better.
See ya!
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 5, 3, 4, 3, 3, 0
Average Plot Income: 3.000
Number of deck cards providing income: 16
Average deck cards income: 1.250
Number of cards providing influence: 1


5 Comments

An interesting idea, one of which I've tried, although I didn't use kneeling effects as it diluted the deck.

Due to how critical Marbrand is, what about Summoned by the Conclave to help look for him?
At only 2g, for an army with no downside, was there a reason you didn't take any Painted Dogs? Attacking/defending with them without kneeling, and then kneeling to add an extra 2 or 4 strength gives you extra challenge boosts. Plus, if you haven't seen King's Pavillion yet, it is the only source of strength increase you have. Or once High Ground is out, you can kneel them for the boost, and then stand them again anyway.

As you aren't using Pentoshi Manor, are you expecting Ser Gregor's Band to grow? Arys and maybe the Poachers will help you out, whereas with Pentoshi they either get smaller or make the Band bigger. For the same cost, what are your thoughts on King's Landing Guard? They are already 2 strength stronger, and means you have extra control by discarding with them in Military challenges. They lack the War crest, but the only other characters getting booster by Power of Arms are the House Clegane Brigands. Which leads me to my next point, of perhaps a different claim 2 plot? It is risky, but if you aren't kneeling to attack or defend, then Twist of Fate could be a viable alternative. 2 more gold and 3 more initiative gives you more options.

Since you will have gold left for Dominance phase, Sitting the Iron Throne could help you get power faster, as you are likely to win dominance due to not kneeling your massive armies.

With 7 limited locations, and maximising the use of your characters, would you consider switching two of you Treasuries for Stewards? Same cost, same gold production, but helps for challenges and dominance. Only downside is they can be killed, but if you are choosing them for claim, it means something better you didn't want to die now lives. And if they are targeting it, once again they aren't going after something else they would have gone for.

This may seem like a strange suggestion, but what do you think of finding room for a single Lion's Gate? Discard a power of Arys/Cersei/Jaime, make them into an Army for a turn, so they can attack multiple times, and defend more. Sure Cersei doesn't kneel to attack on Intrigue, but means she also wouldn't kneel on Power, or for defending. And means Jaime can make his Deadly a factor for Intrigue, making it likely the challenge goes through and you get the unopposed, or defend and lend some Deadly defence.

Hope that gives some food for thought :)
First of all, thank you very much for your complete comment :D .

I agree about your suggestions, however, i don't have thoses cards. My card pool is Core x1, LotR, QoD, PotS, KotStorm, KotS, LoW, AToTT, Secrets and Spies, Valar Morghulis and The Kingsguard.

So, by now, i can't make some tweaks like painted dogs, 2 stewards, pentoshi or kings landing guard, Lion's Gate, Twist or Fate, Summoned by the conclave, etc. However I'll try to get 2 KL Guard to drop the Ser Gregor's Band.

Thanks for comment , keep doing it if you wish :D .
Ah - Without having everything, yes my suggestions are not useful, are they. Sorry!

Are you borrowing the extra Golden Tooth Mines from someone then?

Since you should have a good chance of winning dominance, what about LOTR version of Joffrey? Kneel their non-uniques, then make sure they don't stand, allowing you to keep kneeling any new non-uniques they play.

As Lord Tyrion's Host are Clansman, Chella might be worth looking at. Pay to return their locations, or even pay 0 to return their gold producing locations, slowlying down their own income. She is useful alone anyway, but with more Clansman out, it means you could do it for both Military and Power challenges.
I can buy cards from Core by unit in a store, that's why i have more mines :P (i'll try to get more stewards too), but they don't sell by unit from other packs.

I like Chella, i'll run it, but Joffrey is too expensive, i think y have to play 4-gold armies, if you have tested and it works, let me know please.

Ah, by the way, how has been worked your army deck, competitively?

See ya! and thanks a lot!
I haven't tried it competitively - I tried it in friendlies and found that losing Marbrand to burn, blanking or not turning up made a massive impact on the deck.

In tournaments I generally stick with dedicated hyperkneel, as it is reliable and well tested.