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Beric's Migration
Submitted
Prophit618
, Apr 30 2013 02:59 PM | Last updated Apr 30 2013 04:46 PM
Martell
Submitted by: | Prophit618 |
Submitted: | Apr 30 2013 02:59 PM |
Views: | 2245 |
Last updated: | Apr 30 2013 04:46 PM |
Category: | Martell |
Deck Name: | Beric's Migration |
Deck Contents: | Total Cards (61) House (1) House Martell (Core) x1 Agenda (1) The Brotherhood Without Banners (RoR) x1 Plot (7) Fleeing to the Wall (Core) x1 Game of Thrones (LotR) x1 Manning the City Walls (CD) x1 The First Snow of Winter (ODG) x1 To the Spears! (PotS) x1 Valar Morghulis (Core) x1 The Songs of Bael the Bard (AKitN) x1 Character (30) Beric Dondarrion (IG) x3 Edric Dayne (IG) x1 Ghost of High Heart (WLL) x1 Lady Stoneheart (MotM) x1 The Mad Huntsman (ASoSilence) x1 Tom Sevenstrings (RoR) x1 Arianne Martell (PotS) x1 Darkstar (PotS) x1 Dornish Paramour (TTotH) x2 Flea Bottom Scavenger (AToT) x3 Harmen Uller (PotS) x1 House Messenger (PotS) x3 Lost Spearman (MotM) x3 Maester of Lemonwood (BtW) x2 Ser Arys Oakheart (PotS) x1 The Red Viper (PotS) x2 The Viper's Bannermen (PotS) x3 Location (18) Water Garden (PotS) x3 Sunspear Tourney Grounds (ODG) x1 Summer Sea (QoD) x3 Palace Fountains (PotS) x3 Lost Oasis (AToT) x2 Lord Doran's Chambers (PotS) x1 Dornish Fiefdoms (PotS) x3 Flea Bottom (TGM) x1 River Row (QoD) x1 Attachment (4) Flaming Sword (DB) x2 Taste for Blood (PotS) x2 Event (9) He Calls It Thinking (PotS) x3 The Viper's Rage (TftRK) x3 Paper Shield (QoD) x3 Martell-Brotherhood deck. Heavy draw, condition control, cancels, and rush with Beric. Standard stuff. |
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Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 3, 1, 3, 3, 2, 3 Average Plot Income: 2.571 Number of deck cards providing income: 4 Average deck cards income: 1.000 Number of cards providing influence: 7 |
4 Comments
What if you changed your Restricted to something like Burning On the Sand or The Scourge. That could give you room for some Ghaston Bounce too.
As for Ghaston and the Scourge, it's unnecessary. Everything in this deck does one of three things: gains power/wins challenges, draws, or cancels to protect my power-gainers. Character based control just doesn't really add enough to make it worth slotting. Lost Oasis does that fine on it's own, and I've considered taking them out too lately to make room for Red Vengeance.