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Dawnrise
Submitted
Prophit618
, May 08 2013 07:04 PM | Last updated May 08 2013 08:09 PM
Martell
Submitted by: | Prophit618 |
Submitted: | May 08 2013 07:04 PM |
Views: | 1635 |
Last updated: | May 08 2013 08:09 PM |
Category: | Martell |
Deck Name: | Dawnrise |
Deck Contents: | Total Cards (86) House (1) House Martell (Core) x1 Agenda (1) The Long Voyage (TPoL) x1 Plot (7) A Time for Ravens (ACoS) x1 A Song of Summer (ASoS) x1 Valar Morghulis (Core) x1 Negotiations at the Great Sept (TPoL) x1 City of Spiders (TftRK) x1 Breaking and Entering (LotR) x1 City of Soldiers (TBoBB) x1 Character (47) Darkstar (PotS) x1 Edric Dayne (IG) x1 House Dayne Knight (PotS) x3 House Dayne Squire (ASitD) x3 Knights of the Sun (ASoS) x3 Starfall Advisor (TWH) x3 Starfall Bannerman (ASoS) x3 Starfall Cavalry (MotA) x3 Starfall Healer (RotO) x3 Starfall Merchant (RoR) x3 Gilly (RoW) x1 Maester of the Sun (ASoS) x3 Dornish Paramour (TTotH) x3 Harmen Uller (PotS) x1 The Viper's Bannermen (PotS) x3 The Red Viper (PotS) x1 Spear Phalanx (HtS) x2 Quentyn Martell (TGF) x1 Arianne Martell (PotS) x1 House Messenger (PotS) x3 House Dayne Reserves (PotS) x2 Location (27) Southron Vessel (IG) x2 Starfall (ASitD) x2 Shores of the Summer Sea (AToTT) x2 Summer Sea (Core) x3 The Inn of the Kneeling Man (FtC) x1 Open Market (ASoS) x1 Dorne (PotS) x1 Lord Doran's Chambers (PotS) x1 Palace Fountains (PotS) x2 Water Garden (PotS) x3 Dornish Fiefdoms (PotS) x3 High Ground (QoD) x2 Shadowblack Lane (Core) x1 Street of Steel (Core) x1 Flea Bottom (TGM) x1 Advisor's Chambers (HtS) x1 Attachment (3) Black Raven (ASoS) x2 Oberyn's Guile (MotA) x1 Event (9) He Calls It Thinking (PotS) x3 The Viper's Rage (TftRK) x3 Fallen and Reborn (RoR) x3 Yet another Dayne deck trying it's hardest to be relevant. Eschewed the normal Manning The City Walls plot in favor of a spammier style with Negotiations and City of Spiders. |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 4, 5, 2, 3, 1, 3, 3 Average Plot Income: 3.000 Number of deck cards providing income: 4 Average deck cards income: 1.000 Number of cards providing influence: 11 |
7 Comments
At that point you might even want to drop House Messenger (it doesn't even help setup) in favor of something else, add 3x your new restricted choice and you're still gonna draw like crazy.
Maybe Burning on the Sand? What do you think?
Mind you, I'm only including one lose-to-win tech (Viper's Rage), I was considering taking Oberyn's Gule out altogether, so I don't lose challenges much. With the natural leaning towards excessive beefiness that Dayne has, people need to commit strength to challenges to win, so I can just let one go through and then blank, but as a habit I don't tend to lose many challenges.
Which is why I'm thinking of Game of Cyvasse over Burning on the Sand. With so many potentially high strength intrigue characters, I feel like I could use it to greater effect than I could negating a challenge when I don't tend to lose many.
The input about the Guile was in order to partially replace the draw from TVB, if you think you needed it, otherwise everything you said totally makes sense
How good has Shores of the Summer Sea (AToTT) been for you in this deck?