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Desert Wilderness
Submitted
JallekTully
, Oct 10 2012 11:47 PM | Last updated Oct 11 2012 04:58 AM
Submitted by: | JallekTully |
Submitted: | Oct 10 2012 11:47 PM |
Views: | 1743 |
Last updated: | Oct 11 2012 04:58 AM |
Category: | Martell |
Deck Name: | Desert Wilderness |
Deck Contents: | Total Cards (60) House (1) House Martell (Core) x1 Agenda (0) Plot (7) To the Spears! (PotS) x1 Twist of Fate (APS) x1 War of Attrition (MotA) x1 Waste Their Time (QoD) x1 On Dagger Lake (VD) x1 Loyalty Money Can Buy (QoD) x1 Frey Hospitality (LotR) x1 Character (27) Areo Hotah (PotS) x1 Arianne Martell (PotS) x1 Arianne's Conspirators (WLL) x2 Craster (WotN) x1 Darkstar (PotS) x1 Doran Martell (TGM) x2 Free Man (TftH) x3 House Dayne Skirmisher (PotS) x1 House Messenger (PotS) x3 Nomadic Trader (CoS) x2 Rattleshirt's Raiders (AKitN) x2 Skinchanger (WotN) x3 The Red Viper (APS) x2 Wildling Wisewoman (TWH) x3 Location (11) Dornish Fiefdoms (PotS) x2 Lord Doran's Chambers (PotS) x1 Palace Fountains (PotS) x2 The Searoad (KotStorm) x3 Water Garden (PotS) x3 Attachment (10) Bodyguard (Core) x2 Oberyn's Guile (MotA) x2 Seal of the Crown (APS) x3 Wildling Mead (WotN) x3 Event (12) Burning on the Sand (RotO) x3 He Calls It Thinking (PotS) x2 Nightmares in the North (RotO) x3 Over the Wall (ASitD) x2 Someone Always Tells (PotS) x2 Defend and smack their hand. Comments appreciated. |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 5, 2, 2, 1, 4, 3 Average Plot Income: 2.857 Number of deck cards providing income: 7 Average deck cards income: 1.000 Number of cards providing influence: 3 |
4 Comments
It wouldn't hurt to try this deck out though, but first I would change few things.
As for nightmares in the north, I ask why you would cut this, because without an explanation I will have to submit to you my own logic into this. Nightmares in the North combined with seal of the crown, if you are doing well, can cause not only your opponent to lose several cards from their deck straight away but can force them to draw from their deck which triggers the seal of the crown, and yes I get that if you are winning you probably will be hit by seal of the crown instead, but with forcing your opponent to draw and discarding from their deck it becomes an advantageous spot for you to keep decking them and destroying their hand all in one fell swoop as opposed to your ordinary greyjoy discard deck this one focuses more on control and hand manipulation while burning through their deck.
I will be happy to further in depth if you would like, just let me know.
You basically said this card lets you do two things: discard cards from the top of your opponent's deck and force him to draw a card. Nothing more. This is exactly why it's useless.
Let's talk about forced draw first - you have to keep in mind, that having Seal of the Crown (APS) in play doesn't make drawing a card a bad thing, it only makes it less of a good thing than it would normally be. Your opponent draws a card, and there are two possible scenarios: he drew a card that, at this point, is more useless for him than any other card he already had - he discards this card - basically nothing changed OR he drew a card that is more useful for him than at least one card he previously had, so he discards the most useless card in his hand - he's better off now.
Now let's consider effects of discarding cards directely from the top of the deck. If your metta at least vaguely resembles mine, joust games usually end leaving both players with more than half of their decks "untouched". This means that discarding few cards from the top of the deck will have virtually no effect on the game (unlike discarding cards from hand - even if the worst card is discarded it always narrows one's options). Or more accurately - it might as well have positive as negative effect for your opponent. You may discard something he really needs right now, or you may discard something else and make him draw the card he desires sooner, both events are equally probable. GJ mill is another story, because they have cards like Asha, Alannys, Baelor Blacktyde or other cards that trigger after the the top card of the deck is discarded.
So these were alleged advantages of this card. Now disadvantages are - 1. You have to discard top cards as well, which is not necessarily bad as I explained, but makes the card even more random 2. It "scales" with the number of cards in both dead piles - something you can't really control with this deck, which again adds to the randomness, making it extremely random so far 3. It is a Dominance: type of event, which is always a slight disadvantage on its own, as the card has to survive challanges phase. Consider opportunity cost of not having another card, that could be used in marshalling or challenges, as Nightmares can be discarded for claim before you have the chance to play them. 4. On the other hand it MIGHT give you one-time draw of 1 card, so the ratio is really bad, the effect is not guaranteed, and having Seal of the Crown out makes the ratio of cards gained and lost even worse.
Finally in the context of Seal of the Crown compare this card with Ghost of High Heart (WLL) I suggested might be of use for you. I won't elaborate any more, I hope you can see my point.
Sorry for the long post. I felt I really need to make myself clear (since our thoughts on this card are so different) and it was hard to be brief at the same time, because English is not my native language.
Thank you once again Crow.