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Desperate patience

Martell
Submitted by: NegativeX
Submitted: Jul 24 2013 12:15 AM
Views: 2328
Last updated: Jul 24 2013 02:41 AM
Category: Martell
Deck Name: Desperate patience
Deck Contents: Total Cards (60)

House (1)
House Martell (Core) x1

Agenda (1)
Knights of the Hollow Hill (MotM) x1

Plot (7)
Building Season (Core) x1
Manning the City Walls (CD) x1
Muster the Realm! (QoD) x1
Rains of Autumn (Core) x1
Take Them by Surprise (LoW) x1
To the Spears! (PotS) x1
Valar Morghulis (Core) x1

Character (30)
Arianne Martell (PotS) x1
Defenders of the North (AKitN) x3
Doran Martell (PotS) x3
Flea Bottom Scavenger (AToT) x3
House Dayne Reserves (PotS) x3
Herald of the Sun (SB) x3
House Messenger (PotS) x3
Lost Spearman (MotM) x3
Maester of Lemonwood (BtW) x3
Ser Arys Oakheart (PotS) x1
The Red Viper (PotS) x1
The Viper's Bannermen (PotS) x3

Location (12)
Flea Bottom (TGM) x1
Palace Fountains (PotS) x3
Plaza of Purification (TIoR) x3
River Row (QoD) x1
Shadowblack Lane (Core) x1
Street of Sisters (Core) x1
Street of Steel (Core) x1
The Wall (RotO) x1

Attachment (0)

Event (18)
Desperate Tactics (BoRF) x3
He Calls It Thinking (PotS) x3
Much and More (AHM) x3
Parting Blow (PotS) x3
Red Vengeance (PotS) x3
Patience (MotM) x3

Play the viper's bannersman and return it to your hand a lot. The other combo is play Doran Matell, the wall, and get defenders of the watch in your hand to turn your opponent's challenges against them. The two combos play off of each other really well. So far I have beaten a KotHH burn targ deck that I won a local tournament with and a lannister PBTT deck.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 4, 1, 5, 4, 5, 3, 2
Average Plot Income: 3.429
Number of deck cards providing income: 0
Average deck cards income: 0
Number of cards providing influence: 0


2 Comments

Photo
notmysecondopinion
Jul 24 2013 12:41 PM
If you're looking to buff up the Wall a bit more... When it premieres, Betrayal at the Wall plus a few in-play wildling/NW characters will let you swoop in for a First Player "To the Spears!" turn!
The deck isn't really a nights watch/wildling build though if someone wanted to they could make that build. Honestly with the strategy of this build I usually prefer to go second anyways. If to the spears makes the opponent choose to go first I'm fine with that (though going first would probably be better). The problem is the only cards I'd want from wildling and nights watch are armies to transform my vb into using desperate tactics, but those won't stick around and I prefer the house dayne reserves which gives me an advantage for just sticking around in my hand.