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House Dayne half-murder
Submitted
Nizzam
, Oct 24 2013 09:15 PM | Last updated Oct 25 2013 03:27 AM
Martell
Submitted by: | Nizzam |
Submitted: | Oct 24 2013 09:15 PM |
Views: | 2364 |
Last updated: | Oct 25 2013 03:27 AM |
Category: | Martell |
Deck Name: | House Dayne half-murder |
Deck Contents: | Total Cards (60) House (1) House Martell (Core) x1 Agenda (1) House of Dreams (ARotD) x1 Plot (7) To the Spears! (PotS) x1 Feast or Famine (KotStorm) x1 Manning the City Walls (CD) x1 Mutual Blackmail (Core) x1 Breaking and Entering (LotR) x1 Mutual Cause (Core) x1 Battle of Oxcross (PotS) x1 Character (36) Darkstar (PotS) x2 House Dayne Knight (PotS) x3 House Dayne Reserves (PotS) x2 House Dayne Skirmisher (PotS) x3 House Dayne Squire (ASitD) x3 Knights of the Sun (ASoS) x3 Lord Edric's Knight (PotS) x3 Starfall Advisor (TWH) x3 Starfall Bannerman (ASoS) x3 Starfall Cavalry (MotA) x3 Starfall Healer (RotO) x3 Informed Acolyte (TIoR) x1 Maester of the Sun (ASoS) x2 Ser Arthur Dayne (TWoW) x2 Location (11) Starfall (ASitD) x1 Alchemist's Shop (OSaS) x2 Lord Doran's Chambers (PotS) x1 Summer Sea (Core) x2 Water Garden (PotS) x3 The Tower of Joy (TRS) x2 Attachment (5) Poisoned Spear (APS) x3 Dawn (TRS) x2 Event (8) Burning on the Sand (RotO) x3 Patience (MotM) x2 Someone Always Tells (PotS) x2 He Calls It Thinking (PotS) x1 This deck is pretty straight forward. Begin with Starfall in play for House of Dreams and start pumping out characters, leading with a Starfall Healer, Bannerman and some heavy hitters and start racking up some gold on the characters. Slightly vulnerable to wipes as Valar etc, but the low amount of Unique characters makes this pretty manageable, and it's fairly simple to get it going again. The plot deck is designed for Melee, but I think it's pretty viable in Joust aswell due to the high claim. It has a few glaring weaknesses, but I think it's a pretty good casual melee-deck. |
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Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 0, 1, 3, 3, 3, 4 Average Plot Income: 2.429 Number of deck cards providing income: 4 Average deck cards income: 1.000 Number of cards providing influence: 3 |
6 Comments
Is there a reason you decided to forgo Starfall Skirmisher (AJE)?
I'm slightly tempted to kick the non-dayne Maesters as they don't play along with the other cards, but I'm reluctant as I think both are pretty good cards in support with Vengeful on Maester of the Sun (ASoS) and some possible, if slightly far-fetched, card draw on Informed Acolyte (TIoR).
Otherwise, I'd say do +2 He Calls It Thinking (PotS) and -2 Patience (MotM). You have so much gold and those weapon attachements going on characters that you're better off with saves & cancels than returning characters to your hand. That's my take anyway!
Probably mutualenemies and those "deal" plots can turn out to be awesome in melee, much better than men of pride