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Learning Maesters... v2
Submitted
asmoothcriminal
, Dec 20 2012 12:47 AM | Last updated Dec 20 2012 10:21 PM
Martell
| Submitted by: | asmoothcriminal |
| Submitted: | Dec 20 2012 12:47 AM |
| Views: | 1764 |
| Last updated: | Dec 20 2012 10:21 PM |
| Category: | Martell |
| Deck Name: | Learning Maesters... v2 |
| Deck Contents: | Total Cards (61) House (1) House Martell (Core) x1 Agenda (1) The Maester's Path (GotC) x1 Plot (7) At the Gates (GotC) x1 Outwit (TIoR) x1 To the Spears! (PotS) x1 Rule by Decree (Core) x1 The Art of Seduction (LotR) x1 Forgotten Plans (KotStorm) x1 Counting Favors (Core) x1 Character (26) Maester of the Sun (ASoS) x3 Maester of War (TWot5K) x3 The Conclave (CbtC) x3 Refugee of the Citadel (RoW) x3 Arianne Martell (PotS) x1 The Red Viper (PotS) x1 Orphan of the Greenblood (PotS) x3 Leyton Hightower (GotC) x2 Pyromancer's Apprentice (TBoBB) x1 Darkstar (PotS) x1 Informed Acolyte (TIoR) x1 Rhoynar Emissary (AHM) x2 Harmen Uller (PotS) x1 Ser Arys Oakheart (PotS) x1 Location (14) Lost Oasis (AToT) x1 Summer Sea (Core) x2 Water Garden (PotS) x1 Street of Sisters (Core) x1 River Row (QoD) x1 Shadowblack Lane (Core) x1 Alchemist's Shop (OSaS) x3 Palace Fountains (PotS) x3 Street of Steel (Core) x1 Attachment (15) Valyrian Steel Link (HtS) x1 Tin Link (CbtC) x1 Steel Link (TIoR) x1 Gold Link (TIoR) x1 Bronze Link (FtC) x1 Apprentice Collar (GotC) x2 Copper Link (GotC) x1 Iron Link (MotA) x1 Dornish Chariot (TWot5K) x3 Tourney Lance (TftH) x2 Black Iron Link (MotA) x1 Event (6) A Game of Cyvasse (ACoS) x3 Citadel Law (MotA) x3 Love to hear any feedback or suggestions...A couple changes because of suggestions and also a few stolen ideas. |
| Graphs: | |
Sample Hand ![]() |
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| Other Information | Income on Plot Cards: 3, 4, 3, 4, 3, 3, 3 Average Plot Income: 3.286 Number of deck cards providing income: 1 Average deck cards income: 1.000 Number of cards providing influence: 2 |



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10 Comments
Very strong deck, the initial combo Counting Favors+Rule by Decree destroyed my hand. Mono Viper becomes really handy especially with Lost Oasis.
Maybe you need a bit more draw?
That's just mean!
The weapon sub-theme is definitely an interesting approach. I do agree with Shadow though that you might want more renown characters to close the game on the TtS turn.
With only 1x of Lost Oasis, how often do you find the steel link to be very useful?
Also steel link is a good point. When I built the deck at first I had more of Lost oasis, but I had to settle and drop 2. I usually try to keep one less character in than my opponent and give it to viper. I probably can trade that.
I love apprentice collar to give to Arianne Martell, or Dagos, or Viper. It either gives Leyton the ability to protect them, or it gives them a military icon from Maester of War or just the added strength is nice. I also like to pull some links back to my hand from discard and I can then attach them to my new maester character I have. I also know viper gets none of the benefits of leyton and maester of war btw. Sometimes the added strength also prevents him from being burned as easily through attachments. Anyway...
I am looking for renown characters that would keep the flow going. I have 6 now, but I know I need more. I'll probably be updating soon.
It was a fun game and glad I could help show you how the site works...and yes I do need draw. Good point.
Thanks!
In terms of adding more renown, the problem is finding characters with it. They are all 3+ cost, and not all fit the deck. One thought I had was what about adding more uniques, and then Longclaw (ASitD)? Giving you renown, and getting the benefit of Alchemist's Shop on top.
What about The Citadel of Oldtown (GotC)? A way to save your Maesters is never bad, and with Apprentice Collar on a non-maester, goves you a way to save them too. Keep bouncing Refugees, as ultimate claim fodder
3 gold for a 3 strength bicon with renown, even with no other factors, is a pretty good deal. Former Champion, lady stoneheart, even Beric, all have the potential to accelerate you to a win.