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Martel Quentyn Melee

Martell
Submitted by: Alaka
Submitted: Jun 04 2014 09:10 PM
Views: 3119
Last updated: Jun 05 2014 04:25 AM
Category: Martell
Deck Name: Martel Quentyn Melee
Deck Contents: Total Cards (61)

House (1)
House Martell (Core) x1

Agenda (0)

Plot (8)
To the Spears! (PotS) x1
Valar Morghulis (Core) x1
Summoned by the Conclave (AHA) x1
Loyalty Money Can Buy (QoD) x1
Shadows and Spiders (LotR) x1
Take Them by Surprise (LoW) x1
Betrayal at the Wall (THTW) x1
Wildfire Assault (Core) x1

Character (29)
House Messenger (PotS) x3
Flea Bottom Scavenger (AToT) x1
Quentyn Martell (VD) x3
Myrcella Lannister (ODG) x1
The Red Viper (PotS) x3
Ser Arys Oakheart (PotS) x1
Darkstar (PotS) x1
Ellaria Sand (PotS) x1
Ser Archibald Yronwood (CD) x1
Ser Cletus Yronwood (TCC) x1
Ser Gerris Drinkwater (CD) x1
Dornish Paramour (TTotH) x2
Orphan of the Greenblood (PotS) x3
Southron Mercenaries (TBoBB) x1
Harmen Uller (PotS) x1
Lost Spearman (MotM) x2
Arianne Martell (TK) x2
Carrion Bird (ASoS) x1

Location (15)
Dornish Fiefdoms (PotS) x3
Flea Bottom (TGM) x1
Lord Doran's Chambers (PotS) x1
Lost Oasis (AToT) x1
River Row (QoD) x1
Shadowblack Lane (Core) x1
Street of Silk (LotR) x1
Summer Sea (Core) x3
Water Garden (PotS) x3

Attachment (4)
Taste for Blood (PotS) x3
Venomous Blade (TBoBB) x1

Event (13)
Red Vengeance (PotS) x3
Burning on the Sand (RotO) x3
He Calls It Thinking (PotS) x3
The Only Game that Matters (LotR) x1
The Prince's Plans (TIoR) x1
The Prince's Wrath (PotS) x1
The Viper's Rage (TftRK) x1

Meant for Melee

Summoned by the conclave turn one for Flea Bottom Scavenger.

Plots and events to slow them down.

Draw from the agenda, scavenger, house messenger and paramour.

To finnish the game, win initiative, and use Arianne to flip to the spears. Renown Knights, TRV, Darkstar and Taste for Blood all help to make that final rush.

Economy/Setups are ok?

Any changes suggested?

Thanks
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 2, 4, 4, 3, 5, 1, 3
Average Plot Income: 3.125
Number of deck cards providing income: 4
Average deck cards income: 1.000
Number of cards providing influence: 7


3 Comments

Photo
ScionMattly
Jun 05 2014 12:37 PM

Your setups should be fantastic, I would think. I prefer to use the Refugee since its 0 cost, but I can see keeping it around might be a challenge too so I understand the spearmen.

 

I'm sort of assuming from your influence curve you're planning on grabbing the Hand of the King whenever you need to use Red Vengeance; this is also a great bluffing maneuver if your opponents know you do that, as you can grab the hand without actually dropping Vengeance to make them think you will.

I'm not entirely certain the deck's influence is steady enough to run Prince's plans. not counting seas, which you're going to want to discard anyhow for their use, you're only really running four points of influence in the deck. Even assuming two from the title it seems like you'll be hard pressed to play it. I'd consider a second Viper's Rage.

No Agenda Melee without Alleras? I'd drop Uller. I'm not sure your hand will really ever be large enough to enjoy his ability. You're already running six renowns without him.

Other than that, it looks like a blast to play - I think I'm going to get back to Quentyn when I end my love affair with Maester rush.

Your setups should be fantastic, I would think. I prefer to use the Refugee since its 0 cost, but I can see keeping it around might be a challenge too so I understand the spearmen.

 

I'm sort of assuming from your influence curve you're planning on grabbing the Hand of the King whenever you need to use Red Vengeance; this is also a great bluffing maneuver if your opponents know you do that, as you can grab the hand without actually dropping Vengeance to make them think you will.

I'm not entirely certain the deck's influence is steady enough to run Prince's plans. not counting seas, which you're going to want to discard anyhow for their use, you're only really running four points of influence in the deck. Even assuming two from the title it seems like you'll be hard pressed to play it. I'd consider a second Viper's Rage.

No Agenda Melee without Alleras? I'd drop Uller. I'm not sure your hand will really ever be large enough to enjoy his ability. You're already running six renowns without him.

Other than that, it looks like a blast to play - I think I'm going to get back to Quentyn when I end my love affair with Maester rush.

 

Yeah, I was thinking the same about influence. Maybe 1x The Red Keep and remove The Prince's Plans. What do you think?

The reason I left Alleras out is because I obviously intend to kill Quentyn soon. Do you think Alleras is worth it anyway?

I agree with you on Uller's effect. He was there basically as extra renown. If I put Alleras in, he is the one leaving, for sure.

Photo
ScionMattly
Jun 06 2014 12:24 PM

Oh, right. I consistently forget that Alleras doesn't work with chargendas.
 

    • Alaka likes this