Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Martell Control 4.0
Submitted
PulseGlazer
, Jan 05 2013 01:34 AM | Last updated Jan 05 2013 07:27 AM
Martell
Submitted by: | PulseGlazer |
Submitted: | Jan 05 2013 01:34 AM |
Views: | 1638 |
Last updated: | Jan 05 2013 07:27 AM |
Category: | Martell |
Deck Name: | Martell Control 4.0 |
Deck Contents: | Total Cards (60) House (1) House Martell (Core) x1 Agenda (1) Knights of the Hollow Hill (MotM) x1 Plot (7) The First Snow of Winter (ODG) x1 Rule by Decree (Core) x1 Valar Morghulis (Core) x1 Marched to the Wall (LoW) x1 Alliance (PotS) x1 Manning the City Walls (CD) x1 Muster the Realm! (QoD) x1 Character (29) Arianne Martell (PotS) x1 Darkstar (PotS) x1 Flea Bottom Scavenger (AToT) x2 House Messenger (PotS) x2 Lost Spearman (MotM) x2 Ellaria Sand (PotS) x1 The Red Viper (PotS) x3 The Viper's Bannermen (PotS) x3 Starfall Cavalry (MotA) x2 Ser Arys Oakheart (PotS) x1 Orphan of the Greenblood (PotS) x3 Dornish Paramour (TTotH) x2 Carrion Bird (ASoS) x2 Syrio Forel (TftRK) x1 Benjen Stark (Core) x1 Desert Exiles (SA) x1 Craster (WotN) x1 Location (12) Summer Sea (Core) x3 Dornish Fiefdoms (PotS) x2 Palace Fountains (PotS) x2 The Red Keep (TftRK) x2 Kingsroad Fiefdom (QoD) x1 Golden Tooth Mines (Core) x2 Attachment (0) Event (19) Favorable Ground (QoD) x2 He Calls It Thinking (PotS) x2 Westeros Bleeds (Core) x2 Parting Blow (PotS) x2 Red Vengeance (PotS) x3 Much and More (AHM) x2 The Prince's Plans (TIoR) x3 A Game of Cyvasse (ACoS) x3 Finally another Martell Controll version. This one has some better control and a bit more draw. Draw has always seemed to be this deck's issue, really, besides choke, so this hopefully fixes both issues. Any thoughts? |
Graphs: | |
Sample Hand ![]() |
|
Other Information | Income on Plot Cards: 3, 4, 2, 3, 4, 1, 5 Average Plot Income: 3.143 Number of deck cards providing income: 0 Average deck cards income: 0 Number of cards providing influence: 8 |
6 Comments
I agree with MNBroncos that our control locations are really good and should probably be included.
My logic is that a lot of decks, notably Greyjoy (all the Warships and saves) and Lannister (Pentoshi, Mines, Iron Throne, etc) are built almost entirely around locations. Even Targ (both Hills, standing effects, burn effects), and Stark (most of their draw and stupid killing stuff) rely on locations. Martell? If not Ghaston based, locations are nice added control, but we're realllllly event based. If anything, I'd add more location control as this can even work as a mini-choke. Without the Ghaston bounce character control, Icon and Location control go way up in value. The idea, though, is to not burn my own locations down to nil in the process, which means more limited than I'd usually run (awesomely, less an issue with no set up). So I guess I need more Icon Removal and a bit more location control. My Kingdom for some permanent draw for Martell. Ugh.
Ditching Scavengers for another Messenger and some Paramours works for me. I need a third Favorable Ground. Any location advice? I'll update this in a few with what I'm adding and subtracting.
Okay:
+1 To the Spears
+1 Art of Seduction
+1 Paramour
+2 Scourge
+2 Greenblood Merchant
+1 Sea
+1 Fountains
+1 Viper's Rage
+2 Prince's Wrath
+1 Wars are Won with Quills
+1 The Only Game that Matters
+1 Condemned by the Council
-1 Alliance
-2 Golden Tooth Mines
-1 Muster the Realms
-1 Desert Exiles
-2 Much and More
-2 Parting Blow
-1 Prince's Plans
-2 Scavengers
-2 Much and More
-1 The Red Viper
So, 3.0 is much more conventional, and probably objectively better, but in a meta that adores locations, this one might be more effective.
Finally, as a meta choice, I'm strongly considering bringing back the Mines and Alliance, ditching the armies all together, and adding the Venemous Blade. Several Stark players use the charagenda to grab Bannermen, and the Blade also kills TotRK builds, which have been running rampant.
I know that was a ton. Any ideas or thoughts?