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Martell deadly maesters

Martell
Submitted by: Jhandy27
Submitted: Dec 10 2012 07:30 PM
Views: 1417
Last updated: Dec 11 2012 03:37 AM
Category: Martell
Deck Name: Martell deadly maesters
Deck Contents: Total Cards (60)

House (1)
House Martell (Core) x1

Agenda (1)
The Maester's Path (GotC) x1

Plot (7)
Valar Morghulis (Core) x1
Rule by Decree (Core) x1
Outwit (TIoR) x1
To the Spears! (PotS) x1
Forgotten Plans (KotStorm) x1
At the Gates (GotC) x1
Schemes of the Scholar (HtS) x1

Character (26)
Maester Aemon (Core) x1
Maester Myles (AHM) x1
Orphan of the Greenblood (PotS) x3
Refugee of the Citadel (RoW) x3
Lost Spearman (MotM) x3
Rhoynar Emissary (AHM) x3
House Messenger (PotS) x3
Harmen Uller (PotS) x1
Ser Arys Oakheart (PotS) x1
Informed Acolyte (TIoR) x2
Darkstar (PotS) x1
Arianne Martell (PotS) x1
The Conclave (CbtC) x2
The Red Viper (PotS) x1

Location (16)
Water Garden (PotS) x2
Palace Fountains (PotS) x3
Shadowblack Lane (Core) x1
Street of Steel (Core) x1
Summer Sea (Core) x3
Alchemist's Shop (OSaS) x3
The Scourge (ODG) x3

Attachment (12)
Apprentice Collar (GotC) x1
Bronze Link (FtC) x1
Copper Link (GotC) x1
Steel Link (TIoR) x1
Tin Link (CbtC) x1
Valyrian Steel Link (HtS) x1
Poisoned Spear (APS) x3
Tourney Lance (TftH) x3

Event (6)
Much and More (AHM) x3
He Calls It Thinking (PotS) x3

This is a martell deck designed to use alchemist shop to give characters deadly and joust, the plus strength is a bonus. Then use rhoynar emmissary to essentially choose a character to be removed from the table by either death or an unopposed challenge and discard due to my character attacking alone with deadly meaning they must defend alone against a deadly character or not defend at all. I'm using the maesters agenda as i think it offers the most of all possible restricted cards.
Im currently thinking im a bit low on characters but am not sure what to swap out.
You'll probably notice the lack of claim 2 plots. Thats because the best one is clearly retaliation, however, going first is of great importance to me as it allows me to remove problem characters before they actually become a problem.
Theres a couple of claim 2s i would consider such as breaking and entering or feast or famine but at the moment, im just using a fairly standard lineup minus retaliation
Any improvements or suggestions are more than welcome.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 2, 4, 4, 3, 3, 3, 3
Average Plot Income: 3.143
Number of deck cards providing income: 2
Average deck cards income: 1.000
Number of cards providing influence: 3


7 Comments

As you effectively have a 54 card deck, 26 characters is only just below half, which shouldn't be too big a threat.

What about trying to squeeze in The Citadel of Oldtown (GotC)? Means yuou can keep picking a refugee for claim and play it for free, or if you don't win dominance, you save it from being discarded.

Also, what about The Art of Seduction (LotR)? You could lock down your opponent for a turn, so you can go into Spears, and not worry about them wiping the board with Valar. And if you haven't won by then, go for Outwit.

Just remember that the Shop isn't giving them joust, which you imply from your opening sentance. ~ Poor attention to detail ;)
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jackmerridew
Dec 11 2012 01:46 PM
Princes Plans and Vipers Rage will allow you to blank out all icons on one or all characters which should make using Poisoned Spear that much easier if icon removal isnt as big in this deck as you thought it would be

alos whats your restricted card? VB provides a nice surprise deadly and targeted kill
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slothgodfather
Dec 11 2012 03:54 PM

alos whats your restricted card? VB provides a nice surprise deadly and targeted kill

The Maester's Path agenda is his restricted card
Princes plans would also require influence to be added to the deck, which would change the build of the deck.

Hate how TMP is restricted. If it wasn't, I'd agree with vb as it is a weapon.
    • ShadowcatX2000 likes this
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asmoothcriminal
Dec 14 2012 06:30 AM
I just want to double check because I might be "borrowing" some of these concepts, but....can you kneel a character that has the copper link attachment and give a chain or other attachment the trait, "weapon".
Oh indeed you can!

That was the idea behind certain parts of the deck that myself and the OP had. It's just he is better at Martell than me ;-)
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asmoothcriminal
Dec 14 2012 04:59 PM
Brilliant!