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Martell Hollow Hill - where now? (FAQ 5.0)
Submitted
CasusBelli
, Apr 26 2014 03:41 AM | Last updated Apr 26 2014 05:32 AM
Martell
Submitted by: | CasusBelli |
Submitted: | Apr 26 2014 03:41 AM |
Views: | 3750 |
Last updated: | Apr 26 2014 05:32 AM |
Category: | Martell |
Deck Name: | Martell Hollow Hill - where now? (FAQ 5.0) |
Deck Contents: | Total Cards (60) House (1) House Martell (Core) x1 Agenda (1) Knights of the Hollow Hill (MotM) x1 Plot (7) The First Snow of Winter (ODG) x1 Loyalty Money Can Buy (QoD) x1 Shadows and Spiders (LotR) x1 Desolate Passage (TRS) x1 Valar Morghulis (Core) x1 Wildfire Assault (Core) x1 To the Spears! (PotS) x1 Character (30) The Red Viper (PotS) x3 Darkstar (PotS) x1 Beric Dondarrion (IG) x3 Ser Barristan Selmy (Core) x1 Lady Stoneheart (MotM) x3 The Mad Huntsman (ASoSilence) x1 Arianne Martell (TK) x1 Ser Arys Oakheart (PotS) x1 Harmen Uller (PotS) x1 Vendor of Venoms (SB) x3 Palace Spy (WotN) x3 House Messenger (PotS) x3 Flea Bottom Scavenger (AToT) x3 Coldhands (THtW) x1 Lady of the Leaves (FF) x1 Maester Aemon (Core) x1 Location (10) Dornish Fiefdoms (PotS) x3 Palace Fountains (PotS) x3 Summer Sea (PotS) x3 Lord Doran's Chambers (PotS) x1 Attachment (5) Flaming Sword (DB) x1 Widow's Wail (LotR) x1 Devious Intentions (BoRF) x3 Event (15) Westeros Bleeds (Core) x3 Favorable Ground (QoD) x3 Red Vengeance (PotS) x3 Blessed by the Maiden (AJE) x3 He Calls It Thinking (PotS) x3 Many card games encourage the control archetype. Then control l deemed too strong and curbed. Martell 222 is an example, butchered in FAQ 5.0. However, it's still strong Just not as ridiculously strong as it once was Players who dismiss control as NPE often forget the skill needed to pilot a control deck. The heart-stopping feeling as you almost lose, stabilise, gain control and claw back a win. Somertimes you fly too close to sun, your furious digging finds no answers and you perish. Nobody screams NPE! when Control deck fails to gain control, only when it succeeds. I don't understand why lotteries like Braided Screamers / Dothraki Vanguard are encouraged. Yet an attempt to impose precise control on the game was deemed bad and hit hard in the FAQ. Aggro and Rush decks should have strategies in place to deal with Control. Every FAQ seems to add yet more hurt to Martell, by far the most Restricted House. This is my attempt at Martell 222 post FAQ 5.0. It started as attempting to abuse Doran's Favour on Beric and Vendors. With Prince Plans restricted, Palace Spies ensure enough influence for the remaining events. Feedback more than welcome... |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 4, 3, 4, 2, 3, 3 Average Plot Income: 3.143 Number of deck cards providing income: 1 Average deck cards income: 1.000 Number of cards providing influence: 7 |
6 Comments
Sure, you can get a critical card out of everywhere, but when you're with the back against the wall
you dont want to give away 2 power.
It could find place in a martell deck, which can fight back for power negating the drawback, but not in a one which
has to let the opponent hit a controllabe amount of them.
I'm a newbie when it comes to Joust so I respect both views expressed above as far more experienced than me.
I feel Icarus made a good point with the new "You Murdered Her Children" event, especially with Desolate Passage
However, Reclusive also made a good point that the event doesn't help you when your back is up against the wall
Playing that event once is amazing, not just for its effect but the total information (which sits uncomfortably with me)
However, the event value is far less 2nd time played and the build can't really give more than 2 power away at most
Hence
+1 You Murdered Her Children
+1 High Septon (7 infamy cards collect unwanted power, 3 Lady Stoneheart further help Scavengers/Brotherhood)
-1 Barristan Selmy (this was mainly a meta-call in the prior build, however Mel's Scheme restricted is enough hurt)
-1 Coldhands (doesn't work with resets, Messenger/Scavenger/Spy all play from hand)
If Martell KotHH remains competitive, it justifies restricting Red Keep + Prince's Plans + Westeros Bleeds + Bungled Orders + agenda is 5 cards
If however the build is no longer competitive, it highlights Control will always be handicapped to make the game more commercially accessible
Which is a shame for those who enjoy the game's deep card pool as a cerebral challenge
And if it's for Melee, you still have 2 as Coldhands and Red Viper are restricted for Melee.