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Martell Icon Control
Submitted
notonalot
, Jan 15 2013 05:10 PM | Last updated Jan 15 2013 09:31 PM
Martell
Submitted by: | notonalot |
Submitted: | Jan 15 2013 05:10 PM |
Views: | 1411 |
Last updated: | Jan 15 2013 09:31 PM |
Category: | Martell |
Deck Name: | Martell Icon Control |
Deck Contents: | Total Cards (63) House (1) House Martell (Core) x1 Agenda (1) Knights of the Hollow Hill (MotM) x1 Plot (7) To the Spears! (PotS) x1 Loyalty Money Can Buy (QoD) x1 Marched to the Wall (LoW) x1 Retaliation! (ASoSilence) x1 Shadows and Spiders (LotR) x1 Valar Dohaeris (TWH) x1 Valar Morghulis (Core) x1 Character (30) Arianne Martell (PotS) x2 Darkstar (PotS) x1 Dornish Paramour (TTotH) x2 Ellaria Sand (PotS) x1 Flea Bottom Scavenger (AToT) x3 Greenblood Merchant (ARotD) x3 House Messenger (PotS) x3 Lost Spearman (MotM) x3 Maiden of Poisons (ODG) x2 Orphan of the Greenblood (PotS) x3 Refugee of the Citadel (RoW) x3 The Red Viper (PotS) x2 Underhanded Assassin (TWoW) x2 Location (15) Dornish Fiefdoms (PotS) x3 Lhorulu (THoBaW) x1 Qhoyne (THoBaW) x2 Summer Sea (PotS) x3 The Brimstone (TBC) x1 The Scourge (ODG) x2 The Vaith (TGM) x1 Kingsroad Fiefdom (QoD) x2 Attachment (0) Event (18) A Gentle Prison (WotN) x3 Burning on the Sand (RotO) x3 He Calls It Thinking (PotS) x3 Red Vengeance (PotS) x3 Someone Always Tells (PotS) x2 The Prince's Plans (TIoR) x2 The Prince's Wrath (PotS) x2 Main idea is to lock them down with icon removal. You can then use plots to really clean up their characters. There are also a lot of events to keep your defense really strong. I am slightly worried that their might not be enough military strength in the deck though. You might be able to get past this by removing military icons but I would have to see how it works in practice. |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 4, 3, 4, 3, 3, 2 Average Plot Income: 3.143 Number of deck cards providing income: 0 Average deck cards income: 0 Number of cards providing influence: 8 |
2 Comments
Is A Gentle Prison really worth it though? Seems a little inefficient. I'm also not really a fan of Lhorulu and Qhoyne, although you can't replace them with Lost Oasis because your plots all have such low initiative. Perhaps Sunspear Tourney Grounds? You could also stand to outright cut a few cards, especially since you don't have a setup and re-draw to help get through the deck faster.
And I would definitely include Ser Arys Oakheart, Master Myles, Poisoned Spear, and A Game of Cyvasse.