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Martell Iso - First place GTA Regional

Martell 2013 Regionals 1st Place
  • UncleJoker and Suckdj like this
Submitted by: Cobe
Submitted: May 14 2013 08:30 PM
Views: 4970
Last updated: May 15 2013 04:07 AM
Category: Martell
Deck Name: Martell Iso - First place GTA Regional
Deck Contents: Total Cards (60)

House (1)
House Martell (Core) x1

Agenda (1)
Knights of the Hollow Hill (MotM) x1

Plot (7)
To the Spears! (PotS) x1
Doran's Scheme (TGF) x1
Lineage and Legacy (KotStorm) x1
The First Snow of Winter (ODG) x1
Valar Morghulis (Core) x1
Shadows and Spiders (LotR) x1
Battle of Oxcross (PotS) x1

Character (26)
High Septon (LotR) x2
Tower Captain (GotC) x1
Paramour (PotS) x1
Darkstar (PotS) x1
Ser Arys Oakheart (PotS) x1
Ellaria Sand (PotS) x1
Harmen Uller (PotS) x1
Arianne Martell (PotS) x1
Maester of Lemonwood (BtW) x2
Lady Nym's Guard (RotK) x3
Lost Spearman (MotM) x3
The Red Viper (PotS) x3
Dornish Paramour (TTotH) x3
House Messenger (PotS) x3

Location (15)
Pentos (CD) x1
Street of Steel (Core) x1
Street of Sisters (Core) x1
Shadowblack Lane (Core) x1
Qhoyne (THoBaW) x1
Lord Doran's Chambers (PotS) x2
The Vaith (TGM) x2
Summer Sea (PotS) x3
Dornish Fiefdoms (PotS) x3

Attachment (1)
Bodyguard (Core) x1

Event (18)
The Prince's Wrath (PotS) x2
The Prince's Plans (TIoR) x3
The Viper's Rage (TftRK) x2
Red Vengeance (PotS) x3
He Calls It Thinking (PotS) x3
Westeros Bleeds (Core) x2
Burning on the Sand (RotO) x3

What this deck accomplishes is more than establish a strong defence. A number of the cards were chosen to specifically control what your opponent chooses to do. The Red Viper plus any utility character (House Messenger, Dornish Paramour, Maester of Lemonwood, Tower Captain, Paramour) can cause your opponent to attack for 4 or 5 power during challenges. This makes The Viper's Rage viable. Lineage and Legacy, Shadows and Spiders, and The Battle of Oxcross force your opponents choices during Challenge phase. They play a 2 claim plot during The Battle of Oxcross. You Red Vengence, then attack back to decimate their board. They played a 1 claim plot, then Burning on the Sand becomes the better play. They have a lot of Military strength, and you've played Lineage and Legacy? Allow them to win the power challenge in order to trigger The Viper's Rage, or Vaith away their strongest military character icons, so attacking for military no longer makes sense. Qhoyne threatens their chances of succeeding in a challenge. Don't sit quiet and hope they don't notice. Be the nice guy, and remind them they might want to swing for more because Qhoyne is on the board then Viper's Rage them for listening. First Snow of Winter can sometimes destroy their setup, and as a bonus allow you to play House Messenger multiple times. Valar Morghulis can be used as a safety net if necessary but most often is paired up with a Westeros Bleeds in order to remove duped characters, or opponents with a lot of saves (Greyjoy).

Please feel free to comment, and if you have any questions I'll be sure to answer them.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 3, 4, 3, 2, 3, 4
Average Plot Income: 3.143
Number of deck cards providing income: 2
Average deck cards income: 1.000
Number of cards providing influence: 11


38 Comments

I am new to martel and was interested in seeing your deck, after reading your regional post. At first glance I see the synergies with most everything. The one thing I am missing is the 1 army and the one copy of bodyguard.
I get the army possibly being reduced to a 3 cost 7 str bicon with stealth, and it not being unique allows for all 3 to be on the board at once. But the text box after that is useless, unless I missed a Sand Snake somewhere. How often did this card come into play for you and how did it fare?
Why the one copy of bodyguard? Who is it designed for?
With no setup due to KoTHH and 18 events, how was your turn 1 marshall on average?
You mentioned how this deck has fared extremely well thus far in all its pay testing, but what has given it the most trouble? Seems as if burn would be pretty brutal due to all the low str/cost characters.
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LorasTyrell
May 15 2013 07:41 AM
This is quite different from any Martell Kothh I have seen/played so far, you make a very clever use of plots that force the opponent towards a certain kind of challenge. That must be very unpleasant to play against, there's so much for the opponent to take into account, and of course so much fan to play with :D
I like it!
    • bigfomlof and Cobe like this

I am new to martel and was interested in seeing your deck, after reading your regional post. At first glance I see the synergies with most everything. The one thing I am missing is the 1 army and the one copy of bodyguard.
I get the army possibly being reduced to a 3 cost 7 str bicon with stealth, and it not being unique allows for all 3 to be on the board at once. But the text box after that is useless, unless I missed a Sand Snake somewhere. How often did this card come into play for you and how did it fare?
Why the one copy of bodyguard? Who is it designed for?
With no setup due to KoTHH and 18 events, how was your turn 1 marshall on average?
You mentioned how this deck has fared extremely well thus far in all its pay testing, but what has given it the most trouble? Seems as if burn would be pretty brutal due to all the low str/cost characters.


The low cost characters really aren't important. The majority of them are there for utility reasons. Once they've done their job I could care less if they survive or not. With the high number of Competitive Agenda decks that are being played Lady Nym's Guard is crucial. I always want to have less characters on the board than my opponent, so 1 Red Viper plus a Lady Nym's Guard, and if I'm lucky a Lost Spearman makes for a very impressive board position. The Guard's secondary ability never comes into play but who cares. Along with all of the icon control The Guard plus Viper is very difficult to deal with. For the same reasons, as well as The Red Viper's immunity to events,and High Septon's immunity to triggered effects, burn isn't much of a problem.

The Bodyguard just helps with card advantage. Because the deck plays with so many resets, and includes a number of Lords and ladies, it helps maintain board position. It also allows me to play a lot of one-ofs in the deck. It effectively replaces all of my dupes for one card slot. It also dupes the Red Viper if need be.
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slothgodfather
May 15 2013 01:46 PM

Be the nice guy, and remind them they might want to swing for more because Qhoyne is on the board then Viper's Rage them for listening.


Spoken like a true Martell player!
    • GameOfPwns and Cobe like this

Spoken like a true Martell player!


I`m guessing it`s one of your favourite Houses as well. Or is it the House you hate the most.
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slothgodfather
May 15 2013 03:55 PM
It's been my house of choice since I got into the game though I dabble in Stark and GJ.
    • PulseGlazer likes this
i didnt like your gj deck,but this is pure EVIL!i didnt think i could hate martel more than i do,but if i played against this i would probably suffer mental breakdown!i would only change doran scheme with negotiations,its too good to pass up.how did this fare against choke?
    • slothgodfather likes this
Choke is one of the more difficult match ups,but I had noticed it`s decline in numbers leading up to the tournament so I really didn`t worry too much about it. Essentially it achieves the exact same situations against Choke as any other deck,accept your choices each turn become limited. Uber aggressive location hate can cause a problem,but limiting your Gold production isn`t that much of an issue.

It's been my house of choice since I got into the game though I dabble in Stark and GJ.


I haven't really played much Stark, but they seem just too focused on only Military. Am I missing something?

I haven't really played much Stark, but they seem just too focused on only Military. Am I missing something?


Stark is undeniably the best MIL house and usually skews its builds that way, but they have some really fun control options as well, a couple neat Maester builds, great Army/Combo stuff, an improving icon spread, the most 'immunities,' search effects, and a very resilient character base.

That said, they're generally too straightforward for my taste as well.

Stark is undeniably the best MIL house and usually skews its builds that way, but they have some really fun control options as well, a couple neat Maester builds, great Army/Combo stuff, an improving icon spread, the most 'immunities,' search effects, and a very resilient character base.

That said, they're generally too straightforward for my taste as well.


LOL, way to show me the trailers then ruin the film. I like your mention of immunities though.
    • icarus911 likes this

LOL, way to show me the trailers then ruin the film. I like your mention of immunities though.


Ha, what I mean is they have interesting stuff but to me the tournament level builds are Aggro. Or Maesters I guess.
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LorasTyrell
May 16 2013 02:19 PM
What if you expect Fear of Winter? In this build I used Forgotten Plans to blank it... do you have a strategy for that? Maybe Shadow and Spiders? 'Cause fear of winter usually destroys my Martell Kothh.

What if you expect Fear of Winter? In this build I used Forgotten Plans to blank it... do you have a strategy for that? Maybe Shadow and Spiders? 'Cause fear of winter usually destroys my Martell Kothh.


Marshalling, I play nothing. Challenges, I'm going to Burning on the Sand or Red Vengence their intrigue challenge 9 times out of ten probably because my hand is all that's important to me.
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LorasTyrell
May 16 2013 02:57 PM

Marshalling, I play nothing. Challenges, I'm going to Burning on the Sand or Red Vengence their intrigue challenge 9 times out of ten probably because my hand is all that's important to me.

Against Stark siege if you don't have Burning and they have played 1 Epic Battle that's 6 powers for them, 9 powers if they have played 2, that's why i'm asking. With Shadow and Spiders it's easier tu Burn on The Sand their int challenge though, and go to the next plot.
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slothgodfather
May 16 2013 03:18 PM

I haven't really played much Stark, but they seem just too focused on only Military. Am I missing something?


OKTarg pretty much summed Stark up nicely but they do offer more than just straight Military focus. The direwolf attachments can be hard for opponents to deal with, they also have plenty of "don't kneel to defend" characters that can make challenges difficult, and they have the best shadow reducers, so I'm drawn to that as well. In melee, their army build is ridiculously fun.
    • bigfomlof likes this
I'll have to take a serious look at them to see what I can come up with.

OKTarg pretty much summed Stark up nicely but they do offer more than just straight Military focus. The direwolf attachments can be hard for opponents to deal with, they also have plenty of "don't kneel to defend" characters that can make challenges difficult, and they have the best shadow reducers, so I'm drawn to that as well. In melee, their army build is ridiculously fun.


Have you played in any Regionals yet this season, and if so which House did you play?
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slothgodfather
May 16 2013 09:17 PM
I played a Quentyn Martell deck, and I went 2-3 with it. The deck has performed rather well in our weekly tournaments, but in the regional my draw was pretty horrid on my 3 loses.
Was it a matter of not triggering Quentyn fast enough, or does the deck run well without him attached to your house?
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slothgodfather
May 16 2013 09:38 PM
2 of the games was just to many expensive characters in hand and not drawing enough economy. One of the games I made a few play mistakes and then couldn't keep enough characters on the board. I run 2 copies of the event Muster, so I'm pretty sure I got Quentyn into play first turn almost every game and my agenda by turn 2.
Nothing you can do about bad draws. Especially if your engine is running. From what I've read on the forums Quentyn and Kindly Man are the two most successful char agendas. I'll design a Quentyn for sure.
I just finished listening to 2C1C and according to their stats Martell has been the weakest House at Regionals. I expected a low ranking but not last. I figured the FAQ would scare a number of players away because no one likes to diminish the power of a winning deck. From what I can tell as of late though that pattern has shifted. I've heard of at least 4 Regional wins so far.
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PulseGlazer
May 17 2013 05:59 PM

Nothing you can do about bad draws. Especially if your engine is running. From what I've read on the forums Quentyn and Kindly Man are the two most successful char agendas. I'll design a Quentyn for sure.


Kevan is very good too.

Kevan is very good too.


And Euron is great, though not good enough to build a deck around.
No love for Griff or Shireen though.