Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Martell - Melee Deck

Martell
Submitted by: slothgodfather
Submitted: Oct 03 2013 02:00 PM
Views: 2461
Last updated: Oct 04 2013 04:25 AM
Category: Martell
Deck Name: Martell - Melee Deck
Deck Contents: Total Cards (62)

House (1)
House Martell (Core) x1

Agenda (0)

Plot (7)
I Fight to Win (TBC) x1
Counting Favors (Core) x1
Summoning Season (Core) x1
Retaliation! (ASoSilence) x1
To the Spears! (PotS) x1
The Power of Blood (Core) x1
Wildfire Assault (Core) x1

Character (31)
The Red Viper (PotS) x3
Doran Martell (TGM) x1
Arianne Martell (PotS) x2
Darkstar (PotS) x1
Quentyn Martell (VD) x3
Dagos Manwoody (TBC) x2
Harmen Uller (PotS) x1
Ser Arys Oakheart (PotS) x1
Ellaria Sand (PotS) x2
Myrcella Lannister (ODG) x2
Brothel Guard (LotR) x3
Old Bill Bone (ARotD) x1
Lost Spearman (MotM) x3
Greenblood Merchant (ARotD) x3
Orphan of the Greenblood (PotS) x3

Location (18)
Lord Doran's Chambers (PotS) x1
Ghaston Grey (FtC) x2
Lost Oasis (AToT) x2
Palace Fountains (PotS) x3
Shores of the Summer Sea (AToTT) x1
Summer Sea (Core) x3
Water Garden (PotS) x2
Street of Silk (LotR) x1
Street of Sisters (Core) x1
Street of Steel (Core) x1
Flea Bottom (TGM) x1

Attachment (5)
Taste for Blood (PotS) x3
Oberyn's Guile (MotA) x2

Event (8)
A Lannister Pays His Debts (Core) x2
Deceit (ARotD) x2
He Calls It Thinking (PotS) x2
Secret Alliance (TBC) x2

Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 3, 4, 4, 3, 4, 3
Average Plot Income: 3.429
Number of deck cards providing income: 3
Average deck cards income: 1.000
Number of cards providing influence: 4


8 Comments

Looks nice.. although i have some questions.. no Red Vengeance, Or no mass removal like Westeros Bleeds or Valar Morghoulis? And that card that gets you 4 cards from your discard back? Im just wondering since im trying to get a hold oof how this game works. Compared to MagicTG..
Photo
slothgodfather
Oct 04 2013 04:04 PM
You can build that direction instead if you like but I've found, at least in our meta, if you play bleeds you become a target for everyone - regardless of power levels. But you can do that, I'd suggest going Knights of the Hollow Hill (MotM) instead so you have enough influence for events like Red Vengeance. Also perhaps some Palace Spy (WotN) to grab additional influence and Quentyn Martell (TGF) and High Septon (LotR) for power gain after they die.

There isn't just 1 build that is the best, especially not for melee. The deck I made is more straight forward in putting out some characters with renown, having a few control options to slow a few opponent's down and the usual card/power advantage for losing challenges that Martell has.

Also, with things like Lannister Pays Their Debts, Taste of Blood, I Fight to Win and Vengeful in general, you actually want to try to support players, this way when a challenge is unopposed you can support them with a character but still lose. This does great things for you. 1) Your attacking opponent doesn't get power for UO. 2) The original defending opponent still has to pay claim. 3) You get to trigger vengeful/lose as defender things as you are considered the losing opponent.
Yea thats true.. i think im a bot blind in the way that Red Vengeance and that return 4 from discard pile gives u a great card draw.. but im lisrening too what u are saying and gonna try that deck tomorrow..
Photo
slothgodfather
Oct 04 2013 06:20 PM
Play them both eventually. Ultimately you will have fun with the one you are more comfortable playing with.
Yea thats true aswell, but if i try your version i might get a feeling for decks without them..
Photo
slothgodfather
Oct 04 2013 09:25 PM
You were probably looking for more control, but control in melee is pretty hard to pull off. I've found you basically want some burst power gains (hence To The Spears and perhaps finding room for Make an Example) with enough control to stop certain opponents from winning before you can. Not to say control can't be done and it may work out extremely well for you in your area. I just know it's not had much success in our games ;)
Well he control part isnt uber important..
Ive ordered some more cards tHat will be coming in early next week..