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Martell - Melee Deck
Submitted
slothgodfather
, Oct 03 2013 02:00 PM | Last updated Oct 04 2013 04:25 AM
Martell
Submitted by: | slothgodfather |
Submitted: | Oct 03 2013 02:00 PM |
Views: | 2461 |
Last updated: | Oct 04 2013 04:25 AM |
Category: | Martell |
Deck Name: | Martell - Melee Deck |
Deck Contents: | Total Cards (62) House (1) House Martell (Core) x1 Agenda (0) Plot (7) I Fight to Win (TBC) x1 Counting Favors (Core) x1 Summoning Season (Core) x1 Retaliation! (ASoSilence) x1 To the Spears! (PotS) x1 The Power of Blood (Core) x1 Wildfire Assault (Core) x1 Character (31) The Red Viper (PotS) x3 Doran Martell (TGM) x1 Arianne Martell (PotS) x2 Darkstar (PotS) x1 Quentyn Martell (VD) x3 Dagos Manwoody (TBC) x2 Harmen Uller (PotS) x1 Ser Arys Oakheart (PotS) x1 Ellaria Sand (PotS) x2 Myrcella Lannister (ODG) x2 Brothel Guard (LotR) x3 Old Bill Bone (ARotD) x1 Lost Spearman (MotM) x3 Greenblood Merchant (ARotD) x3 Orphan of the Greenblood (PotS) x3 Location (18) Lord Doran's Chambers (PotS) x1 Ghaston Grey (FtC) x2 Lost Oasis (AToT) x2 Palace Fountains (PotS) x3 Shores of the Summer Sea (AToTT) x1 Summer Sea (Core) x3 Water Garden (PotS) x2 Street of Silk (LotR) x1 Street of Sisters (Core) x1 Street of Steel (Core) x1 Flea Bottom (TGM) x1 Attachment (5) Taste for Blood (PotS) x3 Oberyn's Guile (MotA) x2 Event (8) A Lannister Pays His Debts (Core) x2 Deceit (ARotD) x2 He Calls It Thinking (PotS) x2 Secret Alliance (TBC) x2 |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 3, 4, 4, 3, 4, 3 Average Plot Income: 3.429 Number of deck cards providing income: 3 Average deck cards income: 1.000 Number of cards providing influence: 4 |
8 Comments
There isn't just 1 build that is the best, especially not for melee. The deck I made is more straight forward in putting out some characters with renown, having a few control options to slow a few opponent's down and the usual card/power advantage for losing challenges that Martell has.
Also, with things like Lannister Pays Their Debts, Taste of Blood, I Fight to Win and Vengeful in general, you actually want to try to support players, this way when a challenge is unopposed you can support them with a character but still lose. This does great things for you. 1) Your attacking opponent doesn't get power for UO. 2) The original defending opponent still has to pay claim. 3) You get to trigger vengeful/lose as defender things as you are considered the losing opponent.