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Martell Melee


Submitted by: Boerta
Submitted: Nov 07 2010 01:23 AM
Views: 1520
Last updated: Nov 08 2010 03:19 PM
Category: Martell
Deck Name: Martell Melee
Deck Contents: Total Cards (64)

House (1)
House Martell (Core) x1

Agenda (0)

Plot (7)
Fury of the Sun (AE) x1
To the Spears! (PotS) x1
Wildfire Assault (Core) x1
The Breaking of Oaths (KotS) x1
Building Season (Core) x1
Summoning Season (Core) x1
Let My Porridge Fly (PotS) x1

Character (31)
Flea Bottom Scavenger (AToT) x3
Bringers of Law (AE) x2
Vendor of Venoms (SB) x2
Lord Edric's Knight (PotS) x2
House Dayne Skirmisher (PotS) x2
House Messenger (PotS) x2
Dornish Paramour (TTotH) x3
The Viper's Bannermen (PotS) x2
Harmen Uller (PotS) x2
Ellaria Sand (PotS) x2
Arianne Martell (PotS) x3
Areo Hotah (PotS) x2
The Red Viper (PotS) x2
Darkstar (PotS) x2

Location (16)
Water Garden (PotS) x2
Lord Doran's Chambers (PotS) x2
Dorne (PotS) x2
Summer Sea (Core) x3
Palace Fountains (PotS) x2
Dornish Fiefdoms (PotS) x2
Lost Oasis (AToT) x3

Attachment (6)
Venomous Blade (TBoBB) x3
Taste for Blood (PotS) x3

Event (11)
Burning on the Sand (RotO) x3
Wars Are Won with Quills (PotS) x2
Red Vengeance (PotS) x3
He Calls It Thinking (PotS) x3

The original idea was to have a very strong defense, punishing opponents for attacking me, coupled with small stealthy attacks.

Used to have the war scorpion attachment before i got the venomous blade card. Trying the blade nowadays.

Suggestions for improvements?
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 5, 3, 3, 3, 4, 4, 3
Average Plot Income: 3.571
Number of deck cards providing income: 4
Average deck cards income: 1.000
Number of cards providing influence: 7


3 Comments

Photo
jackmerridew
Nov 09 2010 01:09 AM
Venemous Blade is one of the best cards in the game. i think you made a good choice going with it. if your going to focus on punishing people for attacking you you should include Field Spikes, i've always liked that card.
Yeah, i suppose field spikes have a nice synergy with areo hotah. I don't quite know what to remove to make room for them though, or if i have a good enough draw engine that the deck can carry 3 more cards.

I also think i want to replace The Breaking of Oaths with Condemned By The Realm.
Why so many duplicates of unique characters? I'd think except for the ones who are most important to your strategy you should likely replace some of the duplicates with Herald of the Sun (SB), especially since you are playing Wildfire as your reset instead of Valar.

Lord Doran's Chambers is unique so I'd only play one copy of it.

You're going to be most vulnerable to military challenges a copy of Maester Aemon (Core) can help mitigate that.