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Melee Martell NW

Martell
Submitted by: MotoBuzzsawMF
Submitted: Sep 13 2013 06:38 PM
Views: 2008
Last updated: Sep 14 2013 03:42 AM
Category: Martell
Deck Name: Melee Martell NW
Deck Contents: Total Cards (62)

House (1)
House Martell (Core) x1

Agenda (3)
The Builders (ASitD) x1
The Rangers (WotN) x1
The Stewards (AKitN) x1

Plot (7)
To the Spears! (PotS) x1
Winter Festival (WotN) x1
The Promise of Victory (KotS) x1
Mutual Cause (Core) x1
Building Season (Core) x1
Alliance (PotS) x1
Counting Favors (Core) x1

Character (31)
Coldhands (RotO) x1
Mance Rayder (RotO) x2
House Dayne Knight (PotS) x3
House Dayne Reserves (PotS) x1
Steward of the Watch (AKitN) x2
Maester of Lemonwood (BtW) x1
Ranger of the Watch (WotN) x3
Recruiter for the Watch (TWH) x1
Defenders of the North (AKitN) x2
Denys Mallister (PotS) x1
Stonesnake (BtW) x1
Benjen Stark (Core) x1
Old Bear Mormont (RotO) x1
Jon Snow (Core) x1
Maester Aemon (Core) x1
Robert Baratheon (Core) x1
Qhorin Halfhand (LoW) x2
Knight of Flowers (Core) x1
Arianne Martell (PotS) x2
Stannis Baratheon (AKitN) x1
Darkstar (PotS) x1
Ghost (Core) x1

Location (21)
Castle Black (WotN) x2
The Wall (RotO) x2
Crossroads (Core) x2
The Searoad (KotStorm) x1
The Roseroad (KotStorm) x1
The Shadow Tower (TWH) x1
River Row (QoD) x1
The Spear Tower (PotS) x2
Tower of the Sun (PotS) x2
The Old Palace (PotS) x2
Lord Doran's Chambers (PotS) x1
Dorne (PotS) x2
Shivering Sea (KotS) x2

Attachment (2)
Formal Petition (PotS) x1
Longclaw (ASitD) x1

Event (8)
Make an Example (PotS) x3
Red Vengeance (PotS) x2
Support of the Kingdom (Core) x1
He Calls It Thinking (PotS) x1
Burning on the Sand (RotO) x1

Strategy behind this deck is rush your NW characters with the help of Dorne and Castle Black. Hinder your oppenents with The Spear Tower, Tower of the sun & The Old Palace.

Your main power play is to get Jon Snow out with Longclaw and Ghost. Then drop a 2 claim and power and war to toss Make an Example to boost your power.

Opponents will often not take you as seriously because you need more power to win but Formal Petition and Mance Raydar help with that.

My experiences with this deck are pretty good so far. I frequently get character advantage and The Old Bear helps a Valar wipe.

I built this deck with the cards that I currently have so some are missing like The Old Bears Crow but will be added soon.

Please offer any criticism or thoughts on this deck.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 4, 4, 3, 4, 4, 3
Average Plot Income: 3.571
Number of deck cards providing income: 5
Average deck cards income: 1.000
Number of cards providing influence: 5


4 Comments

Photo
CobraBubbles
Sep 16 2013 04:24 PM
Just read the forum thread and really like the deck idea, but what happened to The Red Viper (PotS)? Seems like he's an auto-include if you need power grab.
Photo
MotoBuzzsawMF
Sep 16 2013 08:41 PM
I would but he is restricted. I had to choose between TVP or Make and Example and I thought example was the better choice for a flash power grab.
Photo
CobraBubbles
Sep 18 2013 09:42 PM
Oh yeah my bad, forgot he was restricted in melee. I take it The Promise of Victory is as a kind of pseudo-Negotiations?
Photo
MotoBuzzsawMF
Sep 18 2013 09:57 PM
Yeah. I built this deck with only the cards that I have and unfortunately, I dont have negotiations.