Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Mike Martell

Martell
Submitted by: PaleBlueDot
Submitted: Mar 03 2014 06:11 PM
Views: 2008
Last updated: Mar 04 2014 04:25 AM
Category: Martell
Deck Name: Mike Martell
Deck Contents: Total Cards (60)

House (1)
House Martell (Core) x1

Agenda (0)

Plot (7)
The Red Wedding (PotS) x1
Waste Their Time (QoD) x1
Let My Porridge Fly (PotS) x1
Loyalty Money Can Buy (QoD) x1
To the Spears! (PotS) x1
Tourney for the Hand (Core) x1
Drunken Allegations (Core) x1

Character (29)
Brothel Guard (LotR) x3
House Dayne Knight (PotS) x3
House Messenger (PotS) x2
Lord Edric's Knight (PotS) x2
Orphan of the Greenblood (PotS) x2
Paramour (PotS) x2
Pit Viper (RoW) x1
Refugee of the Citadel (RoW) x2
Shae (Core) x1
Areo Hotah (PotS) x1
Arianne Martell (PotS) x1
Darkstar (PotS) x2
Ellaria Sand (PotS) x1
Harmen Uller (PotS) x1
The Viper's Bannermen (PotS) x1
House Dayne Reserves (PotS) x1
Sarella Sand (PotS) x1
Ser Arys Oakheart (PotS) x1
The Red Viper (PotS) x1

Location (19)
Dorne (PotS) x1
Dornish Fiefdoms (PotS) x3
King's Pavillion (KotStorm) x1
Lord Doran's Chambers (PotS) x1
Palace Fountains (PotS) x3
River Row (QoD) x1
Summer Sea (PotS) x3
The Old Palace (PotS) x1
The Spear Tower (PotS) x1
Tower of the Sun (PotS) x1
Water Garden (PotS) x3

Attachment (6)
Court Advisor (PotS) x1
Formal Petition (PotS) x1
Locked Away (PotS) x1
Taste for Blood (PotS) x1
The Art of Diplomacy (PotS) x1
Rusted Sword (PotS) x1

Event (6)
Blood for Blood (PotS) x1
He Calls It Thinking (PotS) x1
Red Vengeance (PotS) x2
The Prince's Wrath (PotS) x1
Wars Are Won with Quills (PotS) x1

Trying to build an effective Martell deck using the cards I have. Right now that is 2x Core, All Deluxe Expansions, RoW and RotK.
Strategy is to punish challenge winners and make it hard to win against.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 4, 2, 3, 4, 3, 3, 3
Average Plot Income: 3.143
Number of deck cards providing income: 4
Average deck cards income: 1.000
Number of cards providing influence: 9


2 Comments

I'd turn that Orphans, Red Viper, He Calls it Thinking and Taste for Bloods up to 11. (by that I mean I'd do x3)
House Dayne reserves are pointless. Just add x2 VIper's Bannermen which are godly.

Refugge, Bannermen, Orphans can't coexist in the same deck. You can only use one of these in joust.

Martell's big advantage is their event's. Red Vengeace, He calls it thinking,Prince's Wraths must be x3, because you want to draw them.

That being said find room for them and ditch the Old palace, Spear tower, Tower of the sun, as well as most attachments except Taste for blood and maybe rusted sword.

The Red Viper & Arianne are hands down the best Martell Chars. Use x3 TRV and settle for at least x2 Arianne.