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My Second Martell KOTHH Control v2
Submitted
PulseGlazer
, Nov 27 2012 10:43 PM | Last updated Dec 01 2012 07:40 PM
Submitted by: | PulseGlazer |
Submitted: | Nov 27 2012 10:43 PM |
Views: | 2743 |
Last updated: | Dec 01 2012 07:40 PM |
Category: | Martell |
Deck Name: | My Second Martell KOTHH Control v2 |
Deck Contents: | Total Cards (63) House (1) House Martell (Core) x1 Agenda (1) Knights of the Hollow Hill (MotM) x1 Plot (7) To the Spears! (PotS) x1 Loyalty Money Can Buy (QoD) x1 Waste Their Time (QoD) x1 Valar Morghulis (Core) x1 The First Snow of Winter (ODG) x1 Shadows and Spiders (LotR) x1 Manning the City Walls (CD) x1 Character (27) Arianne Martell (PotS) x1 Darkstar (PotS) x1 Doran Martell (TGM) x1 Dornish Paramour (TTotH) x3 House Messenger (PotS) x3 Lost Spearman (MotM) x3 Maester Kedry (FtC) x1 Orphan of the Greenblood (PotS) x3 Ser Arys Oakheart (PotS) x1 Southron Mercenaries (TBoBB) x2 The Red Viper (PotS) x3 The Viper's Bannermen (PotS) x3 Harmen Uller (PotS) x1 Syrio Forel (TftRK) x1 Location (17) Bay of Ice (KotS) x2 Dornish Fiefdoms (PotS) x3 Noyne (THoBaW) x1 Palace Fountains (PotS) x2 Summer Sea (Core) x3 The Scourge (ODG) x1 Flea Bottom (TGM) x1 Kingsroad Fiefdom (QoD) x2 Shadowblack Lane (Core) x1 The Red Keep (TftRK) x1 Attachment (0) Event (19) A Game of Cyvasse (ACoS) x3 He Calls It Thinking (PotS) x3 Red Vengeance (PotS) x3 The Prince's Plans (TIoR) x3 Much and More (AHM) x3 Westeros Bleeds (Core) x2 Parting Blow (PotS) x2 This is my second attempt at a Martel control deck. The deck size is trimmed a good deal. Hopefully this one works better. Thoughts appreciated. |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 3, 4, 2, 2, 3, 3, 1 Average Plot Income: 2.571 Number of deck cards providing income: 0 Average deck cards income: 0 Number of cards providing influence: 10 |
9 Comments
I'm not a fan of running characters that have to stick around for an extended period of time to make an impact (ie. Ellaria Sand) in a deck that resets the board as often as this one can and does, but that's just me. And I'm leery of Southron Mercenaries out of KotHH at all, they're an amazing character, don't get me wrong, and I love them, but you have to pay 6 gold and you can't use any of your reducers, you have exactly 1 plot that will let you play them the turn you draw them, every other plot it is "put them in shadows and play them next turn." I'd run manning the city walls over game of thrones or waste their time to help deal with that. And rule by decree is starting to become almost an auto-include, especially in decks running much and more and first snow.
As to what I would try and put in the deck, with dornish paramours and orphan of green blood parting blow is just obnoxiously good. Everything else looks pretty solid. I think I'd run 3 westeros bleeds though, its the deck's primary answer and you don't want to have to dig through successive turns for it when you need it. Finally palace spies are really good for this deck. (Ditto a singleton of the red keep.)
Also, really you should re-consider the palace spies, if nothing else you can fetch a sea with them at which point you're basically paying 1 gold for a body and deck thinning, a pretty dog gone good deal in my book.
Because of not playing the Southern Mercs, you may consider taking out game of syvas. maybe up the bleeds and parting blow to 3 each and just keep the deck at 60 cards.
I'm having serious issues deciding on a last plot. I love Breaking and Entering, Shadows and Spiders, and Waste Their Time. Any advice on which to stick with? I'm leaning towards WTT since Bear Island may be my least favorite thing in the game.