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Quentyn Aggro-Control

Martell
Submitted by: CasusBelli
Submitted: Apr 18 2014 01:37 AM
Views: 1738
Last updated: Apr 18 2014 03:57 AM
Category: Martell
Deck Name: Quentyn Aggro-Control
Deck Contents: Total Cards (60)

House (0)
House Martell

Agenda (0)

Plot (7)
Summoned by the Conclave (AHA) x1
Wildfire Assault (Core) x1
Take Them by Surprise (LoW) x1
To the Spears! (PotS) x1
Twist of Fate (APS) x1
Men of Pride (THoBaW) x1
Retaliation! (ASoSilence) x1

Character (34)
The Viper's Bannermen (PotS) x3
The Red Viper (PotS) x3
Arianne Martell (PotS) x1
Darkstar (PotS) x1
Quentyn Martell (VD) x3
Ser Gerris Drinkwater (CD) x1
Ser Archibald Yronwood (CD) x1
Ser Cletus Yronwood (TCC) x1
Ser Arys Oakheart (PotS) x1
Obara Sand (TWoW) x1
Sarella Sand (PotS) x1
Ellaria Sand (FaI) x1
Spy from Starfall (SoW) x3
Ser Jaime Lannister (TK) x1
Coldhands (THtW) x1
Maester Aemon (Core) x1
The Bastard of Godsgrace (EB) x1
Lost Spearman (MotM) x3
Greenblood Merchant (ARotD) x3
Refugee of the Citadel (RoW) x3

Location (19)
The Scourge (ODG) x1
Lost Oasis (AToT) x3
Water Garden (PotS) x3
Palace Fountains (PotS) x3
Summer Sea (Core) x3
Street of Steel (Core) x1
Shadowblack Lane (Core) x1
Street of Sisters (Core) x1
River Row (QoD) x1
Flea Bottom (TGM) x1
Street of Silk (LotR) x1

Attachment (4)
Oberyn's Guile (MotA) x1
Taste for Blood (PotS) x3

Event (3)
He Calls It Thinking (PotS) x3

Hi. Despite Vargo Hoat, I feel the FAQ probably made this archetype the best Martell build (Song of Ice and Lost Message worries Summer) so I thought I'd submit my own Win by Losing build.

It focuses on board and hand-control with lots of MIL/INT bi-cons and three 2-claim plots as well as amazing Spy from Skyfall forcing INT wins (helped by Merchants). Slight anti-synergy with Scourge but can be used to blank MIL/POW if a Spy is also in play.

Despite the numerous 3+ cost characters, it has a 4-6 card flop due to all the streets, weenies etc. Fountains over Roseroads to accelerate the aggro pressure. It ideally wants to play first to leverage Oasis and Vengeful for dominance but still causes problems playing second as well. As I am worried about The Old Way (can't chump with Vengeful) who prefers to play second, this bias seems fine.

Openings are Summon for Quentyn or Surprise if you have Oasis + Viper combo (wary vs. any deck with INIT pump). Wildfire if opponent refuses to kill Quentyn and then no Valar - is this a mistake?

Between the card advantage of Quentyn, TVB (chosen for burn match-up over Blade), Oberyn's Guile and Jaime riffing any opponent's shadows, it should be enough for a constant supply without over-drawing into a devastating RBD? Combine it with the 2-claim plots as card/tempo advantage and build aims to win with favourable exchanges.

Well, that's the theory anyway.

It was either this relatively straight-forward build or a build that had 3 Maesters of the Sun, At the Gates (for Aemon), 3 Citadel Law (7 maesters), Forgotten Plans, Betrayal at the Wall (to Citadel Law into Spears) etc. In the end, I felt this build was more solid, reliable and brutal whilst having a subt-heme of Maesters and Summer seemed too ambitious. But was it the right call?

Most of the deck builds itself (only unusual is Spy for Messenger which seem to be more for KotHH and brutal aggro plots over control). But is there some good card that I have not considered?

Also, is my 34-19-4-3 distribution just mad? I have read the orthodoxy on this but can't see why the more orthodox approach is better (I miss Viper's Rage, but it can be hit and miss, and the fear of it suffices in any one-off match). Is this approach wrong with Martell? Fountains seem great for an aggro build but Martell has many control themes too so I fused them based on MTG Aggro-Control principles. Please show me the error of my ways if this is not a good build - before I test on OCTGN.

Many thanks for reading this and your feedback will be much appreciated.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 4, 3, 5, 3, 5, 4, 4
Average Plot Income: 4.000
Number of deck cards providing income: 3
Average deck cards income: 1.000
Number of cards providing influence: 3


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