Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Summer at Starfall

Martell
Submitted by: CobraBubbles
Submitted: Nov 30 2013 04:26 PM
Views: 1932
Last updated: Dec 01 2013 07:08 AM
Category: Martell
Deck Name: Summer at Starfall
Deck Contents: Total Cards (62)

House (1)
House Martell (Core) x1

Agenda (1)
A Song of Fire (FaI) x1

Plot (7)
A Song of Summer (ASoS) x1
To the Spears! (PotS) x1
Retaliation! (ASoSilence) x1
Valar Morghulis (Core) x1
A Time for Ravens (ACoS) x1
At the Gates (GotC) x1
Breaking and Entering (LotR) x1

Character (32)
Darkstar (PotS) x2
Edric Dayne (TBG) x1
House Dayne Knight (PotS) x2
Knights of the Sun (ASoS) x2
Starfall Advisor (TWH) x3
Starfall Bannerman (ASoS) x2
Starfall Cavalry (MotA) x2
Oberyn's Shield Bearer (FaI) x2
The Red Viper (APS) x3
Old Bill Bone (ARotD) x1
Maester of the Sun (ASoS) x3
Dornish Paramour (TTotH) x2
Samwell Tarly (TRS) x2
Gilly (RoW) x1
Carrion Bird (ASoS) x1
Starfall Healer (RotO) x2
Arianne Martell (TK) x1

Location (18)
Southron Stronghold (TBG) x1
Shores of the Summer Sea (AToTT) x2
Summer Sea (Core) x3
The Kingsroad 29 (FaI) x3
Street of Steel (Core) x1
Shadowblack Lane (Core) x1
Palace Fountains (PotS) x3
Bay of Ice (KotS) x1
Starfall (ASitD) x3

Attachment (3)
Black Raven (ASoS) x2
Copper Link (GotC) x1

Event (9)
The Shadow of the South (CoS) x1
He Calls It Thinking (PotS) x2
The Viper's Rage (TftRK) x2
Choosing the Spear (AJE) x2
Condemned by the Council (AToT) x2

Pretty good at aggro, can rush when necessary and has a nice undercurrent of 'you can't do that' cancel-y stuff. Really fun to play, even when you lose. The advisors, saving maesters and TRV are all amazing, and getting a Knights of the Sun out with Starfall is awesome - I had one on 23 STR in the last game I played. I've not yet pulled of the 'make TRV a Dayne with Copper Link' combo yet but it should be kickass when I do :)

Not entirely sure about the restricted. Going second, dropping the Viper, losing a couple of challs to fuel him and throwing multiple three-claimers is great, but I can see how Fear of Winter or Negotiations could be just as useful. Or I could try and make room for Burning on the Sand - not sure what to drop though. Feedback much appreciated.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 5, 3, 4, 2, 4, 3, 3
Average Plot Income: 3.429
Number of deck cards providing income: 4
Average deck cards income: 1.000
Number of cards providing influence: 4


3 Comments

Been wanting to experiment with a Dayne build for a while so will put this together and give it a go.

Thoughts on first glance: ditch Bay of Ice, replace with a Sunspear Tourney Grounds if you're definitely losing challenges.

Is that Arianne just there to flip into To The Spears? Still think the other Arianne is better unless you also have the ability to flip into Forgotten Plans too.

Also: at least one more bird!
Photo
CobraBubbles
Dec 06 2013 09:40 PM

Thoughts on first glance: ditch Bay of Ice, replace with a Sunspear Tourney Grounds if you're definitely losing challenges.

Is that Arianne just there to flip into To The Spears? Still think the other Arianne is better unless you also have the ability to flip into Forgotten Plans too.


The Tourney Grounds are a good shout, I'll look into that. I would like to put in Forgotten Plans for the flipping potential, particularly because First Snow is super annoying for this deck, but I just don't know what to drop. Maybe Song of Summer, but that could hit the economy pretty bad. What d'you recommend?
You could drop retaliation, shores of the summer sea x2, and shadow of the south for the forgotten plans and the burning on the sand you wanted.