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The Wildling Armies v2
Submitted
Gerni
, Oct 27 2012 12:37 AM | Last updated Oct 27 2012 03:18 PM
Neutral
Submitted by: | Gerni |
Submitted: | Oct 27 2012 12:37 AM |
Views: | 3457 |
Last updated: | Oct 27 2012 03:18 PM |
Category: | Neutral |
Deck Name: | The Wildling Armies v2 |
Deck Contents: | Total Cards (60) House (1) Neutral Faction (IG) x1 Agenda (3) Blood of the First Men (RotO) x1 The Free Folk (BtW) x1 The Last Giants (TWH) x1 Plot (7) Fear of Winter (BtW) x1 Muster the Realm! (QoD) x1 Retaliation! (ASoSilence) x1 The Power of Arms (Core) x2 Regroup (KotStorm) x1 Summoning Season (Core) x1 Character (32) Mammoth Riders (BtW) x2 Mance Rayder (RotO) x2 Rattleshirt's Raiders (AKitN) x3 The Wildling Horde (TWH) x3 King Balon's Host (TWot5K) x1 King Joffrey's Guard (TWot5K) x1 King Robb's Host (TWot5K) x1 Queen Daenerys's Horde (TWot5K) x1 Queen Myrcella's Guard (TWot5K) x1 King Robert's Host (TWot5K) x1 Fanatical Follower (KotStorm) x3 Free Man (TftH) x3 Vale Refugee (RoW) x2 Tommen Baratheon (SA) x2 Jeyne Westerling (ASoS) x2 Builder of the Watch (ASitD) x3 Pike Phalanx (QoD) x1 Location (17) The Tower of Joy (TRS) x2 River Row (QoD) x1 Street of Sisters (Core) x1 Street of Steel (Core) x1 The Land Beyond the Wall (EB) x1 The Searoad (KotStorm) x3 Training Grounds (LoW) x2 Isle of Faces (APS) x1 Pentos (CD) x1 The Roseroad (KotStorm) x3 Flea Bottom (TGM) x1 Attachment (5) Climbing Spikes (AKitN) x1 Wildling Mead (WotN) x3 Formal Petition (PotS) x1 Event (6) Make an Example (PotS) x3 Superior Claim (KotStorm) x3 |
Graphs: | |
Sample Hand ![]() |
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Other Information | Income on Plot Cards: 2, 5, 4, 3, 3, 2, 4 Average Plot Income: 3.286 Number of deck cards providing income: 6 Average deck cards income: 1.000 Number of cards providing influence: 1 |
7 Comments
Thanks for ghe help!
So the deck seems to have several weaknesses, a total lack of intrigue ability, a lack of card draw, a lack of win acceleration outside of your event cards, no tricks to capitalize on your war crests, only 3 characters in the deck support the armies. Let's tackle those. (The biggest weakness I see, however, is that you're splitting the focus of your deck, half on wildlings and half on TWoFK armies, you really should focus on one or the other, IMO. However, doing that will make this a vastly different deck so I won't make suggestions there.)
-3 builder of the watch (pretty bad card)
-2 mammoth riders (very bad card)
-3 make an example
-3 superior claim (no impact on board position)
-1 formal petition (costs you 3)
-1 Pentos (costs you 3)
+3 Die by the Sword (LoW)
+2 The Price of War (KotS)
+1 Marya Seaworth (KotStorm)
+1 Ocean Road (WLL)
+1 Street of Silk (LotR)
+2 Craster (WotN)
+3 Val (RotO)
This will help a bit with your intrigue challenges (not a lot though), draw (ditto), but give you a significant amount of control over the board and help reduce your costs.
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Cards that went off
-The last giants(x1)
-Fear of winter(x1)
-Regroup(x1)
-Summoning season(x1)
-Mammoth Riders(x2)
-Mance Ryder(x1)
-Rattleshirt’s Raiders(x1)
-The Wildling horde(x2)
-Fanatical Follower(x1) (at the beginning I wont have searoads or roseroads..)
-Jane Westerling(x1)
-Builder of the watch(x3)
-Tower of Joy(x1)
-River Row(x1)
-The Roseroad(x1)
-Flea Bottom(x1) (Im not sure about getting ride of those discounts..)
-Wildling Mead(x1) (good but expensive)
-Formal Petition(x1)
-Make an example(x3)
-Superior claim(x3)
Cards that went in:
-Desolate Passage(x1) (I have advantage on that scenario)
-Loyalty Money can Buy(x1) (mostly to prevent intrigue)
-Men of Pride (x1)
-Vale Refugee(x1) (I prefer those than fanatical F. because 0 cost and intrigue icons)
-Tommen Baratheon (x2) (King an draw cap)
-Pike Phalanx(x1) (increase claim value)
-Alannys Greyjoy(x1) (good for kneeling and Queen)
-Wex Pyke(x2) (it gives me sooo much advantage with my 8STR charatcers)
-Val (x3) (Drawing FTW)
-Hollow Hill(x1) (to evade penalty)
-Climbing Spikes(x1) (more control of locations)
-Die by the sword(x3)
-The Price of War(x2)
-Questioned Claim(x3) (very good to prevent intrigue or other challenges)
-Parting Blow(x3) (Draw and kneel!)
I'm not sure about Craster, I'm too weak on intrigue and maybe it would be giving some draw to the rival
Cards that went in
Orell the eagle(x1) (could be a tough one with stealth)
Craster(x1) (ok, with stealh can be good and I need more Wildlings to take profit of the agendas)
Marya Seaworth(x1) (Ok can be a very good weapon with all those 8STR chars)
Flea Bottom(x1)
River Row(x1) (Ok I think I'll really need those)
Cards That went out:
Training Grounds(x1) (this is a very good one for my deck bit its very expensive and not unique)
Wilding Mead (x2) (expensive attachment only for wildings)
Vale Refugee (x1)
Tommen Baratheon (x1) (Ok, this is risky but I think Ill have enough king/queens to have one at turn 1 max. 2)