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Maege's Direwolves (Stoke Blood Red Snow event 4-1)

Stark
  • Pssquadou, alphabetix, agktmte and 3 others like this
Submitted by: pypower
Submitted: Feb 04 2013 03:49 PM
Views: 3240
Last updated: Feb 04 2013 10:24 PM
Category: Stark
Deck Name: Maege's Direwolves (Stoke Blood Red Snow event 4-1)
Deck Contents: Total Cards (61)

House (1)
House Stark (Core) x1

Agenda (0)

Plot (7)
At the Gates (GotC) x1
Outwit (TIoR) x1
Search and Detain (HtS) x1
Winter Festival (WotN) x1
The Minstrel's Muse (RotO) x1
Retaliation! (ASoSilence) x1
Valar Morghulis (Core) x1

Character (31)
Robb Stark (LoW) x1
Northern Cavalry Flank (SA) x3
Maege Mormont (AHM) x3
Brienne of Tarth (PotS) x1
Maester Luwin (FtC) x1
Galbart Glover (CbtC) x1
Ghost (TWH) x1
Damon Dance-For-Me (VD) x1
Catelyn Stark (LoW) x1
Meera Reed (TftH) x2
Riders of the Red Fork (FtC) x3
Ser Kyle Condon (APS) x1
Rickon Stark (MotA) x3
Sansa Stark (TftRK) x1
Bran Stark (VD) x1
Arya Stark (tHoBaW) x1
Maester Vyman (TWoW) x1
Jeyne Westerling (ASoS) x1
Hodor (Core) x1
Bolton Refugee (RoW) x3

Location (16)
Harrenhal (ODG) x1
Winterfell Practice Yard (ODG) x1
Frozen Outpost (LoW) x2
Frozen Moat (BtW) x2
Street of Steel (Core) x1
Street of Sisters (Core) x1
River Row (QoD) x1
Godswood (Core) x3
Lord Eddard's Chambers (Core) x1
Great Keep (Core) x3

Attachment (4)
Grey Wind (LoW) x1
Summer (Core) x1
Nymeria (Core) x1
Shaggydog (LoW) x1

Event (10)
Wolf Dreams (LoW) x2
Nightmares (LoW) x2
The Price of War (KotS) x2
Die by the Sword (LoW) x2
No Quarter (TBC) x2

This is a deck I put together for the Blood Red Snow event in Stoke (there were about 27 attendees).

I like theme decks, but the trick is not to overdo it. I've only used what I consider to be the best direwolf tech.

Ideally, you'll have Rickon in your setup so you can duplicate At the Gates to grab Maester Lewin, and Maester Vyman or a Riders of the Red Fork (RotRF).

From there, the strategy is to try and blitz them first turn to force the Valar on turn 2 or 3 (which you should try and Outwit). A lot of players don't expect this from Stark. It then gives you 4 turns to close out the game.

The crucial plot is Minstrel's Muse - it's a game winner 90% of the time. Follow it up with Winter Festival for the last bit of power grab.

Against Targ Burn, search out a RotRF ASAP, and stick Nymeria on it. This combo is almost impossible for them to remove. Do the same against Stark Murder - Nymeria effectively reduces their military claim by one each turn, and the RotRF can't be targeted by kill events.

Most Metas seem to think that attachments are pointless at the moment, but that's not true. Most Targ decks rely on Dragon Thief for attachment removal (which only works on non-unique attachments). Against Maesters, play a defensive game - make it hard for them to get chains off. Blank their Maesters when they attack using Frozen Moat, Nightmares, and Meera Reed. Most other decks won't have much effective attachment removal anyway.

This deck can go toe to toe with heavy intrigue builds - there's about 12 characters with intrigue icons, and Shaggydog can help bring down the strength of their attackers.

Cool tricks in this deck are getting Summer and Shaggydog on Bran Stark. It means he's potentially a strength 4 tricon, with stealth, deadly, and stands each time he wins a challenge. I've had him win 6 challenges in a single turn. Combine this with Winterfell Practice Yard to give him renown and melee, and he's a tank.

Wolf Dreams gives you a lot of options. You can get a character (RotRF or Ghost), targeted removal for Tommen, Val etc. (via Greywind), a defensive card (Shaggydog), repeatable saves (Nymeria), or a strength booster (Summer).
With Maege, get a Godswood early on to reduce the cost of playing her again. She can be cool for getting RotRF too, for claim soak.

Maege and Ghost can bounce out each turn, which means you can use Meera a lot for annoying tricks. Do your challenges with Sansa while Meera is out of shadows.

There's other tricks too ... it's a pretty versatile deck.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 4, 4, 4, 4, 4, 2
Average Plot Income: 3.571
Number of deck cards providing income: 4
Average deck cards income: 1.000
Number of cards providing influence: 1


20 Comments

Looks fun. I may have to try it out and see how I like it. I've been thinking about using a Stark no agenda with Maege and Rickon. This gives me a good place from which to start.
    • OKTarg likes this
Yeah, Stark No Agenda is something I've wanted to try as well. I like the look of it, being a theme guy myself.
Shaggydog + Grey Wind can be brutal. I hate facing them.
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HidaHayabusa
Feb 05 2013 08:22 PM
Thanks for sharing. A couple of questions, since I am running a 90% similar deck (i also run Blackfish, Greatjon and To Be a Wolf rather than Wolf Dreams).

So the questions:
1) Since you need this final push to win power, why not 'The Red Wedding'. It's been amazing for me, and if you set it up a bit you can affect the board a lot.
2) Why not Fury of the Wolf/To be a Wolf?
3) If you are running Outwit, you will be needing some more book characters. The Ghost of high-heart is a good choice, or probably another Maester just to enable the 2-3rd turn Outwit.

Nice deck. I will also post mine for cross-reference.
Thanks for the feedback.

The thing I like about Wolf Dreams is it's a marshalling action. And not playing the Fury plot leaves me room for Search and Detain (a House of Dreams / Aegon's Hill deck can really hurt the Maege combo otherwise).

Greatjon Umber would be a great addition to this deck, but it's super tight on cards.

I think the Red Wedding is a good idea, and could be fantastic. But in the back of my mind, I can envisage the choice being between Meera Reed and a tooled up Bran Stark... I guess it doesn't matter if I just need the power though.
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HidaHayabusa
Feb 06 2013 04:22 PM
Wolf dreams is fantastic in this lineup, and I wouldn't think of replacing it. My idea would be to run both search events. Even if this means that you will need to cut one of the two kill events (probably leave No Quarter since it's easier to play) and the location destruction. Meera reed is enough to deal with problematic locations imho.

However I do understand why you prefer Search and Detain over Fury. I see both pros and cons in both ways of deckbuilding, but I would go with the more search and the great stats on Fury. The fact that the 'Be a wolf' also stands a character is amazing. Especially since you are running the outpost and a good spread of icons in your lineup.

As far as the Red Wedding is concerned, if you manage to play around it a bit, you will see that you can setup a situation that the opponent will have to target one of his cards and one of yours. It's not as rare as you can imagine, and if this happens, then it's devastating.

Certainly the aforementioned scenario is even more feasible if you play the shadow Arya rather than the HoBaW version.

I rarely see the Maege as a combo deck. It's a solid swiss-army deck that can answer anything. Probably you can get along an entire game without combo-ing Maege or even use her response twice in the game.

My real problem is how to make sure that Outwits stops Valar (or anything that hurts). I really thing that only Lurwin/At the gates is not enough to ensure that you lock down a good start. Any ideas or practical feedback from your games?

Thanks for the answers.
I pull off Outwit in maybe half of my games. Its effectiveness is dramatically reduced when my opponent is expecting it though...

I would consider putting more learned crests in the deck. Especially since Stark has so few save effects, a well timed Outwit is a game winner.

I'll experiment with To Be a Wolf too.

Probably the hardest match up for this deck is a mirror match against Stark No Agenda! It just gets brutal. And the Northern Cavalry Flanks and Damon are dramatically less effective.
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HidaHayabusa
Feb 07 2013 12:26 AM
Even if an opponent is expecting Outwit, most of the times he/she needs to stop a Rickon start with a Valar in the next turn. Can't think of any deck that can follow with a Lurwin,RotrF, and whatever else you bought on setup+turn.

Most of my games are won by Northern Cavalry, and to be honest, I've never tested the mirror match. Especially in this kind of deck that searches a lot, I have to say that it's all about who gets the best start.

As far as the learned crest is concerned, probably we will be needing something that can be fetched with Gates, so maybe this targ Maester that does something funky with the discard pile (name pending...), and certainly Old Nan can be good. Especially if we can make some room for Dissensions.

Will be testing a bit during the weekend, and I will come back with some results+list.

Edit: Maester's name is Archmaester Marwyn.
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HidaHayabusa
Feb 08 2013 02:53 PM
Play feedback:

I won 4 games in a row yesterday with a similar list. The difference was Fury of the Wolf as the resticted, Be the wolf in two copies, Greatjon-Blackfish-Old Nan-Robb-Cassell and Eddard (the deadly version). I skipped the Grey Wind. I also played the Shadow Arya.

My games were against Martell House, Lanni House, Targ KoThH and Stark Winter.

The 3 first opponents lost to Outwit (i mulliganned luckily to Rickon Starts) and flooded the board. 2nd turn Outwit was too much. I guess that if I replayed them, they would be prepared.

The stark winter was won by stalling to mid game and abusing Old Nan with Bran. Gave Direwolf to one of their chars, kneeled it with Bran (profit). It was a control battle, and I managed to tank winter and some mirror cards.

Bottomline: The Stark tutoring seems quite powerful, and I haven't identified any matchup that I can't battle. It's weaker if the opponent expects the whole pack of tricks, but there are too many in there.

Sometimes I felt that I was running out of cards if I decided not to Herrenhall-fetch, but I assume that I never got starved economically.

That's about it. Oh, and also run Old Nan :)

P.S: Style Points for Old Nan giving 'Lady' to Jhogo, before I blow him up with Red Wedding ;)
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scantrell24
Feb 09 2013 02:09 PM

As far as the learned crest is concerned, probably we will be needing something that can be fetched with Gates, so maybe this targ Maester that does something funky with the discard pile (name pending...), and certainly Old Nan can be good. Especially if we can make some room for Dissensions.

Edit: Maester's name is Archmaester Marwyn.




The stark winter was won by stalling to mid game and abusing Old Nan with Bran. Gave Direwolf to one of their chars, kneeled it with Bran (profit).



Neither of those are legal moves.

http://www.fantasyfl....4_High_res.pdf
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HidaHayabusa
Feb 09 2013 08:37 PM
Thanks for the clarification :)
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PulseGlazer
Feb 10 2013 10:39 PM
I beat this deck, or a really siimilar version BARELY with the Martell KotHH no locations yesterday. It's a mean build, but could use yet more draw.
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HidaHayabusa
Feb 11 2013 01:21 PM
I don't think that there is any reliable card draw other than Harrenhall, Blackfish and Guard at riverun. Probably against KotHH decks, it just needs to skip all the mass removals, but I am not familiar with the Martell-no-location.
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PulseGlazer
Feb 11 2013 10:06 PM
It's the usual resetting Martell KotHH but with 3 favorable ground and no non limited locations... And some city plots.

Neither of those are legal moves.

http://www.fantasyfl....4_High_res.pdf


Could someone explain why those moves are illegal? I couldn't find a section in the FAQ referencing it.
Thank you.
You can't give the direwolf trait and kneel an opponents character...you can give it the trait but you can't force them to kneel it as it's not in your control.
Makes sense you can't pay costs with cards you don't control. But could you give ally with old nan and drop dissension?

Makes sense you can't pay costs with cards you don't control. But could you give ally with old nan and drop dissension?


Yep, of course.
    • ossa likes this

Cool tricks in this deck are getting Summer and Shaggydog on Bran Stark. It means he's potentially a strength 4 tricon, with stealth, deadly, and stands each time he wins a challenge. I've had him win 6 challenges in a single turn. Combine this with Winterfell Practice Yard to give him renown and melee, and he's a tank.


Is this right? Shaggydog stands himself after he wins a challenge, not attached character.
    • lmsndrs likes this
That is correct, only shaggy dog stands but does have the dire wolf trait.