Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Maesters of Deepwood Motte [1st place Finnish regionals, 5-1]

Stark 2013 Regionals 1st Place
Submitted by: Kripa
Submitted: Apr 22 2013 04:44 PM
Views: 3410
Last updated: Apr 22 2013 08:13 PM
Category: Stark
Deck Name: Maesters of Deepwood Motte [1st place Finnish regionals, 5-1]
Deck Contents: Total Cards (63)

House (1)
House Stark (Core) x1

Agenda (1)
The Maester's Path (GotC) x1

Plot (7)
At the Gates (GotC) x1
A City Besieged (CD) x1
City of Sin (AToT) x1
City of Soldiers (TBoBB) x1
City of Spiders (TftRK) x1
Outwit (TIoR) x1
Valar Morghulis (Core) x1

Character (28)
Follower of the Many-Faced God (CD) x3
Midnight Sentry (BoRF) x2
Ser Kyle Condon (APS) x1
Fleet from Wolf's Den (RotK) x1
Kingsguard Squire (PotS) x2
Osha (AKitN) x1
Brienne of Tarth (PotS) x1
Carrion Bird (TWoW) x1
Catelyn Stark (LoW) x1
Hodor (Core) x1
Hungry Mob (CoS) x3
Maester Aemon (Core) x1
Maester Luwin (FtC) x3
Maester of Last Hearth (HtS) x2
Maester Vyman (TWoW) x1
Old Nan (BoRF) x1
Archmaester Marwyn (MotA) x1
Archmaester Ebrose (CbtC) x1
Walder Frey (ACoS) x1

Location (15)
Frozen Outpost (LoW) x2
Swamps of the Neck (TPoL) x3
Flea Bottom (TGM) x1
Great Keep (LoW) x3
Narrow Sea (LoW) x3
Street of Silk (LotR) x1
Street of Sisters (Core) x1
White Harbor Dromon (TGF) x1

Attachment (14)
Bronze Link (FtC) x1
Copper Link (GotC) x1
Gold Link (TIoR) x1
Iron Link (MotA) x1
Valyrian Steel Link (HtS) x1
Steel Link (TIoR) x1
Black Iron Link (MotA) x1
Apprentice Collar (GotC) x3
Frozen Solid (LoW) x2
Crown of Winter (LoW) x2

Event (6)
Distinct Mastery (Core) x2
Citadel Law (MotA) x2
Dissension (QoD) x2

Cheap stark maester deck with lots of stand + challenge shenanigans and some control from city plots. Lost last swiss game to Iiro's efficient GJ long voyage deck, but managed to beat him in the final match due to his lousy setup.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 4, 3, 3, 1, 4, 2
Average Plot Income: 2.857
Number of deck cards providing income: 3
Average deck cards income: 1.000
Number of cards providing influence: 3


2 Comments

Seems like a really nice deck. I have never tryed maesters path. Can u tell me more about your strategy? How many attachments u put to agenda? What attachment u try to get and to what charcters? Does this work on melee if u change the plots? Thanks. I will be happy if u help me out. Have a nice weekend
Oh sorry, havent seen your comment. Thanks, the strategy was pretty much to flood the table early so you could get as many challenges through as early as possible and start abusing the chains. Luwin is usually the big guy who i try to dupe and load the chains on early. I put all chains + 1 apprentice collar on agenda to make a total of 8 chains on agenda. The chains i take depends alot of the board situation, if i have squires or dissension i take copper link early to abuse the standing with kingsguard trait or to blow someone important up, almost always i take valyrian steel link early also so i can start getting card advantage asap. If i need to push challenges through i take iron link or black iron link. Most of the time i succeeded in duping luwin first turn and pushing 3 challenges through to pump him up and draw shitloads of cards before second plots, at which point i wasnt too worried about my opponent possibly valaring. If they did valar i could easily flood the table again and start pushing again, and the later they delayed their reset, the more advantage i managed to gain with chains so it was usually a win-win for me. Burn is a tough matchup for this deck, and kothh decks with many resets, but luckily i didnt face such decks in the tournament. I wouldnt use this in melee because 3 players are likely to gang up on you and do everything to blow the chainloaded maester up, which really screws the strategy of this deck. Feel free to try though and let me know if it works out for you :) By the way this deck is still legal as it is, and i would maybe switch out valar, steel link and citadel law if i were to play this again.