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Stark Noble Conquest Martell

Stark
Submitted by: Bheanhould
Submitted: May 30 2014 05:44 AM
Views: 2940
Last updated: May 31 2014 06:43 AM
Category: Stark
Deck Name: Stark Noble Conquest Martell
Deck Contents: Total Cards (60)

House (1)
House Stark (Core) x1

Agenda (1)
Conquest (SoW) x1

Plot (7)
The Power of Blood (Core) x2
Men of Pride (THoBaW) x1
Herding the Masses (Core) x1
Retaliation! (ASoSilence) x1
Fury of the Wolf (AE) x1
Respect of the Old Gods (LoW) x1

Character (29)
Arianne Martell (PotS) x2
Dagos Manwoody (TBC) x1
Doran Martell (TGM) x1
Edric Dayne (IG) x1
The Red Viper (PotS) x3
Catelyn Stark (LoW) x1
The Blackfish (LoW) x2
Robb Stark (LoW) x2
Bolton Refugee (RoW) x3
Hodor (Core) x1
Ser Kyle Condon (APS) x1
Meera Reed (TftH) x1
Shaggydog (Core) x1
Eddard Stark (TTotH) x2
Guard at Riverrun (LoW) x3
Wyman Manderly (RotK) x1
Ser Edmure Tully (TCP) x1
Lyanna Stark (ODG) x1
Jon Arryn (TTotH) x1

Location (17)
Ghaston Grey (FtC) x3
Norvos (VD) x1
Ocean Road (WLL) x1
Harrenhal (ODG) x1
Great Keep (Core) x3
Narrow Sea (Core) x2
Lord Eddard's Chambers (Core) x1
Flea Bottom (TGM) x1
River Row (QoD) x1
Street of Sisters (Core) x1
Street of Steel (Core) x1
Shadowblack Lane (Core) x1

Attachment (7)
Poisoned Coin (THoBaW) x3
Frozen Solid (LoW) x3
Crown of Winter (LoW) x1

Event (7)
Nightmares (LoW) x2
Guilty! (Core) x1
Distinct Mastery (Core) x1
No Quarter (TBC) x3

Control opponents, bouncing Martell nobles with Ghaston Grey. Use Power of Blood to protect both Stark and Martell nobles. What if Oberyn Martell was betrothed to Lyanna Stark?
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 4, 4, 4, 2, 4, 5, 2
Average Plot Income: 3.571
Number of deck cards providing income: 4
Average deck cards income: 1.000
Number of cards providing influence: 4


10 Comments

First thought: Meera Reed and Fury of the Wolf are both restricted.

 

Also thinking that this deck has a mix of aggro and nobles-based control/survivability, but can generally only do one of these things on a given turn efficiently, depending on the plot you pick. How have you found it plays?

 

The much maligned Towers from the current cycle might be worth a look for you, if you're considering Stark/Martell Conquest with Red Viper, ghaston grey, control elements and a lower character count. I'm not sure how efficient such a deck might be given its anergy with aggro, but I think its a concept space worth exploring.

Thanks for the comment! Need to test this deck more to truly define it, but so far it has performed quite well in my tiny meta. As you say, it functions like a basic stark aggro deck, but with Ghaston Grey out, I usually bounce one of my Martell nobles immediately to get rid of an opponent's threatening character. Mid-late game I'll put the Red Viper out and keep him safe with the Power of Blood(s). For the most part, I feel like this deck has an answer to a lot of what my opponents might sling my way. It's hard to shut down, but perhaps it lacks the sheer power potential of other decks with a more focused engine/strategy. Strength and vulnerability is the trade off, I guess. But I've had a lot of fun with this deck, even when it loses.

 

Good catch on the restricted, forgot about Meera. I'll swap her out, maybe with Brienne (PotS) or Galbart Glover (CbtC). Or Myrcella (ODG). Actually, I'll probably experiment with one of the towers, as you suggested. Although, in melee, Fury ceases to be a restricted card, right?

Thanks for the comment! Need to test this deck more to truly define it, but so far it has performed quite well in my tiny meta. As you say, it functions like a basic stark aggro deck, but with Ghaston Grey out, I usually bounce one of my Martell nobles immediately to get rid of an opponent's threatening character. Mid-late game I'll put the Red Viper out and keep him safe with the Power of Blood(s). For the most part, I feel like this deck has an answer to a lot of what my opponents might sling my way. It's hard to shut down, but perhaps it lacks the sheer power potential of other decks with a more focused engine/strategy. Strength and vulnerability is the trade off, I guess. But I've had a lot of fun with this deck, even when it loses.

 

Good catch on the restricted, forgot about Meera. I'll swap her out, maybe with Brienne (PotS) or Galbart Glover (CbtC). Or Myrcella (ODG). Actually, I'll probably experiment with one of the towers, as you suggested. Although, in melee, Fury ceases to be a restricted card, right?

 

As does Meera!

 

But a melee build is very different: in that circumstance you'll be wanting means to have spikes of sudden power game, as the guy who wins melee is normally the one who gets a surprise 7+ power in turn 2 to 4. Melee is a very different game.

 

Coming back to the joust build, I find it very hard not to run 1 x the Scourge in any deck that can play martell locations at cost.

 

Broadly with Stark/Martell in joust, I'd look at maximising your defence and control elements, with yer Ghaston Greys, Guard at Riverruns, Scourge, nobles, etc. Pretty much as you're doing, but with more card draw, and some sort of decisive endgame finisher. Red Viper is a great finisher, but not so much in a 29-character deck that is killing opponent characters.

 

There;s a potential build, I think, for Martell and Stark defensiveness (minus the Martell only cards), the new towers, Martell icon removal and Red Viper / Power of Blood finisher. Tier 2, probably, but potentially a lot of fun.

If you bounce them aren't you giving them power all the time, if it bounces to hand and has "left play"?

Prized doesn't trigger when something is bounced back to your hand. Only

when they're "moribund:discard" oder "moribund:dead".

Damn this game its wording lol. How is something going back to your hand not "leaving play"? 

Read this:
http://www.cardgamed...s-issue-33-r962

 

And the official ruling. It doesn't say anywhere that the card has to leave play ;)

Quote from Nate French:

 

Mechanically, Conquest and Defiance introduces the “prized” keyword to the A Game of Thrones: The Card Game environment. This keyword allows you to experiment with new balances of risk and reward in deck-building and gameplay by introducing an additional "risk cost" to a number of cards. Whenever a prized character, location, or attachment leaves play; or a prized plot moves to its owner's used pile; or a prized event card is played; each opponent of the player who was using the prized card claims power equal to that card's prized value.

The Scourge is pretty amazing. It would complement the deck's ability to control. Red Viper / Power of Blood is my main finishing strategy. Any ideas for more draw? Good points about melee, have only had the opportunity to joust with this deck so far. Martell/Stark defensive icon removal sounds like a cool deck, by the way.

 

As for prized, I've seen both these definitions of the keyword and in the case of this deck, of course, I hope it isn't strictly "leaves play". I assume the rule excerpt that comes with the new chapter packs takes precedence. But even if not, when it comes to bouncing a Martell noble, giving your opponents 1 power in order to return one of their characters fat with a bunch of renown power still seems worth it to me.

Bambi - From the final page of the FAQ:
When a card with the prized keyword is killed or discarded from play, when a prized event card is played, and when a prized plot card is moved to its owner’s used plot pile, each of that player’s opponents claims X power for his or her House, where X is the value following the prized keyword on the card. This power is claimed as a passive effect.
    • Bambi likes this