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Stark/Martell Conquest 3rd Place Greenville SC

Stark
Submitted by: greyhat
Submitted: Mar 24 2014 04:51 PM
Views: 3594
Last updated: Mar 25 2014 03:06 AM
Category: Stark
Deck Name: Stark/Martell Conquest 3rd Place Greenville SC
Deck Contents: Total Cards (60)

House (1)
House Stark (Core) x1

Agenda (0)

Plot (7)
Valar Morghulis (Core) x1
The Power of Blood (Core) x2
The Art of Seduction (LotR) x1
Burning Bridges (QoD) x1
The Minstrel's Muse (RotO) x1
The Red Wedding (PotS) x1

Character (35)
Arianne Martell (PotS) x2
Brienne of Tarth (PotS) x1
Catelyn Stark (LoW) x1
Dornish Paramour (TTotH) x3
Eddard Stark (TTotH) x3
Hodor (Core) x1
House Messenger (PotS) x3
Hungry Mob (CoS) x3
Lost Spearman (MotM) x3
Maester Luwin (FtC) x1
Maester Vyman (TWoW) x1
Meera Reed (TftH) x3
Sansa Stark (TftRK) x1
Ser Arys Oakheart (PotS) x1
Ser Jorah Mormont (PotS) x1
Ser Kyle Condon (APS) x1
The Blackfish (LoW) x1
The Red Viper (PotS) x3
Tycho Nestoris (SoW) x1
Coldhands (THtW) x1

Location (14)
Narrow Sea (Core) x3
Shadowblack Lane (Core) x1
Street of Silk (LotR) x1
Summer Sea (PotS) x3
Water Garden (PotS) x2
Flea Bottom (TGM) x1
Great Keep (Core) x3

Attachment (5)
Frozen Solid (LoW) x2
Taste for Blood (PotS) x3

Event (6)
Choosing the Spear (AJE) x3
No Quarter (TBC) x3

5-0 in Swiss. Try this deck, it's fun. In order to win, you must master correct timing of the three key plots: Burning Bridges, The Art of Seduction, and The Minstrel's Muse.
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 2, 4, 4, 3, 5, 4, 4
Average Plot Income: 3.714
Number of deck cards providing income: 6
Average deck cards income: 1.000
Number of cards providing influence: 6


16 Comments

I like it! Noble Ned and The Viper are a great combo, though with so many characters in your deck, how often is TRV's passive in effect? Side note: if you trigger your Dornish Paramours, your opponent will score a power due to Prized (which might be a good set up for a high-claim Power challenge with Arianne)!
Oh, you forgot to actually list Conquest as your agenda, heh.
The Viper activated and won two games for me. Really it depends on how much the opponent is willing to sacrifice to play around him. The power for Paramours and the OOH seas is definitely risky, so you have to play smart. Don't trigger the paramour against Siege if you are in danger of getting out-rushed. It never came up in the tournament; I didn't face any decks that threatened to rush faster. You are also correct to suggest that giving your opponent power when you can steal it back is not usually a bad thing.
And yes, I definitely forgot the agenda.
An opponent running Siege of Winterfell can't claim power for Prized. Glad to hear the deck did well, it looks fun to play.
Right, right, just making a point ;) Thanks.
Photo
slothgodfather
Mar 26 2014 05:39 PM

An opponent running Siege of Winterfell can't claim power for Prized. Glad to hear the deck did well, it looks fun to play.


Oh wow.. I never gave that any thought.... sucks for them.
I just built a stark/martell deck and remembered that this had been posted, so I decided to come back and look it over (since I kind of skipped it the first time). Obviously I have a couple new packs to work with, but I'm surprised at how different it is outside of the basic idea of throwing in TRV and Arianne with cancel Ned (since that is the obvious stark/martell advantage).

Do you still use this deck (and updates/tweaks) or have you archived it for now?

You know, I haven't played with it since the tournament but I was thinking about dusting it off and updating it for the new FAQ. What is different about your deck?

How much power did the deck give away? Would Treaty with the South do less harm? Whilst it means they only need 10, if you would give them more than that and be unable to claim it back, it is less dangerous than Treaty.

I considered using Treaty, and in practice the deck doesn't function much differently. My reason for choosing Conquest was that I judged it was more important to reliably claim power against slow decks than to defend against possible counter-rushes. In the tournament, it was never an issue.

You know, I haven't played with it since the tournament but I was thinking about dusting it off and updating it for the new FAQ. What is different about your deck?


Here's my list with a report.

http://teamcovenant.com/agktmte/?p=205

An opponent running Siege of Winterfell can't claim power for Prized. Glad to hear the deck did well, it looks fun to play.

 

Even if prized character is killed during mil challenge ? Or location is "prized of wared"  :)

Yeah, our decks have a lot of differences. I like what you've done, and it seems to have worked. Personally, if I'm running Stark that means I'm running Meera as my restricted. She's too good to pass up, especially because I dreaded Mel's Favor stealing my Viper, and Meera is a great answer to the Favor.

 

I definitely considered going the Ghaston route, but like you said, I don't think it is necessary. My deck wants to keep it's nobles on the board collecting power. Also, at the time, I felt that there was too much location control running around the meta. Finally, it doesn't work with Burning Bridges, which was my ace in the hole all day long.

 

I notice that you aren't running The Art of Seduction. Do you think you would include it now, with the river plots running rampant? It was very effective in all of my games.

    • agktmte likes this

Even if prized character is killed during mil challenge ? Or location is "prized of wared"  :)

 

If prized is triggered during a military challenge, then you are correct, they can claim the power.

Yeah, our decks have a lot of differences. I like what you've done, and it seems to have worked. Personally, if I'm running Stark that means I'm running Meera as my restricted. She's too good to pass up, especially because I dreaded Mel's Favor stealing my Viper, and Meera is a great answer to the Favor.

 

I definitely considered going the Ghaston route, but like you said, I don't think it is necessary. My deck wants to keep it's nobles on the board collecting power. Also, at the time, I felt that there was too much location control running around the meta. Finally, it doesn't work with Burning Bridges, which was my ace in the hole all day long.

 

I notice that you aren't running The Art of Seduction. Do you think you would include it now, with the river plots running rampant? It was very effective in all of my games.

Yes, Art of Seduction would now be in the plot deck if I were keeping up with it.  If I didn't choose to use the Rivers myself that is.  Other than the viper, none of the martell nobles have renown, so GG works really well with them.  Besides, since it's not vital, opponent's waste their location control on it instead of the other stuff.  It's not like there's any plot dedication to getting GG into play or anything. I didn't even use 3 copies (though I probably should).

 

EDIT:

I also debated myself about Meera or the Fury plot, but since I threw it together pretty quickly and didn't include Meera but wanted to be able to use To Be a Wolf for standing and searching it made a lot of sense at the time.  If I were to work this out seriously I might reconsider that and figure something out.  I would also drop the janky casual combo stuff with imposter of course.

I considered using Treaty, and in practice the deck doesn't function much differently. My reason for choosing Conquest was that I judged it was more important to reliably claim power against slow decks than to defend against possible counter-rushes. In the tournament, it was never an issue.

 

I'm going to try out this deck tomorrow, against two friends, one of whom is a fierce Lannister player. He is by no means a "slow deck" so I am going to include Treaty With the South instead of Conquer; I'll admit it, he scares me hehe! Conquer as my agenda would practically give him the game.

I still have to decide what to do about the Restricted cards in here, though (The Art of Seduction, Meera Reed, The Red Viper and Coldhands). Meera can stay since we'll be playing Melee, and I don't mind cutting Coldhands out, but the remaining two are a tough choice.