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targ summer v2

Targaryen
Submitted by: alex2004
Submitted: Jul 24 2013 09:21 PM
Views: 1522
Last updated: Jul 26 2013 04:27 AM
Category: Targaryen
Deck Name: targ summer v2
Deck Contents: Total Cards (60)

House (1)
House Targaryen (Core) x1

Agenda (1)
Knights of the Hollow Hill (MotM) x1

Plot (7)
At the Gates (GotC) x1
Called to Court (ODG) x1
Men of Duty (AHM) x1
Spending the Winter Stores (QoD) x1
Retaliation! (ASoSilence) x1
Regroup (KotStorm) x1
Valar Morghulis (Core) x1

Character (25)
Advisor to the Crown (QoD) x2
Archmaester Marwyn (CD) x1
Balerion the Black (RotO) x3
Brown Ben Plumm (Core) x1
Daenerys Targaryen (QoD) x3
Drogon (QoD) x2
Initiate of the Citadel (QoD) x2
Linked Advisor (TIoR) x2
Oldtown Scholar (FtC) x3
Rhaegal (QoD) x2
Strong Belwas (VD) x2
Viserion (QoD) x2

Location (15)
Summer Sea (QoD) x3
Summer Encampment (SA) x2
Qarth (QoD) x1
Meereenese Fighting Pit (ARotD) x2
Meereen (QoD) x1
Kingsroad Fiefdom (QoD) x2
Great Pyramid of Meereen (AHM) x1
Eastern Fiefdoms (QoD) x2
Astapor (QoD) x1

Attachment (7)
Black Raven (ASoS) x2
Blood Magic Ritual (TCC) x2
Dragon Lore (CbtC) x3

Event (13)
Dance With Dragons (Core) x3
Field of Fire (QoD) x2
Maegi's Promise (QoD) x3
Make an Example (PotS) x2
Retreat (Core) x3

get balerion out keep bouncing him back to your hand. rinse and repeat
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 3, 2, 3, 4, 4, 2, 2
Average Plot Income: 2.857
Number of deck cards providing income: 0
Average deck cards income: 0
Number of cards providing influence: 10


6 Comments

Blood Magic Ritual no longer works on dragons.
Sure it does just not the way I want it to. You can still save the charater from being killed. So its not as broken as before but still good.
With the new errata it can't bring back No Attachments characters. So you can't get your dragons back with it anymore. It will still work on your other characters of course.
I thought all the errata changed was the last line of it to kill character instead of kill attached character.
Actually alex2004 is right agktmte. The character still comes into play, it just immediately dies after it comes into play because BMR can't attach and is then discarded. There was actually a ruling question about this on the FFG forums and ktom said that the character still comes into play, it would just die as soon as it did. However, if you were doing it to get a dupe you would still get the dupe out of it because the character comes into play as a dupe and not a actual character. Thus when BMR would kill the character it returns a null value because the character is not there. It never entered play as a character, it entered play as a dupe.


This is the ruling directly from ktom. People were argue is the hatchling is or isn't a passive effect, so ignore that part of his post.




The ruling has always beed (and it is a ruling) that when a dupe is either played or put into play, it enters play directly as a dupe. It is never in play as a character, etc. So, if you use Blood Magic Ritual to put a dupe into play (by choosing a second copy of a unique character you already have in play), the chosen card will enter play as a dupe - before the attachment fails to attach, activating the "kill if" effect of BMR. So because of the timing in that situation, there is nothing to decide.

On the Hatchling situation, keep in mind that BMR isn't "after BMR leaves play or is discarded," either. It is "if BMR leaves play or is discarded...," the same as the Hatchlings text of "if you control the adult version...". You can quibble about whether the Hatchling is passive or not, but whatever your answer is, the unattached-BMR-kill is going to be the same thing. So if they become valid at the same time, they will conflict and the first player will get to decide the order. That means the "First player gets to decide whether the hatchling becomes a dupe before BMR kills, or BMR kills before the hatchling becomes a dupe" conclusion is correct, too.





So, basically how it works with No Attachment characters now is this. You bring a dragon into play. It actually does enter play. BMR attempts to attach but can not and is thus discarded from play triggering the kill if this card can not be attached part. At this point you can then proceed to save the character because it does enter play.
Tyvm karma I was sure that's how it works now