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The Wall
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, -- | Last updated --
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3 Comments
Hmm. This newer version proves that DT does not feel NW as faction.
It is boring as hell to play against this location. You Exactly know what will happen: Wall, Queenscrown, Mutiny, Veteran Builder, etc and shitload of discard effects. If you blank or destroy Wall, game is basically won withouth much resistance.
First they introduced Craven and Haunted Forrest making NW non interactive, now they are again introducing auto-play mechanics. New Wall Deck practially builds itself.
All they had to do is create strong "win in defence" mechanics, but first they went into anti-UO, and now turned character stealing into predictable, auto-including and NPE mechanic.
Quo Vadis NW?
Does this mean that your neutral characters are no longer neutral when this card is in play? So, e.g., cannot be knelt for Tithe?
I believe that is correct.