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The Crow is a Tricksy Bird



  • Type: Event
  • Faction: The Night's Watch (Loyal)
  • Cost: 2
  • Plot Action: Kneel your faction card to choose an opponent and look at his or her plot deck. Choose 1 plot in that deck. That player must reveal that plot as his or her next plot card, if able.
    Card design by 2014 Joust World Champion, Sam Braatz.
  • Quantity: 3
  • Number: 106
  • Illustrator: Federico Musetti
Want to build a deck using this card? Check out the A Game of Thrones 2nd Edition Deck Builder!
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10 Comments

I was looking forward to some plot manipulation, not to mention peeking on enemy’s plots. 
Martell’s got great plot (which should be neutral IMO), so half my expectations were satisfied and now it is the time for peeking. 
 
Unfortunately, this event just does not feel right. One must build too much around it to really benefit from it, since x1 is not really an option for it. You would not  only need at least two plots to activate it, but also two plots to counter what has been selected (for instance Forgotten Plans, Varys Riddle, Naval Superiority).
I can imagine scenarios where badly started match for opponent turns into nightmare, but in the long run, should I prepare 1/3rd of my deck just to be able to Valar with my opponent’s plot, when I use some high gold plot? I doubt that.
 
This should be a dominance (or anything post marshalling) action with higher cost. Maybe even 4. Not to mention it would fit thematically much better to Baratheons and their Red Woman.

I thought it came in pretty handy with 2x Trade Routes and 1x Vary's Riddle. Dom Action for 4 would probably be too strong.

When martell oponent has 2 same plots in plot deck and NW player choose one of them. Then martell uses change of plans. Can he select THE ONE plot, to not be forced to play him next turn?
    • mplain and chriswhite like this

That is a super awesome question that I'm surprised has not been asked before.  I assume that it would depend on which copy was chosen, but no matter what the ruling is, it seems like it would have to be on the honor-system.

It's interesting because it's a lasting effect that affects a card that is both out of play, and in a hidden area.  There aren't too many of those, and they usually side-step the issue with language like "card with the same title" (e.g. The Iron Bank Will Have Its Due).

This is a most excellent question indeed!
My take is that the Martell player simply says "I move the plot that you've chosen to the used pile", and that's it. Still, it is funny how something that was carefully avoided in the rules still made its way into the game :)

So, when Ser Gerris Drinkwater put that plot back, Martell should play it?

    • mplain likes this

Im so confused with this cards. For example, If someone use Nightmares on character, then I return him on hand and jump back, should it be still blank? If honor-system is in use, it should be same with Nightmares

With Nightmares, it wouldn't still be blank. 
When an effect (e.g. Nightmares) affects a card in play (e.g. a character) all lasting effects on that card expire when it leaves play. However, when something affects a card not in play, things get more complicated.  Luckily, there are only a few cards that can do this––His Viper Eyes, Seen In Flames, Hired Assassin, some search cards.  But most of those cards have a one-time effect that occurs immediately and then resolves. What's unique about The Crow Is A Tricksy Bird is that it creates a lasting effect––and one that lasts for a very long time, during which many exciting things can happen...

    • mplain likes this

Tricksy Bird forces you to reveal a plot card with the same name as the one chosen — not necessarily the particular copy of that plot card chosen. If a copy of the chosen plot card is in your plot deck when it’s time to reveal plots, you must reveal the chosen plot.

[Danny Schaefer, 20.09.2018] (Source)