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Fury of the Storm


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Rationing

Rationing

  • Type: Plot
  • Faction: Neutral
  • Gold: 5
  • Initiative: 5
  • Claim: 1
  • Reserve: 5
  • Edict. Winter.
  • Players cannot trigger reactions to winning or losing challenges.
  • Quantity: 3
  • Number: 49
  • Illustrator: Tiziano Baracchi
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No Comments have been made.
Red Priest

Red Priest

  • Type: Character
  • Faction: Baratheon
  • Cost: 3
  • Icons: MilitaryIntrigue
  • Strength: 2
  • R’hllor.
  • Reaction: After Red Priest enters play, look at an opponent’s hand. Then, choose 1 card in that hand and remove it from the game until Red Priest leaves play.
  • The red priests lit their fires every day at sunset, to thank R'hllor for the day just ending, and beg him to send his sun back on the morrow to banish the gathering darkness.
  • Quantity: 3
  • Number: 12
  • Illustrator: Adam Lane
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No Comments have been made.
Renly Baratheon

• Renly Baratheon

  • Type: Character
  • Faction: Baratheon
  • Cost: 6
  • Icons: MilitaryIntriguePower
  • Strength: 3
  • Lord. King.
  • Renown.
    Action: Kneel your faction card to put a non-[Baratheon] character with printed cost X or lower into play from your hand. X is Renly Baratheon’s STR.
  • “Tyrell swords will make me king.”
  • Quantity: 3
  • Number: 4
  • Illustrator: Alexandre Dainche
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No Comments have been made.
Robert Baratheon

• Robert Baratheon

  • Type: Character
  • Faction: Baratheon (Loyal)
  • Cost: 7
  • Icons: MilitaryPower
  • Strength: 5
  • Lord. King.
  • Renown.
    Reaction: After the standing phase begins (choose one):
    -other characters with printed cost 5 or higher cannot stand this phase.
    -characters with printed cost 4 or lower cannot stand this phase.
    -locations cannot stand this phase.
  • Quantity: 3
  • Number: 1
  • Illustrator: Paolo Puggioni
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No Comments have been made.
Salladhor Saan

• Salladhor Saan

  • Type: Character
  • Faction: Baratheon
  • Cost: 5
  • Icons: MilitaryIntriguePower
  • Strength: 3
  • Captain. Smuggler.
  • Reaction: After you marshal a Smuggler character, choose and kneel a location. Then, gain gold equal to that location’s printed cost. (Limit once per round.)
  • “Good ser, it is gold I crave, not words on papers."
  • Quantity: 3
  • Number: 5
  • Illustrator: Diego Gisbert Llorens
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No Comments have been made.
Selyse Baratheon

• Selyse Baratheon

  • Type: Character
  • Faction: Baratheon
  • Cost: 4
  • Icons: IntriguePower
  • Strength: 3
  • House Florent. Lady. Queen. R’hllor.
  • Reduce the cost of each R’hllor attachment you marshal by 3.
  • “A queen should be mistress beneath her own roof.”
  • Quantity: 3
  • Number: 8
  • Illustrator: Quintin Gleim
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No Comments have been made.
Ser Davos Seaworth

• Ser Davos Seaworth

  • Type: Character
  • Faction: Baratheon (Loyal)
  • Cost: 5
  • Icons: MilitaryIntrigue
  • Strength: 4
  • Knight. Smuggler. The Seven.
  • Stealth.
    Reaction: After you win a challenge in which Ser Davos Seaworth is participating, discard 1 power from the losing opponent’s faction card. Then, you may have a King character you control gain 1 power.
  • Quantity: 3
  • Number: 6
  • Illustrator: Alexandre Dainche
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No Comments have been made.
Ser Gregor Clegane

• Ser Gregor Clegane

  • Type: Character
  • Faction: Lannister
  • Cost: 4
  • Icons: MilitaryPower
  • Strength: 6
  • Knight. House Clegane.
  • Intimidate. Pillage.
    Forced Reaction: After you win a challenge in which Ser Gregor Clegane is participating, choose and kill a character you control.
  • “Gregor is a very large man. Also a very stupid one. Too stupid to know when he should die, it seems.”
    -Cersei Lannister
  • Quantity: 3
  • Number: 27
  • Illustrator: Michael Komarck
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No Comments have been made.
Ser Imry Florent

• Ser Imry Florent

  • Type: Character
  • Faction: Baratheon
  • Cost: 3
  • Icons: MilitaryPower
  • Strength: 2
  • House Florent. Knight.
  • Action: Kill Ser Imry Florent to choose an opponent. You may sacrifice any number of locations. For each location sacrificed this way, that opponent must choose and kneel a standing character he or she controls.
  • With four times as many ships as the boy king, Ser Imry saw no need for caution or deceptive tactics.
  • Quantity: 3
  • Number: 11
  • Illustrator: Melissa Findley
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No Comments have been made.
She-Bear

She-Bear

  • Type: Character
  • Faction: Stark
  • Cost: 3
  • Icons: Military
  • Strength: 3
  • House Mormont.
  • Reaction: After you marshal She-Bear, you may put a [Stark] character or attachment with printed cost 3 or lower into play from your hand.
  • “You are braver than I am, I fear. Are all your Bear Island women such warriors?”
    -Catelyn Stark
  • Quantity: 3
  • Number: 33
  • Illustrator: Aleksander Karcz
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No Comments have been made.
Shyra Errol

• Shyra Errol

  • Type: Character
  • Faction: Baratheon
  • Cost: 2
  • Icons: Power
  • Strength: 2
  • Lady.
  • Interrupt: When a character is killed, sacrifice Shyra Errol to move each power from that character to its controller’s faction card.
  • Quantity: 3
  • Number: 13
  • Illustrator: Katherine Dinger
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No Comments have been made.
Siege Preparations

Siege Preparations

  • Type: Plot
  • Faction: Neutral
  • Gold: 3
  • Initiative: 1
  • Claim: 1
  • Reserve: 6
  • Siege.
  • Dominance Action: Draw cards until your hand size is equal to your reserve value. (Limit once per phase.)
  • Pickup
  • Quantity: 3
  • Number: 48
  • Illustrator: Dallas Williams
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No Comments have been made.
Stannis Baratheon

• Stannis Baratheon

  • Type: Character
  • Faction: Baratheon (Loyal)
  • Cost: 7
  • Icons: MilitaryPower
  • Strength: 7
  • Lord. King. R’hllor.
  • Immune to opponents’ events.
    Reaction: After you win a [Power] challenge, draw X cards. X is the claim value on the attacking player’s revealed plot card.
  • "I never asked for this crown."
  • Quantity: 3
  • Number: 2
  • Illustrator: Aleksander Karcz
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No Comments have been made.
The Hand’s Tourney

The Hand’s Tourney

  • Type: Plot
  • Faction: Neutral
  • Gold: 5
  • Initiative: 2
  • Claim: 1
  • Reserve: 7
  • Kingdom. Summer.
  • Forced Interrupt: When claim is applied for a [Military] challenge, apply [Power] claim instead.
  • Quantity: 3
  • Number: 51
  • Illustrator: Paolo Puggioni
*****
No Comments have been made.
The Hollow Hill

• The Hollow Hill

  • Type: Location
  • Faction: Neutral
  • Cost: 2
  • Brotherhood. Westeros.
  • Dominance Action: If you control no loyal characters, kneel The Hollow Hill to search the top 10 cards of your deck for a non-loyal character, reveal it, and add it to your hand. Shuffle your deck.
  • “A refuge where neither wolves nor lions come prowling.”
    –Lem Lemoncloak
  • Quantity: 3
  • Number: 42
  • Illustrator: Zach Graves
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No Comments have been made.
The Horn that Wakes the Sleepers

The Horn that Wakes the Sleepers

  • Type: Event
  • Faction: The Night's Watch
  • Cost: 1
  • Reaction: After an opponent initiates a challenge against you, choose and stand a Builder character, a Ranger character, and a Steward character.
  • “They never blow three. Not for hundreds and thousands of years. Three means—”
    –Samwell Tarly
  • Quantity: 3
  • Number: 32
  • Illustrator: Jokubas Uogintas
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No Comments have been made.
The New Gods

The New Gods

  • Type: Plot
  • Faction: Neutral
  • Gold: 6
  • Initiative: 4
  • Claim: 1
  • Reserve: 4
  • The Seven.
  • Each The Seven character you control does not kneel when declared as an attacker in the first challenge you initiate during the challenges phase.
  • Quantity: 3
  • Number: 52
  • Illustrator: Dinodrawing
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No Comments have been made.
The Prince that was Promised

The Prince that was Promised

  • Type: Agenda
  • Faction: Neutral
  • Cost:
  • Prophecy.
  • After all agendas are announced, name a unique character.
    Other characters you control cannot gain power.
    Reaction: After you win a [Power] challenge by 5 or more STR, kneel your faction card to, either: stand the named character and draw a card; or, search your deck, discard pile, and dead pile for the named character, reveal it, add it to your hand, and shuffle your deck.
  • Quantity: 3
  • Number: 45
  • Illustrator: David Griffith
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3 Comments
The Stormlands

• The Stormlands

  • Type: Location
  • Faction: Baratheon (Loyal)
  • Cost: 4
  • Westeros.
  • You may initiate an additional [Power] challenge during the challenges phase.
    Reaction: After you win a [Power] challenge, kneel The Stormlands to choose and stand a participating King or Queen character.
  • Quantity: 3
  • Number: 17
  • Illustrator: Leanna Crossan
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No Comments have been made.
Unlikely Champion

Unlikely Champion

  • Type: Character
  • Faction: Neutral
  • Cost: 3
  • Icons: MilitaryIntrigue
  • Strength: 2
  • Knight.
  • While you control a Lord or Lady character, Unlikely Champion gains a [Power] icon.
  • Near forty men took part, freeriders and hedge knights and new-made squires in search of a reputation.
  • Quantity: 3
  • Number: 40
  • Illustrator: Aleksander Karcz
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No Comments have been made.
Warhammer

Warhammer

  • Type: Attachment
  • Faction: Baratheon
  • Cost: 1
  • Weapon.
  • If attached character’s printed STR is 4 or lower, it gets +2 STR.
    If attached character’s printed STR is 5 or higher, it gains intimidate.
  • He'd had a giant's strength too, his weapon of choice a spiked iron warhammer that Ned could scarcely lift.
  • Quantity: 3
  • Number: 22
  • Illustrator: Jaime Carrillo
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No Comments have been made.
Wily Smuggler

Wily Smuggler

  • Type: Character
  • Faction: Baratheon (Loyal)
  • Cost: 2
  • Icons: MilitaryPower
  • Strength: 1
  • Smuggler.
  • Action: Choose 1 card from your hand and place it on top of your deck. Then, at the end of the phase, draw 1 card. (Limit once per round.)
  • A smuggler had best know men as well as tides, or he would not live to smuggle long.
  • Quantity: 3
  • Number: 16
  • Illustrator: Brenda Bae
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No Comments have been made.