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House of Thorns


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The Bastard of Godsgrace

• The Bastard of Godsgrace

  • Type: Character
  • Faction: Martell
  • Cost: 5
  • Icons: MilitaryIntrigue
  • Strength: 4
  • Bastard. Knight.
  • Renown.
    Challenges Action: Discard 1 power from The Bastard of Godsgrace to reduce the cost of the next card you play or ambush this phase by 2.
  • Quantity: 3
  • Number: 31
  • Illustrator: JB Casacop
*****
4 Comments
Hellholt

• Hellholt

  • Type: Location
  • Faction: Martell
  • Cost: 2
  • Dorne. House Uller. Stronghold.
  • Reaction: After you lose a challenge by 5 or more STR, Hellholt gains 1 power.
  • Half of the Ullers are half-mad, the saying went, and the other half are worse.
  • Quantity: 3
  • Number: 32
  • Illustrator: Alfred Khamidullin
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2 Comments
Small Paul

• Small Paul

  • Type: Character
  • Faction: The Night's Watch
  • Cost: 5
  • Icons: MilitaryIntrigue
  • Strength: 5
  • Steward.
  • No attachments except Weapon.
    Interrupt: When Small Paul is killed, search the top X cards of your deck for any number of Steward characters, reveal them, and add them to your hand. X is your reserve value. Shuffle your deck.
  • Quantity: 3
  • Number: 33
  • Illustrator: Mauro Dal Bo
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No Comments have been made.
Broken Vows

Broken Vows

  • Type: Event
  • Faction: The Night's Watch
  • Cost: 1
  • Marshaling Action: Give control of a [Night's Watch] character you control to an opponent. Then, take control of a non-loyal character that player controls with a lower printed cost.
  • Quantity: 3
  • Number: 34
  • Illustrator: Andreia Ugrai
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2 Comments
Ser Dontos Hollard

• Ser Dontos Hollard

  • Type: Character
  • Faction: Stark
  • Cost: 3
  • Icons: Military
  • Strength: 2
  • Fool. Knight.
  • No attachments except Weapon.
    Interrupt: When a Lady character would be killed or discarded from play, stand Ser Dontos Hollard to save that character.
  • "... all those years I was a knight, I was truly a fool, and now that I am a fool I think... I think I may find it in me to be a knight again..."
  • Quantity: 3
  • Number: 35
  • Illustrator: Rafal Hrynkiewicz
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No Comments have been made.
Last Hearth

• Last Hearth

  • Type: Location
  • Faction: Stark
  • Cost: 1
  • House Umber. The North.
  • Action: Kneel Last Hearth to give a participating [Stark] character +2 STR until the end of the challenge. (+3 STR instead if there are fewer than 3 plot cards in your used pile.)
  • Quantity: 3
  • Number: 36
  • Illustrator: Alfred Khamidullin
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No Comments have been made.
Qotho

• Qotho

  • Type: Character
  • Faction: Targaryen
  • Cost: 5
  • Icons: MilitaryIntrigue
  • Strength: 5
  • Bloodrider. Dothraki.
  • Action: Discard 2 [Targaryen] cards from your hand to put Qotho into play from your hand.
  • Qotho was ever the cruelest of the bloodriders.
  • Quantity: 3
  • Number: 37
  • Illustrator: Joshua Cairós
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No Comments have been made.
Tokar

Tokar

  • Type: Attachment
  • Faction: Targaryen
  • Cost: 1
  • Item.
  • [Targaryen] character only.
    Attached character gets +1 STR for each attachment it has.
    While attached character is participating in a challenge, each character without attachments cannot gain power.
  • Quantity: 3
  • Number: 38
  • Illustrator: Drazenka Kimpel
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No Comments have been made.
Archmaester Ebrose

• Archmaester Ebrose

  • Type: Character
  • Faction: Neutral
  • Cost: 5
  • Icons: IntriguePower
  • Strength: 3
  • Maester.
  • Action: Kneel a Maester character to choose and stand another Maester character. (Limit once per phase.)
  • “Morn will be upon us sooner than we’d like, and Archmaester Ebrose will be speaking on the properties of urine. Those who mean to forge a silver link would do well not to miss his talk.” -Armen the Acolyte
  • Quantity: 3
  • Number: 39
  • Illustrator: Scott Murphy
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No Comments have been made.
Faceless Man

Faceless Man

  • Type: Character
  • Faction: Neutral
  • Cost: 4
  • Icons:
  • Strength: 3
  • Ambush (4).
    Challenges Action: Choose a character in a dead pile. Until the end of the phase, Faceless Man gains each of that character’s printed challenge icons, keywords, faction affiliations, and Traits. (Limit once per phase.)
    Card design by 2013 Overall World Champion, Ryan Jones.
  • Quantity: 3
  • Number: 40
  • Illustrator: Colin Boyer
*****
6 Comments
Citadel Novice

Citadel Novice

  • Type: Character
  • Faction: Neutral
  • Cost: 2
  • Icons: Intrigue
  • Strength: 1
  • Maester.
  • Reaction: After Citadel Novice is knelt, reveal the top card of your deck. If it is an attachment or a Maester character, draw it. (Limit once per round.)
  • He had only been at the Citadel for a year, yet already he had forged three links of his maester’s chain.
  • Quantity: 3
  • Number: 41
  • Illustrator: Joshua Cairós
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3 Comments
The Citadel

• The Citadel

  • Type: Location
  • Faction: Neutral
  • Cost: 2
  • Citadel. Oldtown.
  • Action: Kneel The Citadel to search the top 10 cards of your deck for a Maester character, reveal it, and add it to your hand. Shuffle your deck.
  • “There are so many books at the Citadel that no man can hope to read them all.” -Jon Snow
  • Quantity: 3
  • Number: 42
  • Illustrator: Alfred Khamidullin
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No Comments have been made.
Strangler

Strangler

  • Type: Attachment
  • Faction: Neutral
  • Cost: 2
  • Condition. Poison.
  • Terminal.
    While attached character is participating in a challenge, set its STR to 1.
    (Other modifiers do not raise or lower its STR.)
  • Dissolved in wine, it would make the muscles of a man's throat clench tighter than any fist...
  • Quantity: 3
  • Number: 43
  • Illustrator: Dani Hartel
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No Comments have been made.
Words Are Wind

Words Are Wind

  • Type: Event
  • Faction: Neutral
  • Cost: 0
  • Interrupt: When the effects of an opponent’s event would initiate, that opponent must choose, either: cancel those effects, or you draw 2 cards.
  • “I put more trust in deeds.” -Daenerys Targaryen
  • Quantity: 3
  • Number: 44
  • Illustrator: Andreia Ugrai
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No Comments have been made.
The Conclave

The Conclave

  • Type: Agenda
  • Faction: Neutral
  • Cost:
  • Citadel. Conclave.
  • Your deck may include non-loyal Maester characters from any faction. Your deck must include at least 12 Maester characters. Before placing setup cards, place the top 7 cards of your deck facedown under this agenda.
    Reaction: After you win a challenge in which you control a participating Maester character, choose 1 card under this agenda and switch it with the top card of your deck.
  • Quantity: 3
  • Number: 45
  • Illustrator: Tim Durning
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2 Comments
Wardens of the South

Wardens of the South

  • Type: Plot
  • Faction: Tyrell (Loyal)
  • Gold: 4
  • Initiative: 4
  • Claim: 1
  • Reserve: 6
  • Summer.
  • Reaction: After a [Tyrell] character you control is declared as an attacker or defender, that character gets +2 STR until the end of the challenge.
    Plot Deck Limit: 1.
  • Quantity: 3
  • Number: 46
  • Illustrator: Adam Lane
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No Comments have been made.
Besieged

Besieged

  • Type: Plot
  • Faction: Neutral
  • Gold: 5
  • Initiative: 6
  • Claim: 1
  • Reserve: 5
  • Siege. War.
  • At least one character must be declared as a defender in each challenge, if able.
  • Quantity: 3
  • Number: 47
  • Illustrator: Dinodrawing
*****
4 Comments
Your King Commands It

Your King Commands It

  • Type: Plot
  • Faction: Neutral
  • Gold: 6
  • Initiative: 1
  • Claim: 1
  • Reserve: 5
  • Edict. Noble.
  • Each non-King, non-Queen character cannot gain power.
    Plot deck limit: 1.
  • Quantity: 3
  • Number: 48
  • Illustrator: Adam Duff
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3 Comments
The Spider’s Web

The Spider’s Web

  • Type: Plot
  • Faction: Neutral
  • Gold: 3
  • Initiative: 5
  • Claim: 1
  • Reserve: 4
  • Scheme.
  • Reaction: After claim is applied for an [Intrigue] challenge you won, you may initiate an additional [Intrigue] challenge this phase. Until the end of the phase, raise the claim value on your revealed plot card by 1 during [Intrigue] challenges. (Limit once per phase.)
  • Quantity: 3
  • Number: 49
  • Illustrator: Mauro Dal Bo
*****
8 Comments
Now It Comes To War

Now It Comes To War

  • Type: Plot
  • Faction: Neutral
  • Gold: 3
  • Initiative: 3
  • Claim: 1
  • Reserve: 4
  • War.
  • Forced Interrupt: When claim is applied for an [Intrigue] or [Power] challenge, the attacking player may choose to apply [Military] claim instead.
  • Quantity: 3
  • Number: 50
  • Illustrator: Jason Juta
*****
5 Comments
Trade Routes

Trade Routes

  • Type: Plot
  • Faction: Neutral
  • Gold: 2
  • Initiative: 2
  • Claim: 1
  • Reserve: 6
  • Kingdom. Summer.
  • When Revealed: Choose an opponent. Gain 1 gold for each location you control and each location that opponent controls.
  • Quantity: 3
  • Number: 51
  • Illustrator: Dinodrawing
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3 Comments
Nothing Burns Like The Cold

Nothing Burns Like The Cold

  • Type: Plot
  • Faction: Neutral
  • Gold: 4
  • Initiative: 7
  • Claim: 1
  • Reserve: 5
  • Winter.
  • When Revealed: Each player chooses an attachment and a non-limited location he or she controls, if able, and discards each of those cards from play (cannot be saved).
    Plot Deck Limit: 1.
  • Quantity: 3
  • Number: 52
  • Illustrator: Dinodrawing
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6 Comments