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Kings of the Isles

Fleet Captain
- Type: Attachment
- Faction: Greyjoy
- Cost: 1
- Title.
- Attached character gains the Captain trait and gets +1 STR. (+3 STR instead if you control 3 or more Warship locations.)
- Quantity: 3
- Number: 22
- Illustrator: Jason Jenicke





No Comments have been made.

• Maester Murenmure
- Type: Character
- Faction: Greyjoy
- Cost: 3
- Icons: IntriguePower
- Strength: 2
- Maester.
- Interrupt: When the effects of a triggered location ability would initiate, kneel Maester Murenmure to cancel those effects.
- “Pray all you wish...It does not change the law.”
- Quantity: 3
- Number: 10
- Illustrator: Magali Villeneuve





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• Ser Talbert Serry
- Type: Character
- Faction: Tyrell
- Cost: 3
- Icons: MilitaryPower
- Strength: 3
- Knight.
- No attachments except Weapon.
Reaction: After an opponent triggers a location ability, Ser Talbert Serry gets +2 STR until the end of the phase. (Limit 3 times per phase.) - Young Serry had been different. A brave man, thought Victarion. Almost ironborn.
- Quantity: 3
- Number: 37
- Illustrator: Paolo Puggioni





No Comments have been made.

Coordinated Attack
- Type: Plot
- Faction: Neutral
- Gold: 3
- Initiative: 8
- Claim: 1
- Reserve: 4
- War.
- Reaction: After you win a challenge as the attacking player, choose a different challenge type. You may initiate an additional challenge of the chosen type this phase. (Limit once per phase.)
- Quantity: 3
- Number: 49
- Illustrator: Ignacio Bazán Lazcano





No Comments have been made.

Nighttime Raid
- Type: Event
- Faction: Greyjoy
- Cost: 1
- Action: Choose up to 3 characters with pillage and/or the Raider trait. Until the end of the phase, each of those characters gains stealth.
- Quantity: 3
- Number: 24
- Illustrator: Aleksander Karcz





No Comments have been made.

Stolen Message
- Type: Plot
- Faction: Neutral
- Gold: 5
- Initiative: 7
- Claim: 1
- Reserve: 6
- Scheme.
- Each opponent plays with the top card of his or her deck revealed.
Action: Pay 1 gold to place the top card of an opponent’s deck on the bottom of that player’s deck. (Limit 3 times per round.) - Quantity: 3
- Number: 50
- Illustrator: Carlos Palma Cruchaga





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Reckless
- Type: Attachment
- Faction: Neutral
- Cost: 0
- Condition.
- Terminal.
Attached character must be declared as an attacker or defender in each challenge, if able. - Quantity: 3
- Number: 43
- Illustrator: Ignacio Bazán Lazcano





1 Comments

• Qarl the Maid
- Type: Character
- Faction: Greyjoy
- Cost: 4
- Icons: MilitaryPower
- Strength: 3
- Ironborn.
- Reaction: After you win a challenge in which Qarl the Maid is participating, either: stand a Warship location, or stand Asha Greyjoy.
- Qarl stood over him, with his long-sword dripping and moonlight shining in his eyes.
- Quantity: 3
- Number: 9
- Illustrator: Michele Frigo





No Comments have been made.

• The Knight
- Type: Character
- Faction: Greyjoy
- Cost: 5
- Icons: MilitaryPower
- Strength: 5
- House Harlaw. Knight.
- No attachments except Weapon.
While The Knight is attacking alone, he gains stealth and renown. - “The Knight took Grimston by himself. He planted his standard beneath the castle and defied the Grimms to face him. One did, and then another, and another. He slew them all...”
-Hotho Harlaw - Quantity: 3
- Number: 4
- Illustrator: Paolo Puggioni





No Comments have been made.

Vanquish the Unbelievers
- Type: Plot
- Faction: Neutral
- Gold: 5
- Initiative: 8
- Claim: 2
- Reserve: 5
- Edict.
- Forced Reaction: After the challenges phase begins, choose a Trait. Kill each character you control that does not have that Trait (cannot be saved).
Plot deck limit: 1. - Quantity: 3
- Number: 52
- Illustrator: Carlos Palma Cruchaga





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What Is Dead May Never Die
- Type: Event
- Faction: Greyjoy (Loyal)
- Cost: 3
- Drowned God.
- Reaction: After you win dominance, choose a [Greyjoy] character in your dead pile and put it into play.
- Quantity: 3
- Number: 23
- Illustrator: Axel Sauerwald





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We Take Westeros!
- Type: Plot
- Faction: Greyjoy (Loyal)
- Gold: 5
- Initiative: 9
- Claim: 1
- Reserve: 6
- War.
- When Revealed: Choose a location in a discard pile and put it into play under your control.
Plot Deck Limit: 1. - Quantity: 3
- Number: 46
- Illustrator: Federico Musetti





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When I Woke...
- Type: Event
- Faction: Neutral
- Cost: 2
- Reaction: After a player loses a [Military] challenge, that player chooses a participating character and places it on top of its owner’s deck. (Max 1 per challenge.)
Card design by 2008 Melee World Champion, Tzu-Mainn Chen. - Quantity: 3
- Number: 44
- Illustrator: Mike Capprotti





No Comments have been made.

• Red Rain
- Type: Attachment
- Faction: Greyjoy
- Cost: 2
- Valyrian Steel. Weapon.
- Unique [Greyjoy] character only.
If attached character is The Drumm, he gains stealth.
Reaction: After you win an unopposed challenge in which attached character is attacking, it gains 2 power. (Limit once per phase.) - Quantity: 3
- Number: 21
- Illustrator: Federico Musetti





No Comments have been made.

Return to the Fields
- Type: Plot
- Faction: Neutral
- Gold: 4
- Initiative: 6
- Claim: 1
- Reserve: 7
- Edict.
- When Revealed: You may sacrifice up to 3 characters. For each character sacrificed this way, draw 1 card and gain 1 gold.
- Quantity: 3
- Number: 47
- Illustrator: Aleksander Karcz





No Comments have been made.

Rogue Wildling
- Type: Character
- Faction: Neutral
- Cost: 4
- Icons: MilitaryPower
- Strength: 3
- Raider. Wildling.
- Ambush (5).
Reaction: After Rogue Wildling enters play, choose and stand a Wildling character you control. - Quantity: 3
- Number: 40
- Illustrator: Jacob Murray





No Comments have been made.

Scouting Vessel
- Type: Location
- Faction: Greyjoy
- Cost: 0
- Warship.
- Interrupt: When a character you control discards a card using pillage, kneel and sacrifice Scouting Vessel to discard 3 cards instead.
- Quantity: 3
- Number: 20
- Illustrator: Tomasz Jedruszek





No Comments have been made.

• The Bloodroyal
- Type: Attachment
- Faction: Martell
- Cost: 1
- House Yronwood. Title.
- [Martell] character only.
While you are not the first player, attached character gains stealth and renown. - The most powerful of the Dornish lords was Anders Yronwood, the Bloodroyal...
- Quantity: 3
- Number: 30
- Illustrator: Michele Frigo





No Comments have been made.

• The Shield Islands
- Type: Location
- Faction: Tyrell
- Cost: 2
- The Reach.
- Increase the number of cards each player draws in the draw phase by 1.
- Though the men of the Shield Islands called themselves sailors, they crossed the seas in dread and went lightly clad in battle for fear of drowning.
- Quantity: 3
- Number: 38
- Illustrator: Leanna Crossan





No Comments have been made.

• The Drumm
- Type: Character
- Faction: Greyjoy
- Cost: 5
- Icons: MilitaryPower
- Strength: 4
- Captain. Lord.
- While The Drumm is attacking in a [Military] or [Power] challenge, each character with an [Intrigue] icon cannot be declared as a defender.
- “Where is it written that our king must be a kraken?”
- Quantity: 3
- Number: 6
- Illustrator: Jeff Lee Johnson





No Comments have been made.

Vindictive Ranger
- Type: Character
- Faction: The Night's Watch
- Cost: 3
- Icons: Military
- Strength: 3
- Ranger.
- Reaction: After you lose a challenge as the defending player, Vindictive Ranger gains stealth and a challenge icon of your choice until the end of the phase.
- Quantity: 3
- Number: 31
- Illustrator: Michele Frigo





No Comments have been made.

Secrets of the Conclave
- Type: Plot
- Faction: Neutral
- Gold: 4
- Initiative: 4
- Claim: 1
- Reserve: 7
- Conclave. Kingdom.
- Reaction: After the challenges phase begins, look at the top 5 cards of your deck. Add 1 to your hand, discard 1, and put the others back on top of your deck in any order.
- Quantity: 3
- Number: 51
- Illustrator: Paolo Puggioni





No Comments have been made.