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Harrenhal



  • Type: Location
  • Faction: Lannister
  • Cost: 4
  • Contested. Stronghold.
  • Challenges Action: Kneel Harrenhal to put a [Lannister] or House Bolton character into play from your hand. At the end of the phase, if that character is still in play, kill it (cannot be saved).
  • Quantity: 1
  • Number: 50
  • Illustrator: Matthew Cowdery
Want to build a deck using this card? Check out the A Game of Thrones 2nd Edition Deck Builder!
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7 Comments

Point to note that you can use this to put a dupe you've just drew into play and it wont die at the end of the phase. This is because when you initiate the effect the card in hand is classed as a character, as soon as it hits the board it attaches to the original character and becomes a duplicate. Since the lasting effect only kills ''that character'' it doesn't initiate  

Whilst this is true, how much benefit do you actually get from this compared to getting an extra body on the board?

Corner cases where you want to discard for claim soak are all I can think of.

Got a query regarding Treachery and this card:

 

Having brought a character into play using Harrenhal, when the end of phase comes around, could you use Treachery to cancel the kill requirements?

(this is assuming the kill requirements falls under "the effect of a triggered location" that is being "initiated").

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Abyssalfury
Oct 31 2016 08:40 AM

Got a query regarding Treachery and this card:

 

Having brought a character into play using Harrenhal, when the end of phase comes around, could you use Treachery to cancel the kill requirements?

(this is assuming the kill requirements falls under "the effect of a triggered location" that is being "initiated").

 

No. You have to cancel all of an effect or none of it (though costs are still paid even if an effect is cancelled). Using Harrenhal does something 'now' and something 'later', but it isn't two separate effects.

    • doobleg likes this

How does this card interact with Nightmares? It is clear that Treachery doesn't work because Treachery cancels the whole effect. However Nightmares will just blank the text.

Nightmares lasts "until the end of phase." This card is "at the end of the phase."

 

Rules Reference page 12: A lasting effect expires as soon as the timing point specified by its duration is reached. This means that an “until the end of the round” lasting effect expires just before an “at the end of the round” ability may initiate.

 

So Nightmares stops affecting the game before Harrenhal's ability finishes with killing the character.

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bored2excess
Jan 28 2017 07:47 PM

Harrenhal also creates a lasting effect at its trigger, it doesn't need its text later for that effect to still happen.