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Offer of a Peach
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12 Comments
Brandon's Gift, you have a rival.
Nah, this does the same thing as Highgarden (albeit with an extra requirement). Decent protection against the likes of Balon or The Mountain, and it allows you to bail on a losing challenge.
If it did not stand chosen character, it would be playable. Without that I do not foresee bright future for this card.
It won't be for every Tyrell deck, but Highgarden is very useful. So is this. Only one or the other will get played though, and this is cheaper than Highgarden.
I noticed this is not loyal (in comparison to Higharden), so it might get a Chance when Rose Banner is played, or rather will be.
Also useful sometimes to stand your own characters. It's really quite good, especially in conjunction with similar effects (Highgarden) and/or icon removal (Martell).
Yeah. Baiting your opponent into kneeling defenders then letting them win the challenge on defence is a perfectly valid tactic. One I've used High garden for in the past. Nowit can be done with a Rose Banner. Could've great in a Lanni Rose Knights build.
I would have thought you'd play both tbh, if you want challenge control. 1 x Highgarden and 2 x Offer seems a nice enough selection.
Ultimately, I think it comes down to whether you expect location control or event cancel. And taking this over High garden is a useful way of lowering your cost curve slightly, as Tyrrell can be top-heavy in the character department!
The main difference between this and Highgarden is that Highgarden is visible on the board, whereas this is hidden and played from hand. Both can be cancelled or killed (for the same cost - Nightmares, Torch, Treachery, Hands), so the biggest thing is whether you can leverage the fact that this card is hidden. If you aren't really getting value out of that side of it then Highgarden will likely be more valuable because it is repeatable/not costing you cards and deck slots.
Treachery, Torch, and Nightmares don't hit this.
The difference is definitely in the repeatibility vs secrecy. You also have to take into account costs, and what hate there is. There is currently a lot more triggered effect hate, and Highgarden also requires the upfront 3 gold cost. You also have to wonder how often you use it.
Highgarden also has the benefit of causing massive combat-math for the opponent and changes how they play. This is a surprise effect to win a key challenge, or save a character from a losing one.
My point was Treachery, Torch, Nightmares and Hands pay the same to cancel the same effect (whether it comes from Highgarden or Peach).
If you play Highgarden then unless you are up against a Wall deck it should see use every turn, even if people account for it it is usually enough to stop them winning at least one challenge a turn. Either way you need to sit on a gold to threaten it and make them play around it.
I actually think that Highgarden being on the pitch causing nightmares with combat math is a bad thing - with Valar around and more Wall/dominance decks in the mix I see more and more games go to time. People sitting thinking and trying to work out how to make their challenges land definitely contributes to this.